Ghosts in the Pokémon world: Difference between revisions

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In the [[Generation I]] games, {{game|FireRed and LeafGreen|s}}, and [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]].
In the [[Generation I]] games, {{game|FireRed and LeafGreen|s}}, and [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]].


The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generation I and III, whenever the {{player}} orders a [[move]] against an unknown ghost the player's Pokémon will be too scared to move; additionally, if the player throws a [[Poké Ball]] (including a [[Master Ball]]) at an unidentified ghost, it will simply dodge the ball. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. In [[Generation VII]], if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower.
The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generation I and III, whenever the {{player}} orders a [[move]] against an unknown ghost the player's Pokémon will be too scared to move; additionally, if the player throws a [[Poké Ball]] (including a [[Master Ball]]) at an unidentified ghost, it will simply dodge the ball. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. In [[Generation VII]], if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Additionally, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so.


During the course of the game, the player must obtain the Silph Scope and becalm the ghost Marowak, either by battling it (in Generation I and III) or reuniting it with its child, Cubone (Generation VII).
During the course of the game, the player must obtain the Silph Scope and becalm the ghost Marowak, either by battling it (in Generation I and III) or reuniting it with its child, Cubone (Generation VII).
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===Quotes===
===Quotes===
* When trying to attack a ghost without the Silph Scope
* When trying to attack a ghost without the Silph Scope
:''"Get out...... Get out......"''
:''"Get out...... Get out......"''{{sup/1|RBY}}{{sup/3|FRLG}}
:''"Get out... Begone..."''{{sup/7|PE}}


* Directly before encountering the Marowak ghost
* Directly before encountering the Marowak ghost
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