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(1- Editing and expanding text about which HMs are required to complete the games; 2- Adding trivia; 3- Editing and moving a bit of the text around the tables of each generation.) |
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==HMs by generation== | ==HMs by generation== | ||
===Generation I=== | ===Generation I=== | ||
Five HM moves were introduced in this generation. Three HMs ({{m|Cut}}, {{m|Surf}}, and {{m|Strength}}) are required for completing the games. | |||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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| style="background:#FFF; text-align:left; {{roundybr|5px}}" | [[File:Boulder Badge.png|40px]] {{Badge|Boulder}} | | style="background:#FFF; text-align:left; {{roundybr|5px}}" | [[File:Boulder Badge.png|40px]] {{Badge|Boulder}} | ||
|} | |} | ||
Four of them remain as HM moves even through [[Generation VI]], while the fifth, {{m|Flash}}, retains the ability to be used outside of battle (to light dark caves in [[Generation V]], or reduce encounters with wild Pokémon in Generation VI). | |||
None of these moves are able to be forgotten in Generation I, and a Pokémon with these moves cannot be raised by the [[Pokémon Day Care]] on {{rt|5|Kanto}}. Unlike in later generations, all of these moves must be selected from the Pokémon screen to be used. | None of these moves are able to be forgotten in Generation I, and a Pokémon with these moves cannot be raised by the [[Pokémon Day Care]] on {{rt|5|Kanto}}. Unlike in later generations, all of these moves must be selected from the Pokémon screen to be used. | ||
===Generation II=== | ===Generation II=== | ||
The five HMs from Generation I return, while a new move, {{m|Whirlpool}}, | The five HMs from Generation I return, while a new move, {{m|Whirlpool}}, is introduced as an HM, and an old move, {{m|Waterfall}}, becomes one as well. Five HMs are required for completing the games: the same three from before ({{m|Cut}}, {{m|Surf}}, and {{m|Strength}}) and the two new HMs. | ||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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===Generation III=== | ===Generation III=== | ||
====Hoenn==== | ====Hoenn==== | ||
Whirlpool lost its HM status, while {{m|Rock Smash}} gained HM status, and a new move, {{m|Dive}}, became an HM, raising the total number to eight. | {{m|Whirlpool}} lost its HM status, while {{m|Rock Smash}} gained HM status, and a new move, {{m|Dive}}, became an HM, raising the total number to eight. Five HMs are required for completing the games: {{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Dive}}. While Cut is not required anymore, it can still be used to access optional areas. | ||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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====Kanto==== | ====Kanto==== | ||
In Kanto, due to a lack of use for {{m|Dive}}, HM08 is unobtainable and can only be accessed through [[cheating]]. The first five HMs can be acquired through the same methods as in Generation I, while HM06 and HM07 can be found in the [[Sevii Islands]] later in the game. | In Kanto, due to a lack of use for {{m|Dive}}, HM08 is unobtainable and can only be accessed through [[cheating]]. The first five HMs can be acquired through the same methods as in Generation I, while HM06 and HM07 can be found in the [[Sevii Islands]] later in the game. | ||
Five HMs are required for completing the games: the same ones from Generation I ({{m|Cut}}, {{m|Surf}}, and {{m|Strength}}), and the Sevii Islands require the two HMs that weren't available in Generation I ({{m|Rock Smash}} and {{m|Waterfall}}). | |||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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====Sinnoh==== | ====Sinnoh==== | ||
For the first time, one of the original HMs, Flash, lost its status to a new move, {{m|Defog}}, while HM08 was brought back as {{m|Rock Climb}}. | For the first time, one of the original HMs, Flash, lost its status to a new move, {{m|Defog}}, while HM08 was brought back as {{m|Rock Climb}}. | ||
Six HMs are required for completing the games: {{m|Cut}}, {{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Rock Climb}}. | |||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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====Johto and Kanto==== | ====Johto and Kanto==== | ||
Defog lost its HM status in Johto for the return of {{m|Whirlpool}}; all other HMs retained their status from the prior Sinnoh games. | Defog lost its HM status in Johto for the return of {{m|Whirlpool}}; all other HMs retained their status from the prior Sinnoh games. | ||
Seven HMs are required for completing the games: {{m|Cut}}, {{m|Surf}}, {{m|Strength}}, {{m|Whirlpool}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Rock Climb}}. | |||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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When a move is replaced by an HM, the HM move takes on the current PP of the replaced move until [[Pokémon Center|healed]] or [[Ether|replenished]]. The same also applies for replacing old moves with TMs. | When a move is replaced by an HM, the HM move takes on the current PP of the replaced move until [[Pokémon Center|healed]] or [[Ether|replenished]]. The same also applies for replacing old moves with TMs. | ||
Of all the HMs, only a single use of {{m|Cut}} is required at the [[Dreamyard]] for completing {{game|Black and White|s}}. Only {{m|Surf}} and {{m|Strength}} are required for completing {{game|Black 2 and White 2|s}}. Cut, Surf, {{m|Strength}}, {{m|Waterfall}}, and {{m|Dive}} can still be often used to access optional areas. Strength may also often be optionally used to make shortcuts. | |||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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====Kalos==== | ====Kalos==== | ||
HMs were reduced to five in Kalos like in Generation l | HMs were reduced to five in Kalos like in Generation l. The HMs are the same as Generation V, except HM06 was removed. | ||
Only {{m|Surf}} and {{m|Waterfall}} are required to complete the game. {{m|Cut}}, Surf, {{m|Strength}}, and Waterfall can still be often used to access optional areas. Strength may also often be optionally used to make shortcuts. | |||
Though {{m|Rock Smash}} is not an HM, it can still be used outside of battle, unlike in Generation V. | Though {{m|Rock Smash}} is not an HM, it can still be used outside of battle, unlike in Generation V. | ||
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====Hoenn==== | ====Hoenn==== | ||
HMs were increased to seven in Hoenn. {{m|Rock Smash}} and {{m|Dive}} regained their HM status. | HMs were increased to seven in Hoenn. {{m|Rock Smash}} and {{m|Dive}} regained their HM status. | ||
Seven of the eight original Hoenn HMs are available in the remakes. {{m|Flash}} is the exception, which is still usable outside of battle as usual, but is not an HM anymore since Generation IV. | |||
Like in the original Hoenn games, five HMs are required for completing the games ({{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Dive}}), while Cut can be used to access optional areas. | |||
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | {| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center" | ||
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==Trivia== | ==Trivia== | ||
* In the core series, {{game2|Ruby|Sapphire|Emerald}} are the games with most HMs available (they have eight HMs), and {{game|HeartGold and SoulSilver|s}} are the games with most HMs required for completion (with seven HMs required). | |||
* Of all the core series games with available HMs, the [[Generation I]] games and the [[Kalos]] ([[Generation VI]]) games are the ones with fewest HMs (they have five HMs), and {{game|Black and White|s}} are the ones with fewest HMs required for completion (with only Cut needed). | |||
* Flash, Fly, and Defog are never required to finish a game. Flash and Defog remove obstacles (darkness and fog, respectively) that make it difficult to see; areas affected can still otherwise be normally explored with these obstacles present. | |||
* With the exception of Flash, Fly, and Defog, all HMs are required to finish the games where they first gained their HM status. | |||
* In the core series, the only methods that can remove an HM move are [[Move Deleter]] and the [[Pokémon Day Care]]. However, HM moves can be replaced as normal in games in which they are not HMs. | * In the core series, the only methods that can remove an HM move are [[Move Deleter]] and the [[Pokémon Day Care]]. However, HM moves can be replaced as normal in games in which they are not HMs. | ||
* The only then-current HM moves that were also able to be learned by Pokémon by level-up were {{m|Fly}} and {{m|Waterfall}}. Former HMs {{m|Flash}}, {{m|Whirlpool}}, {{m|Defog}}, {{m|Rock Smash}}, {{m|Rock Climb}}, and {{m|Dive}} are also learnable by level, but only since their loss of HM status. Moves that regained their HM status, like Whirlpool and Dive, remained learnable by level-up. Waterfall remains the only HM move that has been learnable by level-up since it was introduced as a move, prior to gaining HM status. | * The only then-current HM moves that were also able to be learned by Pokémon by level-up were {{m|Fly}} and {{m|Waterfall}}. Former HMs {{m|Flash}}, {{m|Whirlpool}}, {{m|Defog}}, {{m|Rock Smash}}, {{m|Rock Climb}}, and {{m|Dive}} are also learnable by level, but only since their loss of HM status. Moves that regained their HM status, like Whirlpool and Dive, remained learnable by level-up. Waterfall remains the only HM move that has been learnable by level-up since it was introduced as a move, prior to gaining HM status. |