Pokémon Battle Revolution: Difference between revisions

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[[File:Pokemon Battle Revolution intro.png|thumb|250px|right|Revolution Title Screen]]
[[File:Pokemon Battle Revolution intro.png|thumb|250px|right|Revolution Title Screen]]
[[File:Poketopia Battle Revolution.png|thumb|250px|right|Pokétopia]]
[[File:Poketopia Battle Revolution.png|thumb|250px|right|Pokétopia]]
Pokémon Battle Revolution features eleven different colosseums in a new area called Pokétopia. Other features include stadiums that have their own special effects, such as randomizing the order of one’s Pokémon.
Pokémon Battle Revolution features eleven different colosseums in a new area called Pokétopia. Other features include stadiums that have their own special effects, such as randomizing the order of one's Pokémon.


Players can fully customize their {{pkmn|Trainer}} to use on Nintendo Wi-Fi Connection. Players can customize their [[Model|characters]] with hats, shirts, glasses, and other things. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer’s skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a Rental Pass; however, if [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]] is connected, a player can upload their trained Pokémon and get a [[Custom Pass]].
Players can fully customize their {{pkmn|Trainer}} to use on Nintendo Wi-Fi Connection. Players can customize their [[Model|characters]] with hats, shirts, glasses, and other things. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer's skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a Rental Pass; however, if [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]] is connected, a player can upload their trained Pokémon and get a [[Custom Pass]].


Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one {{OBP|Pokémon|species}} attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes more than one Pokémon is performed, it may hit two of them on screen simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100-Trainer battle when it is completed for the first time.
Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one {{OBP|Pokémon|species}} attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes more than one Pokémon is performed, it may hit two of them on screen simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100-Trainer battle when it is completed for the first time.
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===Gear===
===Gear===
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, face paint, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player’s [[Custom Pass]].
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, face paint, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player's [[Custom Pass]].


===Mystery Gift===
===Mystery Gift===
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==Online functionality==
==Online functionality==
Battle Revolution was the first Pokémon game on any home console to have online functionality. It used its own 12-digit friend code, separate from the Wii’s code. This received widespread controversy, because the use of a Wii Number was believed to eliminate the need to have a friend code for each online game, as with DS Wi-Fi games; however, this is not the case, as subsequent releases have proven.
Battle Revolution was the first Pokémon game on any home console to have online functionality. It used its own 12-digit friend code, separate from the Wii's code. This received widespread controversy, because the use of a Wii Number was believed to eliminate the need to have a friend code for each online game, as with DS Wi-Fi games; however, this is not the case, as subsequent releases have proven.


Once logged on, one had the option of battling random Wi-Fi matches, or with friends. When battling random Wi-Fi, one could only play using the level 50 all rule set, but could select [[Double Battle|Double]] or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game would begin searching for an opponent and the battle would begin when one is found. During the battle, all Pokémon nicknames were removed and all Trainer quotes were set to their defaults. After the battle, one could exchange Friend Passes, but only if both parties were in agreement.
Once logged on, one had the option of battling random Wi-Fi matches, or with friends. When battling random Wi-Fi, one could only play using the level 50 all rule set, but could select [[Double Battle|Double]] or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game would begin searching for an opponent and the battle would begin when one is found. During the battle, all Pokémon nicknames were removed and all Trainer quotes were set to their defaults. After the battle, one could exchange Friend Passes, but only if both parties were in agreement.
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* Allow two or more Pokémon to be {{status|Freeze|frozen}} on the same team?
* Allow two or more Pokémon to be {{status|Freeze|frozen}} on the same team?
* If all Pokémon faint due to {{m|Explosion}} or {{m|Selfdestruct}}, user loses? (If turned off, such a situation resulted in a draw rather than a victory for either side)
* If all Pokémon faint due to {{m|Explosion}} or {{m|Selfdestruct}}, user loses? (If turned off, such a situation resulted in a draw rather than a victory for either side)
* Should {{m|Perish Song}} and {{m|Destiny Bond}} fail if used by a team’s final Pokémon?
* Should {{m|Perish Song}} and {{m|Destiny Bond}} fail if used by a team's final Pokémon?
* Fixed-damage moves like {{m|Dragon Rage}} and {{m|SonicBoom}} always fail?
* Fixed-damage moves like {{m|Dragon Rage}} and {{m|SonicBoom}} always fail?


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The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.


The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1-on-1 tournament, much like the {{Gdis|Battle Frontier|III}}'s Battle Dome in {{game|Emerald}}.
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1-on-1 tournament, much like the {{Gdis|Battle Frontier|III}}'s [[Battle Dome]] in {{game|Emerald}}.


==Compatibility==
==Compatibility==