SOS Battle: Difference between revisions

USUM SOS Mechanics missing
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The chance that a call for help is answered by an ally depends on several factors, by default being equal to four times the species' [[List of Pokémon by call rate|call rate]] (in percent).<ref name="soscall"/> If the player's leading Pokémon has {{a|Intimidate}}, {{a|Unnerve}} or {{a|Pressure}}, the chance is multiplied with a factor of 1.2; if the wild Pokémon already called for help last turn and is calling again consecutively, whether the last call was successfully answered or not, with a factor of 1.5; if the last ally it called was immediately hit by a [[Type|super effective]] move, with a factor of 2; if the Pokémon's last call for help was not answered, with a factor of 3. Each factor accumulates: for example, a consecutive call with the last one unanswered multiplies the chance by 4.5 (=1.5×3).
The chance that a call for help is answered by an ally depends on several factors, by default being equal to four times the species' [[List of Pokémon by call rate|call rate]] (in percent).<ref name="soscall"/> If the player's leading Pokémon has {{a|Intimidate}}, {{a|Unnerve}} or {{a|Pressure}}, the chance is multiplied with a factor of 1.2; if the wild Pokémon already called for help last turn and is calling again consecutively, whether the last call was successfully answered or not, with a factor of 1.5; if the last ally it called was immediately hit by a [[Type|super effective]] move, with a factor of 2; if the Pokémon's last call for help was not answered, with a factor of 3. Each factor accumulates: for example, a consecutive call with the last one unanswered multiplies the chance by 4.5 (=1.5×3).


Within an SOS Battle, the chance for the called Pokémon to be {{Shiny}}, have perfect {{IV}}s, or have its {{DL|Ability|Hidden Abilities|Hidden Ability}} increases with the number of answered calls.<ref>[https://twitter.com/wwwwwwzx/status/947223541925126144 卡璞波波 on Twitter]</ref> In Pokémon Sun and Moon, after 255 Pokémon have been called into battle, the counter rolls over and these rate go back to their default values but will continue to rise as usual after more Pokémon are called in.<ref>[https://gbatemp.net/threads/is-anybody-researching-sun-moon-shiny-chaining.450904/ Is Anybody Researching Sun/Moon Shiny Chaining? | GBAtemp.net -> The Independent Video Game Community]</ref> If a Pokémon successfully calls an ally, all [[Effort value|EV]]s earned by defeating a Pokémon are doubled for the rest of the battle (including those from [[EV-enhancing item‎]]s).
Within an SOS Battle, the chance for the called Pokémon to be {{Shiny}}, have perfect {{IV}}s, or have its {{DL|Ability|Hidden Abilities|Hidden Ability}} increases with the number of answered calls.<ref>[https://twitter.com/wwwwwwzx/status/947223541925126144 卡璞波波 on Twitter]</ref> In Pokémon Sun and Moon, after 255 Pokémon have been called into battle, the counter rolls over and these rate go back to their default values but will continue to rise as usual after more Pokémon are called in.<ref>[https://gbatemp.net/threads/is-anybody-researching-sun-moon-shiny-chaining.450904/ Is Anybody Researching Sun/Moon Shiny Chaining? | GBAtemp.net -> The Independent Video Game Community]</ref>In Ultra Sun and Ultra Moon, this restriction does not exist - the counter will continue beyond 255 and all bonuses will remain in effect. If a Pokémon successfully calls an ally, all [[Effort value|EV]]s earned by defeating a Pokémon are doubled for the rest of the battle (including those from [[EV-enhancing item‎]]s).


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