Caught Pokémon: Difference between revisions

(Added information about Let's Go Pikachu/Eevee)
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Wild Pokémon that are fused with other Pokémon cannot be caught, with prime examples being {{p|Kyurem}} in {{2v2|Black|White|2}} and Dusk Mane/Dawn Wings/Ultra {{p|Necrozma}} in {{pkmn|Ultra Sun and Ultra Moon}}.
Wild Pokémon that are fused with other Pokémon cannot be caught, with prime examples being {{p|Kyurem}} in {{2v2|Black|White|2}} and Dusk Mane/Dawn Wings/Ultra {{p|Necrozma}} in {{pkmn|Ultra Sun and Ultra Moon}}.


The procedure for capturing Pokémon differs in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle.  
===Pokémon GO===
[[File:GO Guide Catch 3.png|thumb|200px|Catching a wild {{p|Rattata}} in Pokémon GO]]
 
[[Pokémon GO]] introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the [[Catch rate (GO)|capture rate]] and the more [[Trainer level|XP]] is gained. Players can further increase their odds of capture using [[Berry|Berries]], higher-level Poké Balls, or by throwing Curveballs.
 
During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even [[escape|flee]] after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it moves during an encounter.
 
{| class="roundy" style="margin:auto; background:#{{blue color}}; border:3px solid #ccc; {{roundytop}}"
|- style="background:#{{blue color light}}"
! Movement type !! Details
|- style="background:#fff"
| Jump || Pokémon may jump up and then come down immediately
|- style="background:#fff"
| Hovering || Pokémon may move to the left or right and stay there before moving back
|- style="background:#fff"
| Flying || Pokémon may fly upward and stay there before flying back down
|- style="background:#fff"
| Electric || Pokémon continuously shakes and may move to a random position on the screen
|- style="background:#fff"
| Psychic || Pokémon continuously makes small movements and may move to the left or right and stay there before moving back
|- style="background:#fff"
| None || Pokémon never moves from its position
|-
|}
 
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
Capture mechanics in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] are based off that in Pokémon GO, but with [[Nintendo Switch]] controls. If playing on a docked Switch with a Joy-Con or [[Poké Ball Plus]], the player can throw the Poké Ball straight by flicking the controller up or down, or the ball can be throw sideways by flicking the controller to the left or right. The size of the player's movement dictates how far the ball travels. When playing on docked mode, [[party]] Pokémon also receive ×1.1 [[experience]] as a Technique Bonus. In handheld mode, the Poké Ball will always be thrown at the center of the screen by pressing A. The player can aim his/her throw by shifting left-hand joystick or moving the Switch.


==Pokédex entries==
==Pokédex entries==