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Drawbacks of trading
==Drawbacks of trading==
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of [[Badge|Gym Badges]] or [[Island challenge|Stamps]]. The [[friendship]] of a Pokémon is set to its [[listList of Pokémon by base friendship|its base friendship]] when it is traded from one game to another, unless returned to its original Trainer. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.
Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five- or six-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.
===Pokémon that cannot be traded===
As of Generation VI, Pokémon with certain {{DL|Ribbon|Gift Ribbons}} (such as the {{DL|List of Ribbons in the games|Classic Ribbon}}) cannot be traded over the GTS or through Wonder Trade. Starting in Generation VII, these Pokémon cannot be traded at all{{fact}}, but can still be transferred through [[Pokémon Bank]].
Additionally, some Pokémon's alternate forms cannot be traded. Specifically, the [[Spiky-Eared Pichu]], the Black and White versions of [[Kyurem]], and the [[Cosplay Pikachu]] are all unable to be traded.
==Requirements for trading==