List of glitches in spin-off games: Difference between revisions

1- Adding a Pinball glitch. 2- Moving Play It to near the other TCG games. 3- Moving Puzzle League near the end of the list.
(1- Adding a Pinball glitch. 2- Moving Play It to near the other TCG games. 3- Moving Puzzle League near the end of the list.)
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For instance, the Pokédex map in Pokémon Stadium 2 incorrectly displays {{p|Raticate}} as available in the [[Cerulean Cave]] in the non-Japanese versions of Pokémon Blue, when in fact Raticate is only available there in the Japanese version of Pokémon Blue.
For instance, the Pokédex map in Pokémon Stadium 2 incorrectly displays {{p|Raticate}} as available in the [[Cerulean Cave]] in the non-Japanese versions of Pokémon Blue, when in fact Raticate is only available there in the Japanese version of Pokémon Blue.
==In [[Pokémon Play It!]]==
===Bench glitch===
It is not possible to put Pokémon on the {{DL|Appendix:Glossary (TCG)|Bench}} before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in [[Pokémon Play It! Version 2]].
===Magmar Flamethrower glitch===
No Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]].
==In [[Pokémon Puzzle League]]==
===CPU Garbage Block glitches===
{{GlitchResearch|Do these glitches occur more often in the VC release?}}
The CPU in the game is designed in a way that overlooks a Garbage Block entering the CPU's cursor.  This can cause a variety of issues and glitches depending upon the board and the circumstances around how the Garbage Block entered the cursor.
====CPU lock glitch====
The CPU can occasionally lockup due to a Garbage Block falling into the CPU's cursor.  During this particular issue, the cursor will stay on the Garbage Block or the edge of it and another block.  Occasionally, the CPU may recover if more Garbage Blocks drop from the top of the field or if a new row of blocks is added to the bottom of the field.
{{youtubevid|ROIE7BxWiLw|CardsOfTheHeart|orange}}
{{youtubevid|9f3qASm3YHs|CardsOfTheHeart|orange}}
{{youtubevid|o3BMkyylyCg|CardsOfTheHeart|orange}}
====Softlock glitch====
The game can occasionally [[softlock]] due to the interaction between the CPU's cursor and Garbage Blocks.  This will prevent the game from ending upon the blocks of one field staying at the top of the field for too long.  A clear sign of this glitch occurring is when gravity no longer works on blocks.
{{youtubevid|IPtRuOV3h0I|DJPhilanegro|orange}}
{{youtubevid|MQY8WUPItro|CardsOfTheHeart|orange}}
{{youtubevid|vFjaMqePdOo|CardsOfTheHeart|orange}}
===Same character glitch===
The game can be forced to use the same name by tricking it during the character select screen.  Due to how the game tracks which character is selected through the player's name, the game will switch to the character picked by that player after the first match has concluded.
{{youtubevid|BRNofZry2hg|Matthew|orange}}


==In the [[Pokémon Mystery Dungeon series]]==
==In the [[Pokémon Mystery Dungeon series]]==
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The player may do this by performing the [[#Premature deck save glitch|premature deck save glitch]] above to save a deck with zero cards, which must have the intended hidden name. Specifically, the player would create a new deck and type the deck name, which must have no cards (or alternatively, the player would edit an existing deck and rename it if needed, then remove all cards from it). Then the player would click "Dismantle the deck". When the game asks "Record this deck?", the player would answer "No" which brings them back to the list of decks. After this is done, the deck name will technically remain in the internal game data but will be hidden from view because the deck has zero cards. The empty deck will appear as a normal "New Deck", and the deck name will appear when the player creates a new deck on that slot.
The player may do this by performing the [[#Premature deck save glitch|premature deck save glitch]] above to save a deck with zero cards, which must have the intended hidden name. Specifically, the player would create a new deck and type the deck name, which must have no cards (or alternatively, the player would edit an existing deck and rename it if needed, then remove all cards from it). Then the player would click "Dismantle the deck". When the game asks "Record this deck?", the player would answer "No" which brings them back to the list of decks. After this is done, the deck name will technically remain in the internal game data but will be hidden from view because the deck has zero cards. The empty deck will appear as a normal "New Deck", and the deck name will appear when the player creates a new deck on that slot.
==In [[Pokémon Play It!]]==
===Bench glitch===
It is not possible to put Pokémon on the {{DL|Appendix:Glossary (TCG)|Bench}} before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in [[Pokémon Play It! Version 2]].
===Magmar Flamethrower glitch===
No Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]].


==In the Pokémon Rumble series==
==In the Pokémon Rumble series==
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===''No internet connection'' message glitch===
===''No internet connection'' message glitch===
The message ''No internet connection'' can appear if the phone receives a call.
The message ''No internet connection'' can appear if the phone receives a call.
==In [[Pokémon Puzzle League]]==
===CPU Garbage Block glitches===
{{GlitchResearch|Do these glitches occur more often in the VC release?}}
The CPU in the game is designed in a way that overlooks a Garbage Block entering the CPU's cursor.  This can cause a variety of issues and glitches depending upon the board and the circumstances around how the Garbage Block entered the cursor.
====CPU lock glitch====
The CPU can occasionally lockup due to a Garbage Block falling into the CPU's cursor.  During this particular issue, the cursor will stay on the Garbage Block or the edge of it and another block.  Occasionally, the CPU may recover if more Garbage Blocks drop from the top of the field or if a new row of blocks is added to the bottom of the field.
{{youtubevid|ROIE7BxWiLw|CardsOfTheHeart|orange}}
{{youtubevid|9f3qASm3YHs|CardsOfTheHeart|orange}}
{{youtubevid|o3BMkyylyCg|CardsOfTheHeart|orange}}
====Softlock glitch====
The game can occasionally [[softlock]] due to the interaction between the CPU's cursor and Garbage Blocks.  This will prevent the game from ending upon the blocks of one field staying at the top of the field for too long.  A clear sign of this glitch occurring is when gravity no longer works on blocks.
{{youtubevid|IPtRuOV3h0I|DJPhilanegro|orange}}
{{youtubevid|MQY8WUPItro|CardsOfTheHeart|orange}}
{{youtubevid|vFjaMqePdOo|CardsOfTheHeart|orange}}
===Same character glitch===
The game can be forced to use the same name by tricking it during the character select screen.  Due to how the game tracks which character is selected through the player's name, the game will switch to the character picked by that player after the first match has concluded.
{{youtubevid|BRNofZry2hg|Matthew|orange}}
==In the Pinball series==
===In Pinball: Ruby & Sapphire series===
====Saved language glitch====
In the European version of [[Pokémon Pinball]], it is possible to change the language of the current game being played by closing the game, changing the language and then continuing the game. This is not possible in the European version of [[Pokémon Pinball: Ruby & Sapphire]]. If this procedure is attempted in the latter game, it will revert to the previous language. If  the player wants to play in another language, they will need to change the language and then start a new game.


==In the Super Smash Bros. series==
==In the Super Smash Bros. series==