Individual values: Difference between revisions

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==In spin-off games==
==In spin-off games==
===In Pokémon GO===
===In Pokémon GO===
In Pokémon GO, IVs have a range of 0 to 15. Pokémon have an IV for each of their three basic stats: HP, Attack, and Defense. In Pokémon GO, IVs are the only factor that can distinguish one Pokémon's {{stat|In Pokémon GO|stats}} from another's of the same species and form, given the same [[Power Up]] level.  
In Pokémon GO, IVs have a range of 0 to 15. Pokémon have an IV for each of their three base stats: HP, Attack, and Defense. With the absence of other mechanics such as [[Nature]] and {{EV}}s, IVs are the only factor that can distinguish one Pokémon's {{stat|In Pokémon GO|stats}} from another's of the same species and form at each [[Power Up]] level.  
 
Pokémon obtained from {{pkmn|Egg}}s, [[Field Research|Field]] or [[Special Research]] encounters, and [[Raid Battle]]s are guaranteed at least 10 IVs in all stats. Pokémon caught with a [[weather]]-boosted type are guaranteed at least 4 IVs in all stats.
 
If a Pokémon is [[trade]]d, its IVs will be rerolled. Lucky Pokémon are guaranteed at least 12 IVs in all stats. [[Friends (GO)|Friendship level]] also determines the following minimums:
* Good Friends are guaranteed at least 1 IV in all stats
* Great Friends are guaranteed at least 2 IVs in all stats
* Ultra Friends are guaranteed at least 3 IVs in all stats
* Best Friends are guaranteed at least 5 IVs in all stats


A Pokémon's IVs can be evaluated using the [[Stats judge#In Pokémon GO|Appraisal]] option on the Pokémon screen. The player will be given statements about the sum of all IVs and whichever stat(s) have the highest IV.
A Pokémon's IVs can be evaluated using the [[Stats judge#In Pokémon GO|Appraisal]] option on the Pokémon screen. The player will be given statements about the sum of all IVs and whichever stat(s) have the highest IV.
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* Defense: {{p|Hitmonchan}}
* Defense: {{p|Hitmonchan}}
* HP: {{p|Hitmontop}}
* HP: {{p|Hitmontop}}
A Pokémon's IVs are randomly assigned and uniformly distributed, but with guaranteed minimum values for certain types of encounters. If a Pokémon is [[trade]]d, its IVs will be randomly redetermined. The following shows the minimum IV guarantees for each of the listed encounters.
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="background-color:#{{blue color light}}; color:#fff"
! style="{{roundytl|5px}}"| Encounter
! Power Up level
! style="{{roundytr|5px}}" | Min IVs
|- style="background-color:#{{blue color light}}; color:#fff"
|- style=background:#fff
| {{pkmn2|Wild}} spawn
| <code>[1 .. min(Trainer level, 30)]</code>
:<code>+5</code> ''with [[Weather#Pokémon GO|Weather Boost]]''
|0<br>4 ''with Weather Boost''
|- style=background:#fff
| [[Pokémon Egg|Hatched]]
| <code>min(Trainer level, 20)</code>
| 10
|- style=background:#fff
| [[Field Research|Field]]/[[Special Research]]
| <code>15</code>
| 10
|- style=background:#fff
| [[Raid Battle]]
| <code>20</code>
:<code>+5</code> ''with Weather Boost''
| 10
|- style=background:#fff
| style="{{roundybl|5px}} | [[Trade]]
| <code>[1..(Trainer level + 2)]</code>
| style="{{roundybr|5px}} |  0 ''if {{OBP|Friends|GO}}''<br>1 ''if Good Friends''<br>2 ''if Great Friends''<br>3 ''if Ultra Friends''<br>5 ''if Best Friends''<br>12 ''if Lucky Trade''
|}


====Determination of stats====
====Determination of stats====