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Escape

176 bytes added, 12:31, 2 June 2019
Success conditions
{{outdated|needs=everything after Generation 4}}
===Generation I and II===
UnderEscape is guaranteed if the wild Pokémon's Speed is lower than the player's active Pokémon. Otherwise, under normal circumstances, the chance of escaping is determined by the formula [[File:Escape Formula.png]], where
:A is the current {{Stat|Speed}} of the player's active Pokémon,
:B is the opposing Pokémon's Speed divided by <tt>4</tt>, <tt>mod 256</tt>, and
If F is greater than 255, the player escapes automatically. Otherwise, a random number is generated between 0 and 255. If that number is less than F, the player escapes. If not, the escape fails and the player's Pokémon does not make a move that turn. If B is equal to 0, escape is automatically a success.
===Generation III and IV===
UnderEscape is guaranteed if the wild Pokémon's Speed is lower than the player's active Pokémon. Otherwise, under normal circumstances, the chance of escaping is determined by the formula [[File:Escape Formula new.png]], where
:A is the unmodified {{Stat|Speed}} of the player's active Pokémon,
:B is the opposing Pokémon's unmodified Speed
:C is the number of times the player has tried to escape during the battle (counting the current attempt).
:The result is <tt>mod 256</tt>.
A random number is generated between 0 and 255. If that number is less than F, the player escapes. If not, the escape fails and the player's Pokémon does not make a move that turn. If B is 0, it's set to 1.
 
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