Pain Split (move): Difference between revisions

Undo revision 2920924 by Suic12- (talk) this asked for testing in Generation III, not Alpha Sapphire (more details at your talk page)
(→‎Generation III onwards: Tested for Alpha Sapphire)
(Undo revision 2920924 by Suic12- (talk) this asked for testing in Generation III, not Alpha Sapphire (more details at your talk page))
Line 47: Line 47:


===Generation III onwards===
===Generation III onwards===
Pain Split now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It will fail if the target is behind a {{m|substitute}}. The user of Pain Split will never restore extra health by holding a [[Shell Bell]], even if Pain Split does damage to the target.
{{moveResearch|Does it trigger [[Shell Bell]] in Generation III/RSE? (And if so, in subsequent games?)}}
Pain Split now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It will fail if the target is behind a {{m|substitute}}.


Pain Split can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if the move {{m|Endure}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move {{m|Endure}} was used in the prior turn.
Pain Split can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if the move {{m|Endure}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move {{m|Endure}} was used in the prior turn.