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Dark (type)

54 bytes removed, 12 September
* [[Generation V]] introduced the most Dark-type Pokémon of any [[generation]], with 16, while [[Generation VII]] introduced the fewest, with only two.
* [[Generation IV]] introduced the most Dark-type moves of any generation, with 11, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
* In [[Generation II]], the Dark type saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. The opposite is true for the {{t|Steel}} type, which saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in a move.
* Despite Dark-type moves being [[special move|special]] before Generation IV, every Dark-type move originating from before Generation IV was made into a [[physical move]].
* The Dark-type and {{t|Ghost}}-types share their super effectiveness, with both types being only strong against {{t|Ghost}}- and {{t|Psychic}} types
* More [[regional variant]]s belong to the Dark-type than any other type, with sixnine.
* Prior to [[Generation VI]], Dark/Ghost Pokémon normally had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is super effective against Dark and not resisted by Ghost.
* All moves that fail unless used by a certain species or form of Pokémon are Dark type.
* The Dark type is the only type that has yet to have a [[Gym Leader]] [[type expert|specialize in it]], although it is a recurrent type used by members of [[villainous teams]] and the [[Elite Four]].
* The Dark type has the most regional variants, with nine.
* All Dark-type moves are eligible to be used in [[Sky Battle]]s.