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Shell Trap (move)

392 bytes added, 01:14, 28 April 2019
The user being hit by an ally's move or its {{m|substitute}} being hit is not sufficient to allow the move to be used successfully.
Due to a glitch, if a Pokémon's use of Shell Trap is preempted by {{m|Encore}} to lock it into another move instead, and the Pokémon is then hit by a physical attack on any turn before Encore ends, the Pokémon's next use of Shell Trap will skip the step of setting a trap, and the move will go off successfully at its normal priority regardless of whether it was hit in the current turn.