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Ability

2,630 bytes removed, 14 November
List of Abilities: Removing Pokémon counts since not all the Pokémon are in a given game anymore
==List of Abilities==
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|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
! #
! Effect
! Generation
! Single
! Dual
! Hidden
|-
| 091
| {{a|Adaptability}}
| styleclass="text-align:leftl" | Powers up moves of the same type as the Pokémon.
| IV
| 2
| 4
| 7
|-
| 184
| {{a|Aerilate}}
| styleclass="text-align:leftl" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| VI
| 2
| 0
| 0
|-
| 106
| {{a|Aftermath}}
| styleclass="text-align:leftl" | Damages the attacker if it contacts the Pokémon with a finishing hit.
| IV
| 0
| 4
| 4
|-
| {{tt|076|Was 077 in Generation III}}
| {{a|Air Lock}}
| styleclass="text-align:leftl" | Eliminates the effects of weather.
| III
| 1
| 0
| 0
|-
| 148
| {{a|Analytic}}
| styleclass="text-align:leftl" | Boosts move power when the Pokémon moves last.
| V
| 0
| 0
| 12
|-
| 083
| {{a|Anger Point}}
| styleclass="text-align:leftl" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
| IV
| 0
| 3
| 6
|-
| 107
| {{a|Anticipation}}
| styleclass="text-align:leftl" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| IV
| 1
| 4
| 2
|-
| 071
| {{a|Arena Trap}}
| styleclass="text-align:leftl" | Prevents opposing Pokémon from fleeing.
| III
| 0
| 3
| 0
|-
| 165
| {{a|Aroma Veil}}
| styleclass="text-align:leftl" | Protects itself and its allies from attacks that limit their move choices.
| VI
| 0
| 0
| 2
|-
| 188
| {{a|Aura Break}}
| styleclass="text-align:leftl" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| VI
| 0
| 1
| 0
|-
| 123
| {{a|Bad Dreams}}
| styleclass="text-align:leftl" | Reduces the HP of sleeping opposing Pokémon.
| IV
| 1-
| 0237
| 0{{a|Ball Fetch}}
| class="l" | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
| VIII
|-
| 217
| {{a|Battery}}
| styleclass="text-align:leftl" | Powers up ally Pokémon's special moves.
| VII
| 1
| 0
| 0
|-
| 004
| {{a|Battle Armor}}
| styleclass="text-align:leftl" | Hard armor protects the Pokémon from critical hits.
| III
| 3
| 4
| 2
|-
| 210
| {{a|Battle Bond}}
| styleclass="text-align:leftl" | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
| VII
| 1
| 0
| 0
|-
| 224
| {{a|Beast Boost}}
| styleclass="text-align:leftl" | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
| VII
| 11
| 0
| 0
|-
| 201
| {{a|Berserk}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
| VII
| 0
| 1
| 0
|-
| 145
| {{a|Big Pecks}}
| styleclass="text-align:leftl" | Protects the Pokémon from Defense-lowering effects.
| V
| 1
| 7
| 4
|-
| 066
| {{a|Blaze}}
| styleclass="text-align:leftl" | Powers up Fire-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 2
|-
| 171
| {{a|Bulletproof}}
| styleclass="text-align:leftl" | Protects the Pokémon from some ball and bomb moves.
| VI
| 0
| 3
| 3
|-
| {{tt|—|Was 076 in Generation III, doesn't exist in other generations}}
| {{a|Cacophony}}
| styleclass="text-align:leftl" | Avoids sound-based moves.
| III
| 0
| 0
| 0
|-
| 167
| {{a|Cheek Pouch}}
| styleclass="text-align:leftl" | Restores HP as well when the Pokémon eats a Berry.
| VI
| 0
| 3
| 0
|-
| 034
| {{a|Chlorophyll}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Speed stat in sunshineharsh sunlight.
| III
| 10
| 19
| 6
|-
| 029
| {{a|Clear Body}}
| styleclass="text-align:leftl" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| III
| 8
| 2
| 3
|-
| 013
| {{a|Cloud Nine}}
| styleclass="text-align:leftl" | Eliminates the effects of weather.
| III
| 0
| 2
| 5
|-
| 016
| {{a|Color Change}}
| styleclass="text-align:leftl" | The Pokémon's type becomes the type of the move used on it.
| III
| 1
| 0
| 0
|-
| 213
| {{a|Comatose}}
| styleclass="text-align:leftl" | It's always drowsing and will never wake up. It can attack without waking up.
| VII
| 1
| 0
| 0
|-
| 172
| {{a|Competitive}}
| styleclass="text-align:leftl" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
| 0
| 7
| 1
|-
| 014
| {{a|Compound Eyes}}
| styleclass="text-align:leftl" | The Pokémon's compound eyes boost its accuracy.
| III
| 2
| 6
| 1
|-
| 126
| {{a|Contrary}}
| styleclass="text-align:leftl" | Makes stat changes have an opposite effect.
| V
| 0
| 2
| 7
|-
| 212
| {{a|Corrosion}}
| styleclass="text-align:leftl" | The Pokémon can poison the target even if it's a Steel or Poison type.
| VII
| 2-
| 0238
| 0{{a|Cotton Down}}
| class="l" | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
| VIII
|-
| 130
| {{a|Cursed Body}}
| styleclass="text-align:leftl" | May disable a move used on the Pokémon.
| V
| 1
| 3
| 3
|-
| 056
| {{a|Cute Charm}}
| styleclass="text-align:leftl" | Contact with the Pokémon may cause infatuation.
| III
| 1
| 11
| 2
|-
| 006
| {{a|Damp}}
| styleclass="text-align:leftl" | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
| III
| 0
| 8
| 10
|-
| 216
| {{a|Dancer}}
| styleclass="text-align:leftl" | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
| VII
| 1
| 0
| 0
|-
| 186
| {{a|Dark Aura}}
| styleclass="text-align:leftl" | Powers up each Pokémon's Dark-type moves.
| VI
| 1-
| 0235
| 0{{a|Dauntless Shield}}
| class="l" | Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
| VIII
|-
| 219
| {{a|Dazzling}}
| styleclass="text-align:leftl" | Surprises the opposing Pokémon, making it unable to attack using priority moves.
| VII
| 0
| 1
| 0
|-
| 129
| {{a|Defeatist}}
| styleclass="text-align:leftl" | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
| V
| 2
| 0
| 0
|-
| 128
| {{a|Defiant}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| V
| 0
| 2
| 11
|-
| 191
| {{a|Delta Stream}}
| styleclass="text-align:leftl" | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
| VI
| 1
| 0
| 0
|-
| 190
| {{a|Desolate Land}}
| styleclass="text-align:leftl" | The Pokémon changes the weather to nullify Water-type attacks.
| VI
| 1
| 0
| 0
|-
| 209
| {{a|Disguise}}
| styleclass="text-align:leftl" | Once per battle, the shroud that covers the Pokémon can protect it from an attack.
| VII
| 1
| 0
| 0
|-
| 088
| {{a|Download}}
| styleclass="text-align:leftl" | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
| IV
| 1
| 3
| 0
|-
| 002
| {{a|Drizzle}}
| styleclass="text-align:leftl" | The Pokémon makes it rain when it enters a battle.
| III
| 1
| 1
| 1
|-
| 070
| {{a|Drought}}
| styleclass="text-align:leftl" | Turns the sunlight harsh when the Pokémon enters a battle.
| III
| 2
| 1
| 2
|-
| 087
| {{a|Dry Skin}}
| styleclass="text-align:leftl" | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshineharsh sunlight, and increases the damage received from Fire-type moves.
| IV
| 0
| 6
| 1
|-
| 048
| {{a|Early Bird}}
| styleclass="text-align:leftl" | The Pokémon awakens from sleep twice as fast as other Pokémon from sleep.
| III
| 0
| 13
| 2
|-
| 027
| {{a|Effect Spore}}
| styleclass="text-align:leftl" | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
| III
| 2
| 6
| 1
|-
| 226
| {{a|Electric Surge}}
| styleclass="text-align:leftl" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
| 194
| {{a|Emergency Exit}}
| styleclass="text-align:leftl" | The Pokémon, sensing danger, switches out when its HP becomes half or less.
| VII
| 1
| 0
| 0
|-
| 187
| {{a|Fairy Aura}}
| styleclass="text-align:leftl" | Powers up each Pokémon's Fairy-type moves.
| VI
| 1
| 0
| 0
|-
| 111
| {{a|Filter}}
| styleclass="text-align:leftl" | Reduces the power of supereffective attacks taken.
| IV
| 1
| 2
| 0
|-
| 049
| {{a|Flame Body}}
| styleclass="text-align:leftl" | Contact with the Pokémon may burn the attacker.
| III
| 7
| 5
| 4
|-
| 138
| {{a|Flare Boost}}
| styleclass="text-align:leftl" | Powers up special attacks when the Pokémon is burned.
| V
| 0
| 0
| 2
|-
| 018
| {{a|Flash Fire}}
| styleclass="text-align:leftl" | Powers up the Pokémon's Fire-type moves if it's hit by one.
| III
| 4
| 10
| 3
|-
| 122
| {{a|Flower Gift}}
| styleclass="text-align:leftl" | Boosts the Attack and Sp. Def stats of itself and allies whenin itharsh is sunnysunlight.
| IV
| 1
| 0
| 0
|-
| 166
| {{a|Flower Veil}}
| styleclass="text-align:leftl" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| VI
| 3
| 1
| 0
|-
| 218
| {{a|Fluffy}}
| styleclass="text-align:leftl" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| VII
| 0
| 2
| 0
|-
| 059
| {{a|Forecast}}
| styleclass="text-align:leftl" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
| III
| 1
| 0
| 0
|-
| 108
| {{a|Forewarn}}
| styleclass="text-align:leftl" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| IV
| 0
| 6
| 0
|-
| 132
| {{a|Friend Guard}}
| styleclass="text-align:leftl" | Reduces damage done to allies.
| V
| 0
| 0
| 8
|-
| 119
| {{a|Frisk}}
| styleclass="text-align:leftl" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| IV
| 1
| 12
| 8
|-
| 230
| {{a|Full Metal Body}}
| styleclass="text-align:leftl" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| VII
| 1
| 0
| 0
|-
| 169
| {{a|Fur Coat}}
| styleclass="text-align:leftl" | Halves the damage from physical moves.
| VI
| 1
| 1
| 0
|-
| 177
| {{a|Gale Wings}}
| styleclass="text-align:leftl" | Gives priority to Flying-type moves when the Pokémon's HP is full.
| VI
| 0
| 0
| 3
|-
| 206
| {{a|Galvanize}}
| styleclass="text-align:leftl" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| VII
| 0
| 0
| 3
|-
| 082
| {{a|Gluttony}}
| styleclass="text-align:leftl" | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| IV
| 6
| 8
| 9
|-
| 183
| {{a|Gooey}}
| styleclass="text-align:leftl" | Contact with the Pokémon lowers the attacker's Speed stat.
| VI
| 0-
| 0255
| 3{{a|Gorilla Tactics}}
| class="l" | Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
| VIII
|-
| 179
| {{a|Grass Pelt}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Defense stat in on Grassy Terrain.
| VI
| 0
| 0
| 2
|-
| 229
| {{a|Grassy Surge}}
| styleclass="text-align:leftl" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| VII
| 1-
| 0241
| 0{{a|Gulp Missile}}
| class="l" | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
| VIII
|-
| 062
| {{a|Guts}}
| styleclass="text-align:leftl" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| III
| 3
| 14
| 4
|-
| 139
| {{a|Harvest}}
| styleclass="text-align:leftl" | May create another Berry after one is used.
| V
| 0
| 0
| 6
|-
| 131
| {{a|Healer}}
| styleclass="text-align:leftl" | Sometimes heals an ally's status condition.
| V
| 3
| 2
| 3
|-
| 085
| {{a|Heatproof}}
| styleclass="text-align:leftl" | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
| IV
| 0
| 2
| 0
|-
| 134
| {{a|Heavy Metal}}
| styleclass="text-align:leftl" | Doubles the Pokémon's weight.
| V
| 0
| 0
| 5
|-
| 118
| {{a|Honey Gather}}
| styleclass="text-align:leftl" | The Pokémon may gather Honey after a battle.
| IV
| 1
| 2
| 1
|-
| 037
| {{a|Huge Power}}
| styleclass="text-align:leftl" | Doubles the Pokémon's Attack stat.
| III
| 1-
| 3258
| 2{{a|Hunger Switch}}
| class="l" | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
| VIII
|-
| 055
| {{a|Hustle}}
| styleclass="text-align:leftl" | Boosts the Attack stat, but lowers accuracy.
| III
| 3
| 9
| 8
|-
| 093
| {{a|Hydration}}
| styleclass="text-align:leftl" | Heals status conditions if it's raining.
| IV
| 2
| 11
| 9
|-
| 052
| {{a|Hyper Cutter}}
| styleclass="text-align:leftl" | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
| III
| 0
| 11
| 0
|-
| 115
| {{a|Ice Body}}
| styleclass="text-align:leftl" | The Pokémon gradually regains HP in a hailstorm.
| IV
| 0-
| 10248
| 4{{a|Ice Face}}
| class="l" | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
| VIII
|-
| 246
| {{a|Ice Scales}}
| class="l" | The Pokémon is protected by ice scales, which halve the damage taken from special moves.
| VIII
|-
| 035
| {{a|Illuminate}}
| styleclass="text-align:leftl" | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
| III
| 0
| 8
| 0
|-
| 149
| {{a|Illusion}}
| styleclass="text-align:leftl" | Comes out disguised as the Pokémon in the party's last spot.
| V
| 2
| 0
| 0
|-
| 017
| {{a|Immunity}}
| styleclass="text-align:leftl" | The immune system of the Pokémon prevents it from getting poisoned.
| III
| 1
| 1
| 1
|-
| 150
| {{a|Imposter}}
| styleclass="text-align:leftl" | The Pokémon transforms itself into the Pokémon it's facing.
| V
| 0
| 0
| 1
|-
| 151
| {{a|Infiltrator}}
| styleclass="text-align:leftl" | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
| V
| 0
| 7
| 14
|-
| 215
| {{a|Innards Out}}
| styleclass="text-align:leftl" | Damages the attacker landing the finishing hit by the amount equal to its last HP.
| VII
| 1
| 0
| 0
|-
| 039
| {{a|Inner Focus}}
| styleclass="text-align:leftl" | The Pokémon's intensely focused, and that protects the Pokémon from flinching.
| III
| 5
| 17
| 11
|-
| 015
| {{a|Insomnia}}
| styleclass="text-align:leftl" | The Pokémon is suffering from insomnia and cannot fall asleep.
| III
| 1
| 10
| 3
|-
| 022
| {{a|Intimidate}}
| styleclass="text-align:leftl" | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
| III
| 7-
| 19234
| 6{{a|Intrepid Sword}}
| class="l" | Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
| VIII
|-
| 160
| {{a|Iron Barbs}}
| styleclass="text-align:leftl" | Inflicts damage toon the attacker onupon contact with iron barbs.
| V
| 2
| 1
| 0
|-
| 089
| {{a|Iron Fist}}
| styleclass="text-align:leftl" | Powers up punching moves.
| IV
| 0
| 7
| 7
|-
| 154
| {{a|Justified}}
| styleclass="text-align:leftl" | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| V
| 4
| 0
| 5
|-
| 051
| {{a|Keen Eye}}
| styleclass="text-align:leftl" | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
| III
| 3
| 30
| 5
|-
| 103
| {{a|Klutz}}
| styleclass="text-align:leftl" | The Pokémon can't use any held items.
| IV
| 0
| 8
| 1
|-
| 102
| {{a|Leaf Guard}}
| styleclass="text-align:leftl" | Prevents status conditions in sunnyharsh weathersunlight.
| IV
| 3
| 9
| 7
|-
| 026
| {{a|Levitate}}
| styleclass="text-align:leftl" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| III
| 31-
| 2236
| 0{{a|Libero}}
| class="l" | Changes the Pokémon's type to the type of the move it's about to use.
| VIII
|-
| 135
| {{a|Light Metal}}
| styleclass="text-align:leftl" | Halves the Pokémon's weight.
| V
| 0
| 0
| 5
|-
| 031
| {{a|Lightning Rod}}
| styleclass="text-align:leftl" | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
| III
| 1
| 11
| 6
|-
| 007
| {{a|Limber}}
| styleclass="text-align:leftl" | Its limber body protects the Pokémon from paralysis.
| III
| 1
| 9
| 2
|-
| 064
| {{a|Liquid Ooze}}
| styleclass="text-align:leftl" | OozedThe oozed liquid has a strong stench, which damages attackers using any draining move.
| III
| 0
| 4
| 0
|-
| 204
| {{a|Liquid Voice}}
| styleclass="text-align:leftl" | All sound-based moves become Water-type moves.
| VII
| 0
| 0
| 3
|-
| 203
| {{a|Long Reach}}
| styleclass="text-align:leftl" | The Pokémon uses its moves without making contact with the target.
| VII
| 0
| 0
| 3
|-
| 156
| {{a|Magic Bounce}}
| styleclass="text-align:leftl" | Reflects status moves, instead of getting hit by them.
| V
| 3
| 0
| 3
|-
| 098
| {{a|Magic Guard}}
| styleclass="text-align:leftl" | The Pokémon only takes damage from attacks.
| IV
| 0
| 7
| 3
|-
| 170
| {{a|Magician}}
| styleclass="text-align:leftl" | The Pokémon steals the held item of a Pokémon it hits with a move.
| VI
| 1
| 0
| 4
|-
| 040
| {{a|Magma Armor}}
| styleclass="text-align:leftl" | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
| III
| 0
| 3
| 0
|-
| 042
| {{a|Magnet Pull}}
| styleclass="text-align:leftl" | Prevents Steel-type Pokémon from escaping using its magnetic force.
| III
| 0
| 8
| 0
|-
| 063
| {{a|Marvel Scale}}
| styleclass="text-align:leftl" | The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
| III
| 0
| 1
| 2
|-
| 178
| {{a|Mega Launcher}}
| styleclass="text-align:leftl" | Powers up aura and pulse moves.
| VI
| 3
| 0
| 0
|-
| 196
| {{a|Merciless}}
| styleclass="text-align:leftl" | The Pokémon's attacks become critical hits if the target is poisoned.
| VII
| 0-
| 2250
| 0{{a|Mimicry}}
| class="l" | Changes the Pokémon's type depending on the terrain.
| VIII
|-
| 058
| {{a|Minus}}
| styleclass="text-align:leftl" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| 1-
| 3240
| 2{{a|Mirror Armor}}
| class="l" | Bounces back only the stat-lowering effects that the Pokémon receives.
| VIII
|-
| 228
| {{a|Misty Surge}}
| styleclass="text-align:leftl" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
| 104
| {{a|Mold Breaker}}
| styleclass="text-align:leftl" | Moves can be used on the target regardless of its Abilities.
| IV
| 4
| 6
| 8
|-
| 141
| {{a|Moody}}
| styleclass="text-align:leftl" | Raises one stat sharply and lowers another every turn.
| V
| 0
| 0
| 7
|-
| 078
| {{a|Motor Drive}}
| styleclass="text-align:leftl" | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
| IV
| 1
| 2
| 1
|-
| 153
| {{a|Moxie}}
| styleclass="text-align:leftl" | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| V
| 0
| 5
| 8
|-
| 136
| {{a|Multiscale}}
| styleclass="text-align:leftl" | Reduces the amount of damage the Pokémon takes whenwhile its HP is full.
| V
| 0
| 0
| 2
|-
| 121
| {{a|Multitype}}
| styleclass="text-align:leftl" | Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
| IV
| 1
| 0
| 0
|-
| 152
| {{a|Mummy}}
| styleclass="text-align:leftl" | Contact with the Pokémon changes the attacker's Ability to Mummy.
| V
| 2
| 0
| 0
|-
| 030
| {{a|Natural Cure}}
| styleclass="text-align:leftl" | All status conditions heal when the Pokémon switches out.
| III
| 4
| 11
| 1
|-
| 233
| {{a|Neuroforce}}
| styleclass="text-align:leftl" | Powers up moves that are super effective.
| VII
| 1-
| 0256
| 0{{a|Neutralizing Gas}}
| class="l" | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
| VIII
|-
| 099
| {{a|No Guard}}
| styleclass="text-align:leftl" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| IV
| 3
| 3
| 4
|-
| 096
| {{a|Normalize}}
| styleclass="text-align:leftl" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| IV
| 0
| 2
| 0
|-
| 012
| {{a|Oblivious}}
| styleclass="text-align:leftl" | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
| III
| 0
| 19
| 5
|-
| 142
| {{a|Overcoat}}
| styleclass="text-align:leftl" | Protects the Pokémon from things like sand, hail, and powder.
| V
| 0
| 5
| 15
|-
| 065
| {{a|Overgrow}}
| styleclass="text-align:leftl" | Powers up Grass-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 2
|-
| 020
| {{a|Own Tempo}}
| styleclass="text-align:leftl" | This Pokémon has its own tempo, and that prevents it from becoming confused.
| III
| 0
| 18
| 5
|-
| 185
| {{a|Parental Bond}}
| styleclass="text-align:leftl" | Parent and child each attacks.
| VI
| 1-
| 0257
| 0{{a|Pastel Veil}}
| class="l" | Protects the Pokémon and its ally Pokémon from being poisoned.
| VIII
|-
| 253
| {{a|Perish Body}}
| class="l" | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
| VIII
|-
| 124
| {{a|Pickpocket}}
| styleclass="text-align:leftl" | Steals an item from an attacker that made direct contact.
| V
| 0
| 0
| 7
|-
| 053
| {{a|Pickup}}
| styleclass="text-align:leftl" | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
| III
| 1
| 15
| 2
|-
| 182
| {{a|Pixilate}}
| styleclass="text-align:leftl" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| VI
| 2
| 0
| 1
|-
| 057
| {{a|Plus}}
| styleclass="text-align:leftl" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| III
| 1
| 3
| 4
|-
| 090
| {{a|Poison Heal}}
| styleclass="text-align:leftl" | Restores HP if the Pokémon is poisoned, instead of losing HP.
| IV
| 0
| 2
| 1
|-
| 038
| {{a|Poison Point}}
| styleclass="text-align:leftl" | Contact with the Pokémon may poison the attacker.
| III
| 0
| 16
| 0
|-
| 143
| {{a|Poison Touch}}
| styleclass="text-align:leftl" | May poison a target when the Pokémon makes contact.
| V
| 0
| 5
| 4
|-
| 211
| {{a|Power Construct}}
| styleclass="text-align:leftl" | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
| VII
| 0
| 1
| 0
|-
| 223
| {{a|Power of Alchemy}}
| styleclass="text-align:leftl" | The Pokémon copies the Ability of a defeated ally.
| VII
| 0-
| 0249
| 2{{a|Power Spot}}
| class="l" | Just being next to the Pokémon powers up moves.
| VIII
|-
| 158
| {{a|Prankster}}
| styleclass="text-align:leftl" | Gives priority to a status move.
| V
| 4
| 2
| 8
|-
| 046
| {{a|Pressure}}
| styleclass="text-align:leftl" | By putting pressure on the opposing Pokémon, it raises their PP usage.
| III
| 19
| 2
| 4
|-
| 189
| {{a|Primordial Sea}}
| styleclass="text-align:leftl" | The Pokémon changes the weather to nullify Fire-type attacks.
| VI
| 1
| 0
| 0
|-
| 232
| {{a|Prism Armor}}
| styleclass="text-align:leftl" | Reduces the power of supereffective attacks taken.
| VII
| 1-
| 0239
| 0{{a|Propeller Tail}}
| class="l" | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
| VIII
|-
| 168
| {{a|Protean}}
| styleclass="text-align:leftl" | Changes the Pokémon's type to the type of the move it's about to use.
| VI
| 0
| 0
| 4
|-
| 227
| {{a|Psychic Surge}}
| styleclass="text-align:leftl" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| VII
| 1-
| 0244
| 0{{a|Punk Rock}}
| class="l" | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
| VIII
|-
| 074
| {{a|Pure Power}}
| styleclass="text-align:leftl" | Using its pure power, the Pokémon doubles its Attack stat.
| III
| 2
| 0
| 0
|-
| 214
| {{a|Queenly Majesty}}
| styleclass="text-align:leftl" | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
| VII
| 0
| 1
| 0
|-
| 095
| {{a|Quick Feet}}
| styleclass="text-align:leftl" | Boosts the Speed stat if the Pokémon has a status condition.
| IV
| 0
| 5
| 4
|-
| 044
| {{a|Rain Dish}}
| styleclass="text-align:leftl" | The Pokémon gradually regains HP in rain.
| III
| 0
| 3
| 10
|-
| 155
| {{a|Rattled}}
| styleclass="text-align:leftl" | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| V
| 0
| 0
| 13
|-
| 222
| {{a|Receiver}}
| styleclass="text-align:leftl" | The Pokémon copies the Ability of a defeated ally.
| VII
| 1
| 0
| 0
|-
| 120
| {{a|Reckless}}
| styleclass="text-align:leftl" | Powers up moves that have recoil damage.
| IV
| 0
| 3
| 9
|-
| 174
| {{a|Refrigerate}}
| styleclass="text-align:leftl" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| VI
| 3
| 0
| 0
|-
| 144
| {{a|Regenerator}}
| styleclass="text-align:leftl" | Restores a little HP when withdrawn from battle.
| V
| 1-
| 3247
| 15{{a|Ripen}}
| class="l" | Ripens Berries and doubles their effect.
| VIII
|-
| 079
| {{a|Rivalry}}
| styleclass="text-align:leftl" | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
| IV
| 0
| 14
| 4
|-
| 225
| {{a|RKS System}}
| styleclass="text-align:leftl" | Changes the Pokémon's type to match the memory disc it holds.
| VII
| 1
| 0
| 0
|-
| 069
| {{a|Rock Head}}
| styleclass="text-align:leftl" | Protects the Pokémon from recoil damage.
| III
| 2
| 17
| 2
|-
| 024
| {{a|Rough Skin}}
| styleclass="text-align:leftl" | This Pokémon inflicts damage with its rough skin to the attacker on contact.
| III
| 2
| 1
| 3
|-
| 050
| {{a|Run Away}}
| styleclass="text-align:leftl" | Enables a sure getaway from wild Pokémon.
| III
| 0
| 16
| 8
|-
| 159
| {{a|Sand Force}}
| styleclass="text-align:leftl" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| V
| 3
| 2
| 13
|-
| 146
| {{a|Sand Rush}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Speed stat in a sandstorm.
| V
| 0-
| 5245
| 2{{a|Sand Spit}}
| class="l" | The Pokémon creates a sandstorm when it's hit by an attack.
| VIII
|-
| 045
| {{a|Sand Stream}}
| styleclass="text-align:leftl" | The Pokémon summons a sandstorm when it enters a battle.
| III
| 4
| 1
| 0
|-
| 008
| {{a|Sand Veil}}
| styleclass="text-align:leftl" | Boosts the Pokémon's evasionevasiveness in a sandstorm.
| III
| 7
| 8
| 9
|-
| 157
| {{a|Sap Sipper}}
| styleclass="text-align:leftl" | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
| V
| 2
| 7
| 8
|-
| 208
| {{a|Schooling}}
| styleclass="text-align:leftl" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
| VII
| 1
| 0
| 0
|-
| 113
| {{a|Scrappy}}
| styleclass="text-align:leftl" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| IV
| 1-
| 2251
| 8{{a|Screen Cleaner}}
| class="l" | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
| VIII
|-
| 032
| {{a|Serene Grace}}
| styleclass="text-align:leftl" | Boosts the likelihood of additional effects occurring when attacking.
| III
| 3
| 7
| 2
|-
| 231
| {{a|Shadow Shield}}
| styleclass="text-align:leftl" | Reduces the amount of damage the Pokémon takes while its HP is full.
| VII
| 1
| 0
| 0
|-
| 023
| {{a|Shadow Tag}}
| styleclass="text-align:leftl" | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
| III
| 3
| 0
| 3
|-
| 061
| {{a|Shed Skin}}
| styleclass="text-align:leftl" | The Pokémon may heal its own status conditions by shedding its skin.
| III
| 11
| 5
| 0
|-
| 125
| {{a|Sheer Force}}
| styleclass="text-align:leftl" | Removes additional effects to increase the power of moves when attacking.
| V
| 2
| 6
| 18
|-
| 075
| {{a|Shell Armor}}
| styleclass="text-align:leftl" | A hard shell protects the Pokémon from critical hits.
| III
| 3
| 13
| 7
|-
| 019
| {{a|Shield Dust}}
| styleclass="text-align:leftl" | This Pokémon's dust blocks the additional effects of attacks taken.
| III
| 4
| 5
| 0
|-
| 197
| {{a|Shields Down}}
| styleclass="text-align:leftl" | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
| VII
| 1
| 0
| 0
|-
| 086
| {{a|Simple}}
| styleclass="text-align:leftl" | The stat changes the Pokémon receives are doubled.
| IV
| 0
| 3
| 2
|-
| 092
| {{a|Skill Link}}
| styleclass="text-align:leftl" | Maximizes the number of times multi-strikemultistrike moves hit.
| IV
| 1
| 5
| 4
|-
| 112
| {{a|Slow Start}}
| styleclass="text-align:leftl" | For five turns, the Pokémon's Attack and Speed stats are halved.
| IV
| 1
| 0
| 0
|-
| 202
| {{a|Slush Rush}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Speed stat in a hailstorm.
| VII
| 0
| 2
| 2
|-
| 097
| {{a|Sniper}}
| styleclass="text-align:leftl" | Powers up moves if they become critical hits when attacking.
| IV
| 0
| 9
| 5
|-
| 081
| {{a|Snow Cloak}}
| styleclass="text-align:leftl" | Boosts evasionevasiveness in a hailstorm.
| IV
| 6
| 7
| 1
|-
| 117
| {{a|Snow Warning}}
| styleclass="text-align:leftl" | The Pokémon summons a hailstorm when it enters a battle.
| IV
| 2
| 1
| 4
|-
| 094
| {{a|Solar Power}}
| styleclass="text-align:leftl" | Boosts the Sp. Atk stat in sunnyharsh weathersunlight, but HP decreases every turn.
| IV
| 1
| 3
| 5
|-
| 116
| {{a|Solid Rock}}
| styleclass="text-align:leftl" | Reduces the power of supereffective attacks taken.
| IV
| 0
| 4
| 0
|-
| 220
| {{a|Soul-Heart}}
| styleclass="text-align:leftl" | Boosts its Sp. Atk stat every time a Pokémon faints.
| VII
| 1
| 0
| 0
|-
| 043
| {{a|Soundproof}}
| styleclass="text-align:leftl" | Soundproofing ofgives the Pokémon itself gives full immunity to all sound-based moves.
| III
| 3
| 7
| 5
|-
| 003
| {{a|Speed Boost}}
| styleclass="text-align:leftl" | Its Speed stat is boosted every turn.
| III
| 2
| 2
| 8
|-
| 198
| {{a|Stakeout}}
| styleclass="text-align:leftl" | Doubles the damage dealt to the target's replacement if the target switches out.
| VII
| 0
| 2
| 0
|-
| 100
| {{a|Stall}}
| styleclass="text-align:leftl" | The Pokémon moves after all other Pokémon do.
| IV
| 0-
| 1242
| 0{{a|Stalwart}}
| class="l" | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
| VIII
|-
| 192
| {{a|Stamina}}
| styleclass="text-align:leftl" | Boosts the Defense stat when hit by an attack.
| VII
| 0
| 2
| 0
|-
| 176
| {{a|Stance Change}}
| styleclass="text-align:leftl" | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
| VI
| 1
| 0
| 0
|-
| 009
| {{a|Static}}
| styleclass="text-align:leftl" | The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| III
| 9
| 5
| 1
|-
| 080
| {{a|Steadfast}}
| styleclass="text-align:leftl" | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
| IV
| 2-
| 3243
| 7{{a|Steam Engine}}
| class="l" | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
| VIII
|-
| 200
| {{a|Steelworker}}
| styleclass="text-align:leftl" | Powers up Steel-type moves.
| VII
| 1-
| 0252
| 0{{a|Steely Spirit}}
| class="l" | Powers up ally Pokémon's Steel-type moves.
| VIII
|-
| 001
| {{a|Stench}}
| styleclass="text-align:leftl" | By releasing stench when attacking, this Pokémon may cause the target to flinch.
| III
| 0
| 6
| 1
|-
| 060
| {{a|Sticky Hold}}
| styleclass="text-align:leftl" | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
| III
| 0
| 8
| 0
|-
| 114
| {{a|Storm Drain}}
| styleclass="text-align:leftl" | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
| IV
| 0
| 4
| 3
|-
| 173
| {{a|Strong Jaw}}
| styleclass="text-align:leftl" | The Pokémon's strong jaw boosts the power of its biting moves.
| VI
| 3
| 3
| 0
|-
| 005
| {{a|Sturdy}}
| styleclass="text-align:leftl" | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| III
| 6
| 28
| 7
|-
| 021
| {{a|Suction Cups}}
| styleclass="text-align:leftl" | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
| III
| 2
| 3
| 0
|-
| 105
| {{a|Super Luck}}
| styleclass="text-align:leftl" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| IV
| 0
| 6
| 3
|-
| 207
| {{a|Surge Surfer}}
| styleclass="text-align:leftl" | Doubles the Pokémon's Speed stat on Electric Terrain.
| VII
| 1
| 0
| 0
|-
| 068
| {{a|Swarm}}
| styleclass="text-align:leftl" | Powers up Bug-type moves when the Pokémon's HP is low.
| III
| 5
| 16
| 4
|-
| 175
| {{a|Sweet Veil}}
| styleclass="text-align:leftl" | Prevents itself and ally Pokémon from falling asleep.
| VI
| 2
| 0
| 5
|-
| 033
| {{a|Swift Swim}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Speed stat in rain.
| III
| 8
| 21
| 10
|-
| 180
| {{a|Symbiosis}}
| styleclass="text-align:leftl" | The Pokémon passes its item to an ally that has used up an item.
| VI
| 0
| 0
| 4
|-
| 028
| {{a|Synchronize}}
| styleclass="text-align:leftl" | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
| III
| 3
| 12
| 0
|-
| 077
| {{a|Tangled Feet}}
| styleclass="text-align:leftl" | Raises evasionevasiveness if the Pokémon is confused.
| IV
| 0
| 5
| 2
|-
| 221
| {{a|Tangling Hair}}
| styleclass="text-align:leftl" | Contact with the Pokémon lowers the attacker's Speed stat.
| VII
| 0
| 2
| 0
|-
| 101
| {{a|Technician}}
| styleclass="text-align:leftl" | Powers up the Pokémon's weaker moves.
| IV
| 2
| 11
| 5
|-
| 140
| {{a|Telepathy}}
| styleclass="text-align:leftl" | Anticipates an ally's attack and dodges it.
| V
| 0
| 3
| 18
|-
| 164
| {{a|Teravolt}}
| styleclass="text-align:leftl" | Moves can be used on the target regardless of its Abilities.
| V
| 2
| 0
| 0
|-
| 047
| {{a|Thick Fat}}
| styleclass="text-align:leftl" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
| III
| 1
| 16
| 7
|-
| 110
| {{a|Tinted Lens}}
| styleclass="text-align:leftl" | The Pokémon can use "not very effective" moves to deal regular damage.
| IV
| 0
| 4
| 5
|-
| 067
| {{a|Torrent}}
| styleclass="text-align:leftl" | Powers up Water-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 2
|-
| 181
| {{a|Tough Claws}}
| styleclass="text-align:leftl" | Powers up moves that make direct contact.
| VI
| 4
| 2
| 0
|-
| 137
| {{a|Toxic Boost}}
| styleclass="text-align:leftl" | Powers up physical attacks when the Pokémon is poisoned.
| V
| 0
| 0
| 1
|-
| 036
| {{a|Trace}}
| styleclass="text-align:leftl" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
| III
| 1
| 5
| 0
|-
| 205
| {{a|Triage}}
| styleclass="text-align:leftl" | Gives priority to a healing move.
| VII
| 0
| 1
| 0
|-
| 054
| {{a|Truant}}
| styleclass="text-align:leftl" | The Pokémon can't use a move theif followingit turnhad ifused ita usesmove oneon the previous turn.
| III
| 2
| 0
| 1
|-
| 163
| {{a|Turboblaze}}
| styleclass="text-align:leftl" | Moves can be used on the target regardless of its Abilities.
| V
| 2
| 0
| 0
|-
| 109
| {{a|Unaware}}
| styleclass="text-align:leftl" | When attacking, the Pokémon ignores the target Pokémon's stat changes.
| IV
| 1
| 4
| 4
|-
| 084
| {{a|Unburden}}
| styleclass="text-align:leftl" | Boosts the Speed stat if the Pokémon's held item is used or lost.
| IV
| 0
| 5
| 7
|-
| 127
| {{a|Unnerve}}
| styleclass="text-align:leftl" | Unnerves opposing Pokémon and makes them unable to eat Berries.
| V
| 0
| 4
| 16
|-
| 162
| {{a|Victory Star}}
| styleclass="text-align:leftl" | Boosts the accuracy of its allies and itself.
| V
| 1
| 0
| 0
|-
| 072
| {{a|Vital Spirit}}
| styleclass="text-align:leftl" | The Pokémon is full of vitality, and that prevents it from falling asleep.
| III
| 1
| 6
| 7
|-
| 010
| {{a|Volt Absorb}}
| styleclass="text-align:leftl" | Restores HP if hit by an Electric-type move, instead of taking damage.
| III
| 3-
| 2254
| 2{{a|Wandering Spirit}}
| class="l" | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
| VIII
|-
| 011
| {{a|Water Absorb}}
| styleclass="text-align:leftl" | Restores HP if hit by a Water-type move, instead of taking damage.
| III
| 2
| 12
| 9
|-
| 199
| {{a|Water Bubble}}
| styleclass="text-align:leftl" | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
| VII
| 2
| 0
| 0
|-
| 195
| {{a|Water Compaction}}
| styleclass="text-align:leftl" | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
| VII
| 2
| 0
| 0
|-
| 041
| {{a|Water Veil}}
| styleclass="text-align:leftl" | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
| III
| 0
| 4
| 7
|-
| 133
| {{a|Weak Armor}}
| styleclass="text-align:leftl" | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
| V
| 0
| 3
| 15
|-
| 073
| {{a|White Smoke}}
| styleclass="text-align:leftl" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| III
| 0
| 1
| 1
|-
| 193
| {{a|Wimp Out}}
| styleclass="text-align:leftl" | The Pokémon cowardly switches out when its HP becomes half or less.
| VII
| 1
| 0
| 0
|-
| 025
| {{a|Wonder Guard}}
| styleclass="text-align:leftl" | Its mysterious power only lets supereffective moves hit the Pokémon.
| III
| 1
| 0
| 0
|-
| 147
| {{a|Wonder Skin}}
| styleclass="text-align:leftl" | Makes status moves more likely to miss.
| V
| 0
| 1
| 4
|-
| 161
| {{a|Zen Mode}}
| styleclass="text-align:leftl" | Changes the Pokémon's shape when HP is half or less.
| V
| 0
| 0
| 1
|}
|}