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Pokémon Stadium (English)

341 bytes added, 19 June
https://www.smogon.com/forums/threads/ask-a-simple-question-get-a-simple-answer-mark-ii-roa-edition.3468567/page-31#post-6959445
 
===Game mechanic changes===
{{incomplete|section|needs=How did the moves change?}}
Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the [[Generation I]] [[core series]] games.<ref>[http://web.archive.org/web/20071111023716/www.upokecenter.com/games/rby/guides/explanations.html UPC Attack Explanations]</ref><ref>[http://www.smogon.com/rb/articles/differences Important RBY Differences]</ref>
 
General changes include:
* Team preview is enabled.
* The duration of {{status|sleep}} is reduced to 1-3 turns.
* If a Pokémon defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil [[damage]].
* An immobilized Pokémon can still select a [[move]].
* Consecutive moves such as {{m|Wrap}} end when the target switches out.
* All [[status condition]]s and {{stat|HP}}-draining moves have no effect against a {{m|substitute}}.
* If a Pokémon is fully {{status|paralyzed}} during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets.
* When a paralyzed Pokémon's {{stat|Speed}} [[Statistic|stat]] is modified, its Speed reduction is no longer nullified.
* Critical Hit ratio is changed to <code>(BaseSpeed + 76) / 1024</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 1 ≫ 1) / 256}}.
* The {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed.
* The HP bars of both active Pokémon numerically display their HP.
 
In addition, the following moves were changed:
! {{color2|000000|Move}}
! {{color2|000000|Type}}
! Change
{{Movelist|Acid|Poison||}}
|
{{Movelist|Aurora Beam|Ice||}}
|
{{Movelist|Bide|Normal||}}
|
{{Movelist|Bubble|Water||}}
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{{Movelist|Bubble Beam|Water||}}
|
{{Movelist|Counter|Fighting||}}
|
{{Movelist|Disable|Normal||}}
|
{{Movelist|Focus Energy|Normal||}}
| Increases the user's critical hit ratio to <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}}
{{Movelist|Haze|Ice||}}
|
{{Movelist|Hyper Beam|Normal||}}
| Recharges even if it missed or defeated the target
{{Movelist|Mimic|Normal||}}
|
{{Movelist|Mirror Move|Flying||}}
|
{{Movelist|Rest|Psychic||}}
{{Movelist|Transform|Normal||}}
{{Movelist|Substitute|Normal||}}
{{Movelist|Struggle|Normal||}}
|
{{movelist|Substitute|Normal||}}
| Prevents all {{cat|HP-draining moves}} and [[status condition]]s
{{Movelist|Transform|Normal||}}
|
|}
|}
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