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Effort values

20 bytes added, 17 June
m
Modern system
Since [[Generation III]], effort points have been completely separate values from base stats. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the {{gdis|Battle Tower|III}} or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat.
 
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. HoweverSince Generation III, sincebecause stats are calculated by dividing effort by 4 and disregarding the remainder, only 252 effort points are required to maximize a stat. In Generation VI, the limit was changed from 255 to 252, preventing wasting EVs. As a result, the maximum amount of additional stat points that can be acquired by EV-training for a given stat is 63 when the Pokémon is level 100, in comparison to an otherwise identical Pokémon that is uninvested in EVs (and ignoring natures).
 
[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100 EVs, or raise the total above 510. These Vitamins can be found for [[File:PokémonDollar.png]]9,800 in [[department store]]s or in [[Laverre City]] in Generation VI, and for [[File:PokémonDollar.png]]10,000 at [[Mount Hokulani]] in Generation VII. The list of Vitamins include:
 
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===Generation III===
InFrom Generationsgenerations III andto {{gen|IVV}}, forPokémon everyare Pokémonlimited thatto hasa gainedtotal Effortof Points255 effort points per stat, and 510 effort points in battletotal. In Generations III and {{gen|IV}}, statsPokémon willrecalculate betheir recalculatedstats upon leveling up, except for {{p|Deoxys}}, whose stats are recalculated after every battle instead. Stats are also recalculated immediately if a [[Vitamin]] or stat-reducing Berry (see below) is used on the Pokémon.
 
Starting in {{game|Emerald}}, certain [[Berry|Berries]] that were previously only used to make [[Pokéblock]]s can decrease certain effort values by 10 effort points, while increasing the [[friendship]] of the Pokémon they were used on. The game will tell the player if the Pokémon's friendship cannot increase or if the stat does not decrease. These Berries are:
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