Gym (GO): Difference between revisions

558 bytes added ,  21 February 2019
→‎Motivation: accurate motivation formula has finally been discovered
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===Motivation===
===Motivation===
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is 0% after it loses a battle, it will be knocked out of the Gym and return to its Trainer.
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is at 0% after losing a battle, it will be knocked out of the Gym and return to its Trainer.


A defender's percentage of CP in relation to motivation is:
A defender's percentage of CP in relation to motivation is:
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A defender may lose motivation in several ways:
A defender may lose motivation in several ways:
* Motivation passively decays every 15 seconds at a rate that scales exponentially with the defender's maximum CP, but levels off at certain CP thresholds<ref>[https://www.reddit.com/r/TheSilphRoad/comments/8aso88/research_in_motivation_decay_in_the_current_gym/ Research in motivation decay in the current gym system]</ref>
* Motivation passively decays at a rate that scales with the defender's maximum CP
** For Pokémon with a maximum 300 CP or less, motivation decays at about 1.375% per hour (or 1.1% CP per hour)
* If defeated, the defender will lose about 35% motivation (or 28% CP)
** For Pokémon with a maximum 2324 CP or higher, motivation decays at about 12.5% per hour (or 10% CP per hour)
* If victorious (by knockout, forfeit, or timer expiring), the defender will still lose 2% motivation (or 1.6% CP)
* If the defender wins (by knockout, forfeit, or timer expiring), motivation still decreases by 2% (or 1.6% CP)
* If defeated, the defender will lose about 35% of its maximum motivation (or 28% CP)


====Motivation decay====
Even when not battled, a Pokémon defending a Gym will experience gradual motivation loss over time. Motivation decays at a constant rate that is based directly off the Pokémon's maximum CP, and it is updated every 15 seconds. The following table shows how long it would take for a Pokémon at 100% motivation to passively decay to 0% at each CP. <ref>[https://www.reddit.com/r/TheSilphRoad/comments/at26qv/the_motivation_decay_algorithm_used_in_gyms_has/ The motivation decay algorithm used in gyms has finally been cracked]</ref>
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff; background:#{{blue color light}}"
! style="{{roundytl|5px}}" | CP
! style="{{roundytr|5px}}" | Total hours
|- style="background:#fff"
| 300- || 72
|- style="background:#fff"
| 301 - 2323 || 250.35 - 72 × log<sub>10</sub>(CP)
|- style="background:#fff"
| style="{{roundybl|5px}}" | 2324+
| style="{{roundybr|5px}}" | 8
|}
====Increasing motivation====
If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them [[Berry]] treats; more motivation is restored if the player is in range. Each time a Berry treat is fed, the player earns {{Stardust}}20 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a [[Candy]] of the fed Pokémon.
If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them [[Berry]] treats; more motivation is restored if the player is in range. Each time a Berry treat is fed, the player earns {{Stardust}}20 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a [[Candy]] of the fed Pokémon.


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| colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100%
| colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100%
|- style="background:#{{grey color light}}; text-align=left"
|- style="background:#{{grey color light}}; text-align=left"
! style="{{roundybl}}"|Total
! style="{{roundybl|5px}}"|Total
! colspan=2 | 31.7% (25.36%)
! colspan=2 | 31.7% (25.36%)
! 39.625% (31.7%) !! 63.4% (50.72%)
! 39.625% (31.7%) !! 63.4% (50.72%)
! style="{{roundybr}}"|100%
! style="{{roundybr|5px}}"|100%
|}
|}