Appendix:Platinum walkthrough/Section 20: Difference between revisions

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For dealing with Aaron's team, his {{p|Yanmega}} can heighten its evasiveness with {{m|Double Team}} and can raise's its speed through its special ability, {{a|Speed Boost}}. Take it down before it becomes a problem. {{m|Aerial Ace}} or {{m|Shock Wave}} can help if it gets too hectic. Both {{p|Heracross}} and {{p|Vespiquen}} know {{t|Rock}} attacks that threaten {{type|Flying}}s, but a powerful Flying-type move can easily bring them down. For {{p|Scizor}}, a {{type|Fire}} would be best. For {{p|Drapion}}, his strongest Pokémon, you can use a {{type|Ground}} to target its one weakness (though it does have {{m|Ice Fang}} to counter Ground-types) or use a {{type|Steel}} that resists its moves.
Aaron's {{p|Yanmega}} can heighten its evasiveness with {{m|Double Team}} and its speed through its ability, {{a|Speed Boost}}. Take it down before it becomes a problem. {{m|Aerial Ace}} or {{m|Shock Wave}} can help if it gets too hectic. Both {{p|Heracross}} and {{p|Vespiquen}} know {{t|Rock}} attacks that threaten {{type|Flying}}s, but a powerful Flying-type move can easily bring them down. For {{p|Scizor}}, a {{type|Fire}} would be best. For {{p|Drapion}}, his strongest Pokémon, you can use a {{type|Ground}} to target its one weakness (though it does have {{m|Ice Fang}} to counter Ground-types) or use a {{type|Steel}} that resists its moves.


====Bertha====
====Bertha====
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