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===Motivation=== | ===Motivation=== | ||
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is 0% after | Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is at 0% after losing a battle, it will be knocked out of the Gym and return to its Trainer. | ||
A defender's percentage of CP in relation to motivation is: | A defender's percentage of CP in relation to motivation is: | ||
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A defender may lose motivation in several ways: | A defender may lose motivation in several ways: | ||
* Motivation passively decays | * Motivation passively decays at a rate that scales with the defender's maximum CP | ||
* | * If defeated, the defender will lose about 35% motivation (or 28% CP) | ||
* If victorious (by knockout, forfeit, or timer expiring), the defender will still lose 2% motivation (or 1.6% CP) | |||
* If | |||
====Motivation decay==== | |||
Even when not battled, a Pokémon defending a Gym will experience gradual motivation loss over time. Motivation decays at a constant rate that is based directly off the Pokémon's maximum CP, and it is updated every 15 seconds. The following table shows how long it would take for a Pokémon at 100% motivation to passively decay to 0% at each CP. <ref>[https://www.reddit.com/r/TheSilphRoad/comments/at26qv/the_motivation_decay_algorithm_used_in_gyms_has/ The motivation decay algorithm used in gyms has finally been cracked]</ref> | |||
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}" | |||
|- style="color:#fff; background:#{{blue color light}}" | |||
! style="{{roundytl|5px}}" | CP | |||
! style="{{roundytr|5px}}" | Total hours | |||
|- style="background:#fff" | |||
| 300- || 72 | |||
|- style="background:#fff" | |||
| 301 - 2323 || 250.35 - 72 × log<sub>10</sub>(CP) | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | 2324+ | |||
| style="{{roundybr|5px}}" | 8 | |||
|} | |||
====Increasing motivation==== | |||
If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them [[Berry]] treats; more motivation is restored if the player is in range. Each time a Berry treat is fed, the player earns {{Stardust}}20 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a [[Candy]] of the fed Pokémon. | If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them [[Berry]] treats; more motivation is restored if the player is in range. Each time a Berry treat is fed, the player earns {{Stardust}}20 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a [[Candy]] of the fed Pokémon. | ||
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| colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100% | | colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100% | ||
|- style="background:#{{grey color light}}; text-align=left" | |- style="background:#{{grey color light}}; text-align=left" | ||
! style="{{roundybl}}"|Total | ! style="{{roundybl|5px}}"|Total | ||
! colspan=2 | 31.7% (25.36%) | ! colspan=2 | 31.7% (25.36%) | ||
! 39.625% (31.7%) !! 63.4% (50.72%) | ! 39.625% (31.7%) !! 63.4% (50.72%) | ||
! style="{{roundybr}}"|100% | ! style="{{roundybr|5px}}"|100% | ||
|} | |} | ||