Type: Difference between revisions

159 bytes removed ,  3 October 2019
Undo revision 3032924 by Doomdorm64 (talk)That's speculation
(Undo revision 3032924 by Doomdorm64 (talk)That's speculation)
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| colspan="20" style="{{roundybottom|5px}}; background:#999" | <small>These matchups are suitable for {{color2|000|Generation VI}} onward.</small>
| colspan="20" style="{{roundybottom|5px}}; background:#999" | <small>These matchups are suitable for {{color2|000|Generation VI}} onward.</small>
|}
|}
Each of the type match-ups is derived from real-life logic, for example Normal and Ghost are immune to each other because the living cannot contact the dead.


In [[Inverse Battle]]s, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
In [[Inverse Battle]]s, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
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