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Dowsing Machine

1,586 bytes added, 26 January
Generation IV
The Dowsing Machines in [[Generation IV]] are slightly different to those of previous generations; they make use of the [[Nintendo DS]]'s touch screen.
In {{game2|Diamond|Pearl|Platinum}}, the [[Pokétch]]'s {{DL|Pokétch|Dowsing Machine}} app replaces the functions of the Dowsing Machine. The layout of the Dowsing Machine app is that of a {{wp|Cartesian coordinate system|Cartesian plane}} with the player at the center. The app functions similar to a radar. When the touch screen is pressed, a circle will radiate from the point where the stylus hits and give out a "ping". When an item is nearby, a dilating radar circle will repeatedly appear. If the hidden item is within the radius of the circle, a dot will continuously blink while the radar circle repeatedly appears from the touched area. The app will reset its display upon the player performing any action.
In {{game[[File:HGSS_Dowsing_Machine.png|HeartGold and SoulSilverthumb|s}},250px|The itDowsing is knownMachine as theit Dowsingappears MCHNin andPokémon againHeartGold usesand the touch screen to locate itemsSoulSilver.]]
In {{game|HeartGold and SoulSilver|s}}, it is a [[Key Item]] again and is known as the Dowsing MCHN. It also uses the touch screen to locate items with each grid tile representing a tile on the overworld. Unlike {{game2|Diamond|Pearl|Platinum}}, the Dowsing Machine is a circular grid and can be operated while moving. There are four lines around the central grid that will move around when the touched area moves in relation to the hidden item and will light up when an item is near. When touching the grid under normal circumstances, the radius of dots and lines will be dark red and will let out a slow series of lower-frequency beeping. If the player moves near a hidden item while touching the grid, the dots and lines will gradually light up from red to white until the player touches the grid tile representing tile containing the item, in which a blinking dot will appear; the beeping will also speed up and become higher in frequency in relation to the closeness of the area the player is touching.