Mirage Island (Generation III): Difference between revisions

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===Technical details===
===Technical details===
[[Save data structure in Generation III#Section 2 - Environment variables|Two random bytes]] ("Mirage Island bytes") are generated for the day once any button is pressed on the start menu, and will last until the start menu is accessed again past 00:00 (midnight) of the next day. Even though play time has nothing to do with [[time|the real-time clock]], a game that has reached the maximum time of play (999 hours and 59 minutes) will always generate Mirage Island bytes of 0. Additionally, if a game's internal battery is dead (causing the real-time clock to stop functioning), then new Mirage Island bytes will never be generated, causing the Mirage Island number to permanently stay at whatever value it was before.<ref>http://hfc2x.tumblr.com/post/52327921622/some-explanation-on-mirage-island-pok%C3%A9mon</ref> Currently it has not been precisely documented what happens to a game which has both a dead internal battery and a maximized play time<!-- we aren't even sure if order matters or not -->.
[[Save data structure in Generation III#Section 2 - Environment variables|Two random bytes]] ("Mirage Island bytes") are generated for the day once any button is pressed on the start menu, and will last until the start menu is accessed again past 00:00 (midnight) of the next day. Even though play time has nothing to do with [[time|the real-time clock]], a game that has reached the maximum time of play (999 hours and 59 minutes) will always generate Mirage Island bytes of 0. Additionally, if a game's internal battery is dead (causing the real-time clock to stop functioning), then new Mirage Island bytes will never be generated, causing the Mirage Island number to permanently stay at whatever value it was before.<ref>http://hfc2x.tumblr.com/post/52327921622/some-explanation-on-mirage-island-pok%C3%A9mon</ref> Currently, it has not been precisely documented what happens to a game which has both a dead internal battery and a maximized play time<!-- we aren't even sure if order matters or not -->.


===Gallery===
===Gallery===