494
edits
(→S.S. Anne: - LGPE update) |
(→Ship) |
||
Line 21: | Line 21: | ||
In the [[Generation I]] games, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!, and Let's Go, Eevee!]] after obtaining {{HM|01|Cut}}{{sup/1}}{{sup/3|FRLG}}/learning [[Secret Technique|Chop Down]]{{sup/7|PE}} and leaving the [[S.S. Anne]], it sets sail. | In the [[Generation I]] games, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!, and Let's Go, Eevee!]] after obtaining {{HM|01|Cut}}{{sup/1}}{{sup/3|FRLG}}/learning [[Secret Technique|Chop Down]]{{sup/7|PE}} and leaving the [[S.S. Anne]], it sets sail. | ||
In the Generation I games, exploiting [[List of glitches in Generation I#S.S. Anne reboarding|a glitch]] can allow the player to board the S.S. Anne after it has left. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can | In the Generation I games, exploiting [[List of glitches in Generation I#S.S. Anne reboarding|a glitch]] can allow the player to board the S.S. Anne after it has left. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can receive extra [[Poké Ball]]s for defeating the trainers on the ship, but if the player doesn't battle a Trainer before learning the Secret Technique from the captain, that Trainer will act as if already defeated and cannot be battled. | ||
{{Itlisth|ocean}} | {{Itlisth|ocean}} | ||
{{Itemlist|Hyper Potion|B1F, on the trash can in the lower right corner ''(hidden)''|FR=yes|LG=yes}} | {{Itemlist|Hyper Potion|B1F, on the trash can in the lower right corner ''(hidden)''|FR=yes|LG=yes}} |
edits