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(→Battle mechanics: the critical hit rate changed as well) |
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* {{DL|Status condition|Flinch}} is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move | * {{DL|Status condition|Flinch}} is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move | ||
* [[Statistic#Stage multipliers|Stage multipliers for statistics]] no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8 | * [[Statistic#Stage multipliers|Stage multipliers for statistics]] no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8 | ||
* The [[Critical hit#Probability 2|critical hit stage]] is now capped at 3 | * The [[Critical hit#Probability 2|critical hit stage]] is now capped at 3 and the critical hit rate for the +1 and +2 stages is 50% and 80% respectively | ||
* Using a sync move increases the stage multiplier of a new effect, whose actual influence on the stats is currently not specified | * Using a sync move increases the stage multiplier of a new effect, whose actual influence on the stats is currently not specified | ||
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