Parental Bond (Ability): Difference between revisions

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If {{m|Present}} heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves such as {{m|Seismic Toss}} and {{m|Dragon Rage}} deal the full amount of damage for both strikes. The damage dealt by {{m|Psywave}} is generated separately for each strike, and the second strike's damage is not halved. Each strike of {{m|Super Fang}} halves the target's HP (effectively quartering it if HP is not restored between strikes). {{m|Counter}}, {{m|Mirror Coat}}, {{m|Metal Burst}} and {{m|Bide}} deal the full amount of damage for both strikes. The first strike of {{m|Assurance}} counts as previously taking damage for the second strike, giving it increased power. {{m|Grass Pledge}}, {{m|Fire Pledge}}, and {{m|Water Pledge}} strike twice, even when used as a combination move. {{m|Natural Gift}} and {{m|Spit Up}} strike twice.
If {{m|Present}} heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves such as {{m|Seismic Toss}} and {{m|Dragon Rage}} deal the full amount of damage for both strikes. The damage dealt by {{m|Psywave}} is generated separately for each strike, and the second strike's damage is not halved. Each strike of {{m|Super Fang}} halves the target's HP (effectively quartering it if HP is not restored between strikes). {{m|Counter}}, {{m|Mirror Coat}}, {{m|Metal Burst}} and {{m|Bide}} deal the full amount of damage for both strikes. The first strike of {{m|Assurance}} counts as previously taking damage for the second strike, giving it increased power. {{m|Grass Pledge}}, {{m|Fire Pledge}}, and {{m|Water Pledge}} strike twice, even when used as a combination move. {{m|Natural Gift}} and {{m|Spit Up}} strike twice.


{{m|Fling}}, {{m|Self-Destruct}}, {{m|Explosion}}, and {{m|Final Gambit}} only strike once. {{cat|Moves with a charging turn}} (such as {{m|Fly}} and {{m|Solar Beam}}) only strike once, even if the Pokémon becomes fully charged in one turn (such as with a [[Power Herb]]). {{m|Endeavor}} also only strikes once, even if the user or target's HP is changed after it strikes (such as by {{a|Iron Barbs}} or the [[Sitrus Berry]]). {{status|Confusion}} damage only occurs once.
{{m|Fling}}, {{m|Self-Destruct}}, {{m|Explosion}}, {m|Uproar}} and {{m|Final Gambit}} only strike once. {{cat|Moves with a charging turn}} (such as {{m|Fly}} and {{m|Solar Beam}}) only strike once, even if the Pokémon becomes fully charged in one turn (such as with a [[Power Herb]]). {{m|Endeavor}} also only strikes once, even if the user or target's HP is changed after it strikes (such as by {{a|Iron Barbs}} or the [[Sitrus Berry]]). {{status|Confusion}} damage only occurs once.


Even though the Ability makes the Pokémon strike twice, there is only one accuracy check for the strike. This means if the first strike misses there will be no second strike, and if the first strike does not miss, then the second is guaranteed to strike.
Even though the Ability makes the Pokémon strike twice, there is only one accuracy check for the strike. This means if the first strike misses there will be no second strike, and if the first strike does not miss, then the second is guaranteed to strike.
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