Gyro Ball (move): Difference between revisions

→‎Effect: - 0 speed -> 1 speed, or 0 speed -> 1 power, depends on generation
(→‎Effect: - 0 speed -> 1 speed, or 0 speed -> 1 power, depends on generation)
Line 52: Line 52:
Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula:
Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula:


:Base Power = 25 × min(6, (Target's Current Speed / User's Current Speed))
:Base Power = min(150, (25 × Target's Current Speed / User's Current Speed) + 1)


The maximum base power that can be reached with Gyro Ball is 150. This formula does take {{status|paralysis}} into account. The user's speed will never be less than 1, to avoid having to divide by 0.
The maximum base power that can be reached with Gyro Ball is 150, if the opponent is at least six times as fast as the user. The speed stats used in the formula do take all modifiers into account, including {{status|paralysis}}, held items such as the [[Iron Ball]], and abilities such as {{a|Slush Rush}} (but not the effect of {{m|Trick Room}}).


Gyro Ball does no damage to opponents with {{a|Bulletproof}}.
===In different generations===
====Generation IV-V====
If the user of Gyro Ball has a Speed stat that rounds down to 0, the stat will be treated as 1 in the power formula, to avoid having to divide by 0.
====Generation VI====
If the user of Gyro Ball has a Speed stat that rounds down to 0, now the entire move's power is set to 1, regardless of what the opponent's speed is.
 
Pokémon with {{a|Bulletproof}} are immune to Gyro Ball.


==Description==
==Description==