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* Duration: {{color|{{green color}}|1.3 ⇒ 0.8 seconds}}</pre> | * Duration: {{color|{{green color}}|1.3 ⇒ 0.8 seconds}}</pre> | ||
:*I don't think it's clear enough which updates apply to Gyms & Raids and which apply to Trainer Battles. Most are going to be for the former, since Trainer Battles are fairly new, but I don't expect most readers to have the date Trainer Battles were added memorized. Perhaps you could split the Updates section into two columns, one for each type of battle? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:39, 27 June 2019 (UTC) | :*I don't think it's clear enough which updates apply to Gyms & Raids and which apply to Trainer Battles. Most are going to be for the former, since Trainer Battles are fairly new, but I don't expect most readers to have the date Trainer Battles were added memorized. Perhaps you could split the Updates section into two columns, one for each type of battle? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:39, 27 June 2019 (UTC) | ||
::* I'll make some of the changes accordingly to your input. I'm experimenting with making the 2 updates columns, but imo it looks weird, and at best, still really annoying to add the conditional parsers. Another thing we can try is simply adding a header between each group (e.g. for Shadow Claw): | |||
<pre> | |||
;Gyms & Raids | |||
* July 30, 2016 | |||
** Power: 16 → 11 | |||
** Energy boost: 7 → 8 | |||
* February 16, 2017 | |||
** Power: 11 → 12 | |||
** Energy boost: 8 → 6 | |||
** Duration: 0.95 → 1.2 seconds | |||
** Damage window: 0.75 - 0.95 → 0.25 - 0.5 seconds | |||
* February 21, 2017 | |||
** Power: 12 → 9 | |||
** Duration: 1.2 → 0.7 seconds | |||
;Trainer Battles | |||
* February 1, 2019 | |||
** Energy boost: 7 → 8</pre> | |||
::: As for the color coding, I'll have it removed since it'll make it easier to maintain in the future anyways. But just to note, any increase to damageWindowStart would basically constitute a nerf, since it makes it easier to dodge (however, I'm honestly not currently sure what mechanics damageWindowEnd plays). [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 17:27, 27 June 2019 (UTC) |