Generation III: Difference between revisions

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===Major alterations from Generation II===
===Major alterations from Generation II===
* A complete overhaul of the Pokémon data structure; Pokémon now have an individual [[personality value]] which can range up to a number above four billion. [[Ability|Abilities]] and [[nature]]s, also newly introduced, are determined based on this value, as is a Pokémon's [[gender]], while the {{IV}} system has been overhauled for greater variance (0-31 rather than 0-15 as it was before). {{shiny|Shininess}} is now based on a calculation between the personality value and [[Original Trainer]]'s [[Trainer ID number]] and secret ID number with the same rarity.
* A complete overhaul of the Pokémon data structure; Pokémon now have an individual [[personality value]] which can range up to a number above four billion. [[Ability|Abilities]] and [[nature]]s, also newly introduced, are determined based on this value, as is a Pokémon's [[gender]], while the {{IV}} system has been overhauled for greater variance (0-31 rather than 0-15 as it was before). {{shiny|Shininess}} is now based on a calculation between the personality value and [[Original Trainer]]'s [[Trainer ID number]] and secret ID number with the same rarity.
** The introduction of {{cat|Abilities introduced in Generation III|76 abilities}}, plus the unused {{a|Cacophony}}.
* An overhaul of the [[Berry]] system introduced in Generation II: old Berries rejected in favor of Berries which grow individually as plants and can be picked and planted elsewhere. The Berries are now named after real life fruits instead of their "basic" names from the previous generation. The effects of the first ten new Berries are similar to the ten Generation II Berries.
* An overhaul of the [[Berry]] system introduced in Generation II: old Berries rejected in favor of Berries which grow individually as plants and can be picked and planted elsewhere. The Berries are now named after real life fruits instead of their "basic" names from the previous generation. The effects of the first ten new Berries are similar to the ten Generation II Berries.
* Each Pokémon has its own status screen sprite, for ease of use in the party screen or PC.
* Each Pokémon has its own status screen sprite, for ease of use in the party screen or PC.
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** {{2v2|FireRed|LeafGreen}} have no built-in clock at all.
** {{2v2|FireRed|LeafGreen}} have no built-in clock at all.
* The seven [[Poké Ball]]s made from [[Apricorn]]s, along with Apricorns themselves, are unavailable in Generation III.
* The seven [[Poké Ball]]s made from [[Apricorn]]s, along with Apricorns themselves, are unavailable in Generation III.
* In [[battle]], passive damage (such as from {{status|Poison}}, {{status|Burn}} and {{m|Leech Seed}}) is now resolved at the end of a turn, rather than immediately after a Pokémon attacks. In previous generations, such damage did not occur after a Pokémon, that would have taken passive damage, knocked out another Pokémon.  
* In [[battle]], passive damage (such as from {{status|Poison}}, {{status|Burn}} and {{m|Leech Seed}}) is now resolved at the end of a turn, rather than immediately after a Pokémon attacks. In previous generations, such damage did not occur after a Pokémon, that would have taken passive damage, knocked out another Pokémon.


===Further additions in {{2v2|FireRed|LeafGreen}}===
===Further additions in {{2v2|FireRed|LeafGreen}}===