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HM

2,813 bytes added, 24 August
1- Editing and expanding text about which HMs are required to complete the games; 2- Adding trivia; 3- Editing and moving a bit of the text around the tables of each generation.
==HMs by generation==
===Generation I===
InFive GenerationHM I,moves fivewere ofintroduced thein 165this moves are HM moves, ofgeneration. whichThree threeHMs ({{m|Cut}}, {{m|Surf}}, and {{m|Strength}}) are required for completing the gamegames. Of these five, four of them remain as HM moves even through [[Generation VI]], while the fifth, {{m|Flash}}, retains the ability to be used outside of battle (to light dark caves in [[Generation V]], or reduce encounters with wild Pokémon in Generation VI).
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
| style="background:#FFF; text-align:left; {{roundybr|5px}}" | [[File:Boulder Badge.png|40px]] {{Badge|Boulder}}
|}
 
Four of them remain as HM moves even through [[Generation VI]], while the fifth, {{m|Flash}}, retains the ability to be used outside of battle (to light dark caves in [[Generation V]], or reduce encounters with wild Pokémon in Generation VI).
 
None of these moves are able to be forgotten in Generation I, and a Pokémon with these moves cannot be raised by the [[Pokémon Day Care]] on {{rt|5|Kanto}}. Unlike in later generations, all of these moves must be selected from the Pokémon screen to be used.
 
===Generation II===
The five HMs from Generation I return, while a new move, {{m|Whirlpool}}, becomesis introduced as an HM, and an old move, {{m|Waterfall}}, becomes one as well. Five HMs are required for completing the games: the same three from before ({{m|Cut}}, {{m|Surf}}, and {{m|Strength}}) and the two new HMs.
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
===Generation III===
====Hoenn====
{{m|Whirlpool}} lost its HM status, while {{m|Rock Smash}} gained HM status, and a new move, {{m|Dive}}, became an HM, raising the total number to eight. Five HMs are required for completing the games: {{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Dive}}. While Cut is not required anymore, it can still be used to access optional areas.
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
====Kanto====
In Kanto, due to a lack of use for {{m|Dive}}, HM08 is unobtainable and can only be accessed through [[cheating]]. The first five HMs can be acquired through the same methods as in Generation I, while HM06 and HM07 can be found in the [[Sevii Islands]] later in the game.
 
Five HMs are required for completing the games: the same ones from Generation I ({{m|Cut}}, {{m|Surf}}, and {{m|Strength}}), and the Sevii Islands require the two HMs that weren't available in Generation I ({{m|Rock Smash}} and {{m|Waterfall}}).
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
====Sinnoh====
For the first time, one of the original HMs, Flash, lost its status to a new move, {{m|Defog}}, while HM08 was brought back as {{m|Rock Climb}}.
 
Six HMs are required for completing the games: {{m|Cut}}, {{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Rock Climb}}.
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
====Johto and Kanto====
Defog lost its HM status in Johto for the return of {{m|Whirlpool}}; all other HMs retained their status from the prior Sinnoh games.
 
Seven HMs are required for completing the games: {{m|Cut}}, {{m|Surf}}, {{m|Strength}}, {{m|Whirlpool}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Rock Climb}}.
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
 
When a move is replaced by an HM, the HM move takes on the current PP of the replaced move until [[Pokémon Center|healed]] or [[Ether|replenished]]. The same also applies for replacing old moves with TMs.
 
Of all the HMs, only a single use of {{m|Cut}} is required at the [[Dreamyard]] for completing {{game|Black and White|s}}. Only {{m|Surf}} and {{m|Strength}} are required for completing {{game|Black 2 and White 2|s}}. Cut, Surf, {{m|Strength}}, {{m|Waterfall}}, and {{m|Dive}} can still be often used to access optional areas. Strength may also often be optionally used to make shortcuts.
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
 
====Kalos====
HMs were reduced to five in Kalos like in Generation l, with HM06 being removed. The HMs are the same as Generation V, except HM06 was removed.
 
Only {{m|Surf}} and {{m|Waterfall}} are required to complete the game. {{m|Cut}}, Surf, {{m|Strength}}, and Waterfall can still be often used to access optional areas. Strength may also often be optionally used to make shortcuts.
 
Though {{m|Rock Smash}} is not an HM, it can still be used outside of battle, unlike in Generation V.
====Hoenn====
HMs were increased to seven in Hoenn. {{m|Rock Smash}} and {{m|Dive}} regained their HM status.
 
Seven of the eight original Hoenn HMs are available in the remakes. {{m|Flash}} is the exception, which is still usable outside of battle as usual, but is not an HM anymore since Generation IV.
 
Like in the original Hoenn games, five HMs are required for completing the games ({{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Dive}}), while Cut can be used to access optional areas.
 
{| class="roundy" style="background:#{{TMs and HMs color}}; border:2px solid #{{TMs and HMs color dark}}; text-align:center"
 
==Trivia==
* In the core series, {{game2|Ruby|Sapphire|Emerald}} are the games with most HMs available (they have eight HMs), and {{game|HeartGold and SoulSilver|s}} are the games with most HMs required for completion (with seven HMs required).
* Of all the core series games with available HMs, the [[Generation I]] games and the [[Kalos]] ([[Generation VI]]) games are the ones with fewest HMs (they have five HMs), and {{game|Black and White|s}} are the ones with fewest HMs required for completion (with only Cut needed).
* Flash, Fly, and Defog are never required to finish a game. Flash and Defog remove obstacles (darkness and fog, respectively) that make it difficult to see; areas affected can still otherwise be normally explored with these obstacles present.
* With the exception of Flash, Fly, and Defog, all HMs are required to finish the games where they first gained their HM status.
* In the core series, the only methods that can remove an HM move are [[Move Deleter]] and the [[Pokémon Day Care]]. However, HM moves can be replaced as normal in games in which they are not HMs.
* The only then-current HM moves that were also able to be learned by Pokémon by level-up were {{m|Fly}} and {{m|Waterfall}}. Former HMs {{m|Flash}}, {{m|Whirlpool}}, {{m|Defog}}, {{m|Rock Smash}}, {{m|Rock Climb}}, and {{m|Dive}} are also learnable by level, but only since their loss of HM status. Moves that regained their HM status, like Whirlpool and Dive, remained learnable by level-up. Waterfall remains the only HM move that has been learnable by level-up since it was introduced as a move, prior to gaining HM status.
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