Move: Difference between revisions

186 bytes removed ,  9 October 2019
(→‎Evolutions: All Pokémon that evolve by knowing certain moves cannot evolve anymore.)
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===In Pokémon GO===
===In Pokémon GO===
[[File:Move menu GO.png|thumb|Move menu|230px]]
[[File:Move menu GO.png|thumb|Move menu|230px]]
In [[Pokémon GO]], moves are divided into two types: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''normal attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''special attack''), previously known as Special Attacks. The moves that a Pokémon knows can be seen on the Pokémon summary screen. Each individual Pokémon knows one of each kind of move, randomly chosen from the moves their species can learn. A Pokémon's Fast Attack and Charged Attack can be changed to a different move that the Pokémon may have using a {{DL|TM|Pokémon GO|Fast TM}} and Charged TM respectively. When a Pokémon evolves, its moves are also randomly reselected.  
In {{g|GO}}, moves are divided into two kinds: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''Normal Attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''Special Attack''). At the start, every Pokémon knows one of each kind of move, randomly chosen from their species' possible move pool, which can be viewed on the Pokémon's summary screen. A Pokémon's Fast Attack or Charged Attack can be randomly changed to a different move, within its specie's move pool, using a {{DL|TM|Pokémon GO|Fast TM or Charged TM}} respectively. When a Pokémon evolves, its moves are again randomly reselected.  


A Pokémon can also obtain a second Charged attack in exchange for a large amount of [[Stardust (GO)|Stardust]] and [[Candy]]. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}} and {{p|Kricketot}} cannot learn a second Charged Attack.
A Pokémon can learn a second Charged Attack using large amount of {{OBP|Stardust|GO}} and [[Candy]]. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}}, {{p|Kricketot}} cannot learn a second Charged Attack.


{| class="roundy" style="text-align: left; background-color:#{{night color}}; border:3px solid #{{blue color light}}"
{| class="roundy" style="text-align: left; background-color:#{{night color}}; border:3px solid #{{blue color light}}"
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| {{Stardust}}50,000
| {{Stardust}}50,000
| {{Candy}}50
| {{Candy}}50
| Pokémon with 3 km Buddy distance<br><small>(except Starter and baby Pokémon)</small>
| Pokémon with 3 km Buddy distance<br><small>(except starter and baby Pokémon)</small>
|- style="background:#FFF"
|- style="background:#FFF"
| {{Stardust}}75,000
| {{Stardust}}75,000
| {{Candy}}75
| {{Candy}}75
| Pokémon with 5 km Buddy distance<br><small>(except Starter and baby Pokémon)</small>
| Pokémon with 5 km Buddy distance<br><small>(except starter and baby Pokémon)</small>
|- style="background:#FFF"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | {{Stardust}}100,000
| style="{{roundybl|5px}}" | {{Stardust}}100,000
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|}
|}


In a {{OBP|Gym|GO}} or [[Raid Battle]], the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the {{OBP|energy|GO}} meter has been sufficiently filled. The Charged Attack meter can be seen next to the move's name on the Pokémon's summary screen or at the bottom of the screen during battle; it is a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars (depending on the move). Using a Pokémon's Charged Attack consumes one of these bars. The meter is charged by attacking with Fast Attacks or taking damage (0.5 energy per HP lost). When ready, the Charged Attack's button will illuminate, and the player can command a Charged Attack by pressing it. Likewise to how Charged Attacks may require different amounts of energy to be cast, different Fast Attacks charge up energy at different rates.
In a {{OBP|Gym|GO}} or [[Raid Battle]], the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the {{OBP|energy|GO}} meter has been sufficiently filled. A Charged Attack's energy cost can be seen next to the move's name on the Pokémon's summary screen and at the bottom of the screen during battle, represented by a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars (depending on the move). Using a Pokémon's Charged Attack consumes one of these bars. The meter is charged by attacking with Fast Attacks or taking damage (0.5 energy per HP lost). When ready, the Charged Attack's button will illuminate, and the player can command a Charged Attack by pressing it. Likewise to how different Charged Attacks have varying energy costs, different Fast Attacks may charge up energy at different rates, but these values are not visible in game.


In Gyms and Raids, all moves have a duration that determines how long it takes to cast it. Generally, a Charged Attack would have a longer duration than a Fast Attack. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] over time if it takes much longer to cast each individual attack. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging an attack within the damage window mitigates damage by 75%.  
In Gyms and Raids, all moves have a duration that determines how long it takes to cast it. Generally, a Charged Attack would have a longer duration than a Fast Attack. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] over time if it takes much longer to cast each individual attack. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging an attack within the damage window mitigates damage by 75%.  


In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. Rather than a segmented energy bar, the Charged Attack only has one meter to fill, in the form of its button. Once full, the button will illuminate, and the player can activate the attack by repeatedly tapping the screen. The more taps the player makes, the greater the power of the Charged Attack. If the player does not tap the screen at all, the Charged Attack will only deal 1 HP damage.  
In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. Rather than a segmented energy bar, the Charged Attack only has one meter to fill, in the form of its button. Once full, the button will illuminate, and the player can activate the attack by pressing it and power it up during a minigame sequence.


Charged Attacks during Trainer Battles do not have a duration. Instead, the battle is paused for three seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. This is effectively similar to durations in Gym battles, but with all durations set to multiples of 0.5 seconds and with no separate damage windows.  
Charged Attacks in Trainer Battles do not have a duration. Instead, the battle is paused for five seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. This is effectively similar to durations in Gym battles, but with all durations set to multiples of 0.5 seconds and no separate damage windows.  


The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.
The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.