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Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Safari Ball]]s and a limited number of steps (500) to catch all the Pokémon they can. | Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Safari Ball]]s and a limited number of steps (500) to catch all the Pokémon they can. | ||
The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to {{pkmn|battle}} it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck. | The mechanics are similar to other Safari Zones: when a [[wild Pokémon]] appears, the {{player}} may not send out any Pokémon to {{pkmn|battle}} it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck. | ||
There are four options shown in the battle screen: | There are four options shown in the battle screen: |
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