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Pokémon Gold and Silver Versions

17 bytes added, 18 July
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Types: Breaking down a few large paragraphs in this section, by using more bullet points.
** In these games, all [[legendary Pokémon|legendary]] and [[mythical Pokémon]] are genderless and unable to breed.
* The introduction of [[Shiny Pokémon]]—Pokémon which have a different coloring than their species has normally, and which appear very rarely.
** In this generation, Shiny Pokémon often have higher stats than regular Pokémon, but can never achieve maximum stats for that species (as Shininess is based on the Pokémon's {{IV}}s in this generation).
** In this generation, Shiny Pokémon often have higher stats than regular Pokémon, but can never achieve maximum stats for that species.
** In this generation, the chance of finding a Shiny Pokémon is 1 in 8192.
** In this generation, the odds of an {{pkmn|Egg}} hatching into a Shiny Pokémon can be significantly increased if one or both parents are Shiny.
** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks.
* Some type match-ups were changed as well.
** In Generation I Ghost-type moves previously had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}.
** {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types.
** Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage).
* Four moves had their types changed.
** {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move.
** {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move.
** {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move.
** {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move.
* Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}.
 
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