Noctowl (Pokémon): Difference between revisions

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{{Dex/Gen|gen=III}}
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.}}
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.}}
{{Dex/Entry1|v=Emerald|t=FFF|entry=It unfailingly catches prey in darkness. Noctowl owe their success to superior vision that allows them to see in minimal light, and to their supple and silent wings.}}
{{Dex/Entry1|v=Emerald|t=FFF|entry=It unfailingly catches prey in darkness. Noctowl owe their success to superior vision that allows them to see in minimal light, and to their supple and silent wings.}}
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{{Dex/Gen|gen=V}}
{{Dex/Gen/1|gen=V|reg1=Unova}}
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.}}
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.}}
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.}}
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.}}
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{{Dex/Gen/1|gen=VI|reg1=Kalos|num1=118|label1=Mountain}}
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=118|label1=Mountain|reg2=Hoenn}}
{{Dex/Entry1|v=X|t=FFF|entry=Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.}}
{{Dex/Entry1|v=X|t=FFF|entry=Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.}}
{{Dex/Entry1|v=Y|entry=When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.}}
{{Dex/Entry1|v=Y|entry=When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.}}
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{{Dex/Gen/1|gen=VII|reg1=Alola|num1=213|label1={{gameabbrev7|USUM}}:}}
{{Dex/Gen/2|gen=VII|reg1=Alola|num1=213|label1={{gameabbrev7|USUM}}:|reg2=Kanto}}
{{Dex/NE|[[Pokémon Sun and Moon|Sun, Moon]], [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]‎}}
{{Dex/Entry1|v=Ultra Sun|entry=With eyes that can see in pitch-darkness, it never lets its prey escape. Some even call it “the emperor of dark nights.”}}
{{Dex/Entry1|v=Ultra Sun|entry=With eyes that can see in pitch-darkness, it never lets its prey escape. Some even call it “the emperor of dark nights.”}}
{{Dex/Entry1|v=Ultra Moon|entry=When it turns its head entirely upside down, you know it's troubled by something. If you don't leave it be, it will peck you.}}
{{Dex/Entry1|v=Ultra Moon|entry=When it turns its head entirely upside down, you know it's troubled by something. If you don't leave it be, it will peck you.}}
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|field=Psy Power
|field=Psy Power
|fieldpower=2
|fieldpower=2
|num=032
|pastnum=023
|browser=It causes twisters around itself.
|browser=It causes twisters around itself.
}}
}}