Pokémon Trading Card Game (video game): Difference between revisions

→‎Features: Describing the game on its own, rather than relative to the core series
(→‎Plot: Moving some plot info from the features section)
(→‎Features: Describing the game on its own, rather than relative to the core series)
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==Features==
==Features==
===Similarities to the core series===
[[File:Pokemon Trading Card Game.jpg|thumb|200px|The Pokémon TCG [[ROM cartridge|game cartridge]]]]
[[File:Pokemon Trading Card Game.jpg|thumb|200px|The Pokémon TCG [[ROM cartridge|game cartridge]]]]
The object of the game is very similar to the object of the games in the [[core series]].
* Like in the [[Generation I]] core series games, only a male player character is available, [[Mark]].
* The player duels against a rival named [[Ronald]] at various points in the story. Ronald becomes the [[Champion]] at the end of the game, and the player must defeat him to earn the title of Champion in his place. (comparable to the rival {{ga|Blue}})
* Players can start off with one of the three [[starter deck]]s, titled after (and built around) the [[starter Pokémon]] of [[Generation I]] (excluding [[Pokémon Yellow Version|Pokémon Yellow]]): {{p|Squirtle}}, {{p|Charmander}} and {{p|Bulbasaur}}.
* The player's first deck is given by a researcher, [[Dr. Mason]].
* The goal of players is to defeat eight [[Club Master]]s (comparable to the [[Gym Leader]]s), earn their [[Master Medal]]s (comparable to [[Badge]]s), and then defeat four [[Grand Master]]s (comparable to the [[Elite Four]]) and the [[Champion]].
** However, while Club Masters' decks correspond approximately to the {{TCG|type}}s of the Trading Card Game cards, since there are eight Club Masters and at the time only seven distinct Pokémon card types, two of the types are repeated: {{TCG|Fighting}} and {{TCG|Grass}}, split in the form of a "Rock" and a "Poison" user, respectively.
* A reception center is featured in Club lounges, with a Battle Center that allows players to duel against each other and a Gift Center that allows players to send or receive cards or deck configurations. (comparable to the link features in the [[Pokémon Center]])
* The Trading Card Game duel screen is similar to the [[core series]] battle screen, with one Pokémon card visible from each player, the Pokémon name and HP near them. There is some added TCG-specific information such as the number of {{TCG|Energy card|Energy cards}}, the number number of cards on the deck and the Bench. Like in the core series, various commands are found below the duel scene.
* There is a player status screen displaying the player name, the number of non-repeated cards owned, the play time and Master Medals, similar to the [[Trainer Card]] in the [[core series]] games.
* The player [[save]]s by writing on a Diary. This is similar to the Japanese version of the core series, where the player writes on a [[Report]].
** The player's location is displayed in the main menu before they choose to continue. This predates a similar feature from the Ruby and Sapphire versions onward, where the save prompt displays the player's location.
* The player is able to run by pressing B, an element that was not seen in the core series until the [[Running Shoes]] were introduced in {{game|Ruby and Sapphire|s}}.


===Other features===
===Overworld===
* The player is able to manage their decks via the "Deck" option in the [[menu]]. The [[PC]] can be used to view a list of cards owned.
* The "Deck" option in the [[menu]] can be used the manage the player's decks. There is also a [[Deck Save Machine]] where the player can save custom deck configurations.
* The [[PC]] can be used to view a list of cards owned.
* Each [[Club]] has a Reception Center, with a Battle Center and Gift Center. The Battle Center allows dueling against other players via [[Game Link cable]]. The Gift Center allows sending and receiving cards and deck configurations to and from other players.
* The player status screen displays the player's name, the number of non-repeated cards owned, their play time, and their [[Master Medal]]s (similar to the [[Trainer Card]] in the [[core series]] games).
* The player [[save]]s by writing on a [[Diary]] (similar to the Japanese version of the core series games, where the player writes in a [[Report]]). The player's location is displayed on the main menu before loading a save file.
* The player can run by pressing B. (This feature was later used in the core series games with the debut of the [[Running Shoes]] in {{game|Ruby and Sapphire|s}}.)
* Dr. Mason sends the player e-mails over the course of the game, sending fifteen in total. Each message contains at least one booster pack.
* There are ten [[Auto Deck Machine]]s which allow the player to build predefined decks if they have the corresponding cards. One is available from the beginning, eight require Master Medals (one Master Medal for each machine) and the other is found at the end of the game.
* There is the Challenge Cup tournament held in the [[Challenge Hall]], where the winner receives rare {{OBP|Promotional Card|GB1}}s.
 
===Duels===
* The duel screen shows only one Pokémon card on each side of the field at once, displaying its name, HP, and number of {{TCG|Energy card|Energy cards}}. Additionally, the number number of cards in the deck and on the Bench are also displayed.
* Various commands are found below the duel scene.
* When the player wins a duel, they usually receive two {{TCG|booster pack|booster packs}}. Winning against the rival Ronald awards a {{OBP|Promotional Card|GB1}} instead.
* When the player wins a duel, they usually receive two {{TCG|booster pack|booster packs}}. Winning against the rival Ronald awards a {{OBP|Promotional Card|GB1}} instead.
* Players can check their mail for messages from Dr. Mason; he will send fifteen e-mails in all over the adventure, each containing at least one booster pack.
* There are ten [[Auto Deck Machine]]s which allow the player to build predefined decks if they have the corresponding cards. One is available from the beginning, eight require Master Medals (one Master Medal for each machine) and the other is found at the end of the game.
* There is a [[Deck Save Machine]] where the player may save custom deck configurations.
* There is the Challenge Cup tournament held in the [[Challenge Hall]], where the winner receives rare Promotional Cards.


===Clubs===
===Clubs===