Pokémon Gold and Silver Versions: Difference between revisions

1- Adding "Regions" section with a little text about Johto/Kanto. 2- Moving Kanto away from "Features" section, into the "Region" section. (this is a basically a list of storyline changes about Kanto, which doesn't seem like a feature)
(→‎Kanto: After further thought, I'm editing the part about Cinnabar again. Blue's statement about Cinnabar seems important here.)
(1- Adding "Regions" section with a little text about Johto/Kanto. 2- Moving Kanto away from "Features" section, into the "Region" section. (this is a basically a list of storyline changes about Kanto, which doesn't seem like a feature))
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===Apricorns===
===Apricorns===
More specialized [[Poké Ball]]s were introduced in these games. A {{ball|Lure}} is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a Heavy Ball is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a {{ball|Friend}} will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball.
More specialized [[Poké Ball]]s were introduced in these games. A {{ball|Lure}} is more effective if used against a Pokémon caught with a [[Fishing|fishing rod]], a Heavy Ball is used to catch large, heavy Pokémon like {{p|Snorlax}}, and a {{ball|Friend}} will make a Pokémon more comfortable and friendly to its Trainer much more quickly. To obtain these Balls, [[Apricorn]]s must be picked from special plants found throughout Johto, and [[Kurt]] in [[Azalea Town]] will fashion these into the different Balls based on their color. However, Kurt can only make one Ball at a time, and players must wait until the next day for Kurt to finish the Ball.
===New features===
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. Gold and Silver introduced the concept of storing items such as healing items, [[Poké Ball]]s, and [[Key Item]]s in separate compartments in the [[Bag]]. The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. Also, held items raised the bar for strategy, allowing players to outspeed opponents, heal ailments, restore {{stat|HP}} in {{pkmn|battle}}, boost the power of moves of a specific type, or increase the Pokémon's [[friendship]], among other uses. All {{pkmn|Trainer}}s battled by the player had their own unique name, and some would be available for rematches later in the game.
A [[Time|time system]] was also introduced. Throughout the game, Pokémon appearances are influenced by time of day: morning, day, and night. {{p|Hoothoot}}, for example, only appears at night (since it's an owl-like Pokémon). Certain events are also determined by the day of the week, like the [[Bug-Catching Contest]] which is held in Johto's [[National Park]] on Tuesday, Thursday, and Saturday. Depending on the day of the week, either "{{DL|Radio in the Pokémon world|Pokémon March}}" or "{{DL|Radio in the Pokémon world|Pokémon Lullaby}}" can be heard on the PokéGear radio. Pokémon March raises the chance of a Pokémon appearing when the player walks into the grass, while Pokémon Lullaby decreases that chance.
====Breeding====
With the introduction of {{pkmn|breeding}}, all Pokémon belong to one or two [[Egg Group]]s. It is important to note that [[legendary Pokémon]] cannot be bred; they are genderless, and will not breed, even with a {{p|Ditto}} (which can breed with any Pokémon capable of breeding).
A baby Pokémon will be born when a male Pokémon and a female Pokémon that share at least one Egg Group are left at the [[Pokémon Day Care]]. In the case of Pokémon that are always male ({{p|Hitmontop}}, {{p|Nidoking}}, {{p|Tauros}}, etc.), or Pokémon who can breed but whose gender is unknown ({{p|Magnemite}}, {{p|Voltorb}}), the only way to produce a baby from these species is by breeding them with a Ditto.
A baby Pokémon will inherit the species of its mother (or non-Ditto parent in the case of a Ditto breeding) and inheritable moves from its father (when it's not a Ditto). Fathers always pass down [[TM]] moves that the baby's species could learn, which are valuable (since some are only obtainable one time). If both parents know a move that the baby's species learns by leveling up, the baby is born knowing that move as well. Fathers may also pass down special moves called "Egg moves" to the baby that it would not normally be able to learn by leveling up or evolving.
====Shiny Pokémon====
These games introduced [[Shiny Pokémon]]—Pokémon which have a different coloring than their species has normally, and which appear very rarely (a 1 in 8192 chance). In these games, Shiny Pokémon often have higher stats than regular Pokémon, but can never achieve maximum stats for that species (as Shininess is based on the Pokémon's {{IV}}s in this generation).
In this generation, the odds of an {{pkmn|Egg}} hatching into a Shiny Pokémon can be significantly increased if one or both parents are Shiny.
There is one Pokémon guaranteed to be Shiny: a [[Red Gyarados]] can be found at the [[Lake of Rage]]. Since it is part of the storyline, it is impossible not to encounter this Pokémon as Shiny.
====Pokérus====
[[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint).
====Type and stat changes====
Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}. These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks.
Some type match-ups were changed as well. In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}.
Another major change from the original games was the splitting of the {{Stat|Special}} stat into {{Stat|Special Attack}} and {{Stat|Special Defense}}. Again, this increased aspects of strategy, for Pokémon were now more specialized. Some were good special attackers, while others were better physical attackers; the same now held true for Defense and Special Defense. For example, {{p|Cloyster}} has a decent Special stat in Generation I, but in all later games, has a decent Special Attack, but low Special Defense.
==Regions==
===Johto===
{{main|Johto}}
Gold and Silver introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.


===Kanto===
===Kanto===
After defeating [[Lance]], and becoming the [[Pokémon Champion]], players can travel to [[Kanto]], the region introduced in Generation I, and see how things have changed over the past three years:
{{main|Kanto}}
Gold and Silver offer the player the chance to return to the Kanto region where the [[Generation I]] games are set. This is available once Johto's Gyms are conquered and the Elite Four is defeated.
 
Here, players will find that many things have changed over the past three years.
 
* Due to a power outage, a key is no longer required to open the door to [[Lt. Surge]], and the garbage cans in his Gym are all empty (save for trash).
* Due to a power outage, a key is no longer required to open the door to [[Lt. Surge]], and the garbage cans in his Gym are all empty (save for trash).
* A volcano has destroyed [[Cinnabar Island]], leaving a water-filled crater behind. However, the [[Pokémon Center]] is still available as usual, as the only building left. {{ga|Blue}} mentions that the "whole town" disappeared, which may imply that the Pokémon Center was destroyed and rebuilt.
* A volcano has destroyed [[Cinnabar Island]], leaving a water-filled crater behind. However, the [[Pokémon Center]] is still available as usual, as the only building left. {{ga|Blue}} mentions that the "whole town" disappeared, which may imply that the Pokémon Center was destroyed and rebuilt.
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* The Pokémon Center on Route 4, outside Mt. Moon, is no longer there, leaving the player to trek all the way to Pewter City to heal their Pokémon.
* The Pokémon Center on Route 4, outside Mt. Moon, is no longer there, leaving the player to trek all the way to Pewter City to heal their Pokémon.
* The player can no longer enter Silph Co.'s upper levels due to increased security.
* The player can no longer enter Silph Co.'s upper levels due to increased security.
===New features===
Gold and Silver introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. Gold and Silver introduced the concept of storing items such as healing items, [[Poké Ball]]s, and [[Key Item]]s in separate compartments in the [[Bag]]. The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. Also, held items raised the bar for strategy, allowing players to outspeed opponents, heal ailments, restore {{stat|HP}} in {{pkmn|battle}}, boost the power of moves of a specific type, or increase the Pokémon's [[friendship]], among other uses. All {{pkmn|Trainer}}s battled by the player had their own unique name, and some would be available for rematches later in the game.
A [[Time|time system]] was also introduced. Throughout the game, Pokémon appearances are influenced by time of day: morning, day, and night. {{p|Hoothoot}}, for example, only appears at night (since it's an owl-like Pokémon). Certain events are also determined by the day of the week, like the [[Bug-Catching Contest]] which is held in Johto's [[National Park]] on Tuesday, Thursday, and Saturday. Depending on the day of the week, either "{{DL|Radio in the Pokémon world|Pokémon March}}" or "{{DL|Radio in the Pokémon world|Pokémon Lullaby}}" can be heard on the PokéGear radio. Pokémon March raises the chance of a Pokémon appearing when the player walks into the grass, while Pokémon Lullaby decreases that chance.
====Breeding====
With the introduction of {{pkmn|breeding}}, all Pokémon belong to one or two [[Egg Group]]s. It is important to note that [[legendary Pokémon]] cannot be bred; they are genderless, and will not breed, even with a {{p|Ditto}} (which can breed with any Pokémon capable of breeding).
A baby Pokémon will be born when a male Pokémon and a female Pokémon that share at least one Egg Group are left at the [[Pokémon Day Care]]. In the case of Pokémon that are always male ({{p|Hitmontop}}, {{p|Nidoking}}, {{p|Tauros}}, etc.), or Pokémon who can breed but whose gender is unknown ({{p|Magnemite}}, {{p|Voltorb}}), the only way to produce a baby from these species is by breeding them with a Ditto.
A baby Pokémon will inherit the species of its mother (or non-Ditto parent in the case of a Ditto breeding) and inheritable moves from its father (when it's not a Ditto). Fathers always pass down [[TM]] moves that the baby's species could learn, which are valuable (since some are only obtainable one time). If both parents know a move that the baby's species learns by leveling up, the baby is born knowing that move as well. Fathers may also pass down special moves called "Egg moves" to the baby that it would not normally be able to learn by leveling up or evolving.
====Shiny Pokémon====
These games introduced [[Shiny Pokémon]]—Pokémon which have a different coloring than their species has normally, and which appear very rarely (a 1 in 8192 chance). In these games, Shiny Pokémon often have higher stats than regular Pokémon, but can never achieve maximum stats for that species (as Shininess is based on the Pokémon's {{IV}}s in this generation).
In this generation, the odds of an {{pkmn|Egg}} hatching into a Shiny Pokémon can be significantly increased if one or both parents are Shiny.
There is one Pokémon guaranteed to be Shiny: a [[Red Gyarados]] can be found at the [[Lake of Rage]]. Since it is part of the storyline, it is impossible not to encounter this Pokémon as Shiny.
====Pokérus====
[[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint).
====Type and stat changes====
Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}. These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks.
Some type match-ups were changed as well. In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}.
Another major change from the original games was the splitting of the {{Stat|Special}} stat into {{Stat|Special Attack}} and {{Stat|Special Defense}}. Again, this increased aspects of strategy, for Pokémon were now more specialized. Some were good special attackers, while others were better physical attackers; the same now held true for Defense and Special Defense. For example, {{p|Cloyster}} has a decent Special stat in Generation I, but in all later games, has a decent Special Attack, but low Special Defense.


==Localization changes==
==Localization changes==