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===In the Mystery Dungeon series===
{{incomplete|section|needs=What is the formula used to determine each Pokemon's stats?}}
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, and Special Defense, and Speed{{sup/md|SMD}}, stats, just like in the core games. However, these games also have a few stats not seen in the core games.
====Movement speedSpeed/Travel Speed====
{{main|MovementTravel speedSpeed}}
Movement speedSpeed or Travel Speed is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. Movement speedIt governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}}, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}} belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing aliances[[Alliance]]s takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or alliancesAlliances, its passive HP regeneration will cease, and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}} with every step it takes until it either [[Fainting|faints]] or eats something.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
====Conversion from the core series====
Each [[List of Pokémon by base stats (Pokémon GO)|Pokémon's base stats]] are based off its stats from the core series. Aside from a few outliers, such as {{p|Shedinja}}'s HP, base stats in GO can be approximated by the following formulas: <ref>[ Explaining the October 2018 Stat Change]</ref>
[[File:HP conversion GO.png|x20px]]
====Determination of stats====
Calculating a Pokémon's stats in Pokémon GO depends on [[List of Pokémon by base stats (Pokémon GO)|its species' base stats]], its [[individual values|IVs]], and its [[Power Up]] level. Whereas the core games have many ways in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species.
The formulas for the three basic stats are
===In the {{series|Sun & Moon}}===
The {{series|Sun & Moon}} generally retains the added visual aids from the ''XY'' series, as seen as when [[Kiawe's Turtonator]] used {{m|Shell Smash}} in ''[[SM034|A Crowning Moment of Truth!]]''. However, in ''[[SM104|That's Some Spicy Island Research!]]'', [[Hapu]]'s {{p|Mudsdale}} glowed red while increasing its defense with {{a|Stamina}}.
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|pt_eu=Hit Points (HP)<br>Pontos de Saúde{{tt|*|Explorers manual}}
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
|es_eu=Puntos de Salud (PS)
|sv=Mage{{tt|*|Explorers manual}}
|pt=Barriga{{tt|*|Blue Rescue Team manual}}