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Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level. | Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level. | ||
In a link battle, the damage dealt varies between 1 damage and 1.5× the user's level on the user's side, and between 0 damage and 1.5× the user's level on its opponent's side in a link battle. As a result, if a 0 is [[Pseudorandom number generation in Pokémon|generated]] in a link battle, it causes [[List of glitches in Generation I#Psywave desynchronization|the games to desynchronize]] as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, [[List of glitches in Generation I#Psywave infinite loop|the game will freeze]] if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches. | In a link battle, the damage dealt varies between 1 damage and 1.5× the user's level on the user's side, and between 0 damage and 1.5× the user's level on its opponent's side in a link battle. As a result, if a 0 is [[Pseudorandom number generation in Pokémon|generated]] in a link battle, it causes [[List of glitches in Generation I#Psywave desynchronization|the games to desynchronize]] as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, [[List of glitches in Generation I#Psywave infinite loop|the game will freeze]] if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches. If the damage dealt would be 256<!--Or higher?-->, it will overflow to 0. | ||
===Generation II=== | ===Generation II=== |
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