Catch rate (GO): Difference between revisions

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Among the several mechanics that differ in [[Pokémon GO]] compared to the core series is the calculation of '''catch rate'''. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a "base capture rate" that is applied to every member of that species, and it is usually a value between 0 and 1. Players can estimate the difficulty of a capture by looking at the color of the target ring before throwing a [[Poké Ball]], with green meaning a high catch rate and red meaning a low one.  
Among the several mechanics that differ in [[Pokémon GO]] compared to the core series is the calculation of '''catch rate'''. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a "base capture rate" that is applied to every member of that species, and it is usually a value between 0% and 100%.  


The calculation for capturing take the following variables into account:
The calculation for capturing take the following variables into account:
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==Calculation==
==Calculation==
Upon throwing a Poké Ball, the game will calculate ''P'', the probability of a successful capture.  
Upon throwing a Poké Ball, the game will calculate <code>P</code>, the probability of a successful capture.  


[[Image:GO Catch formula.png|x55px]]
[[Image:GO Catch formula.png|x55px]]


* ''baseCaptureRate'' is the base capture rate specific to a Pokémon's species
* <code>baseCaptureRate</code> is the base capture rate specific to a Pokémon's species
* ''CPM'' is the CP multiplier of a Pokémon
* <code>CPM</code> is the CP multiplier of a Pokémon
* ''multiplier'' is the product of several possible bonus multipliers
* <code>multiplier</code> is the product of several possible bonus multipliers


===Multipliers===
===Bonus multipliers===
Bonus multipliers are a means for players to much better their odds of a successful capture.  
Bonus multipliers are a means for {{player}}s to better their odds of a successful capture, since the base capture rate and CP multiplier are outside of the players' control.  


{| class="roundy" style="margin:auto; background:#eef; border:3px solid #ccc"
{| class="roundy" style="margin:auto; background:#eef; border:3px solid #ccc"
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! Multiplier
! Multiplier
|-
|-
! colspan=3 style="background:#{{Poké Balls color light}} | Poké Balls
! colspan=3 style="background:#{{Poké Balls color light}} | {{{color|000|Poké Ball|Poké Balls}}}
|- style="background:#fff"
|- style="background:#fff"
| [[Image:GO Poké Ball.png|40px]] || [[Poké Ball]] || 1.0×
| [[Image:GO Poké Ball.png|40px]] || [[Poké Ball]] || 1.0×
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|- style="background:#fff"
|- style="background:#fff"
| Nice!  
| Nice!  
| rowspan=3 | 2.0 - ''radius''
| rowspan=3 | 2.0 - ''r''<br>''r'' ∈ [0, 1]
| 1.0 to 1.3×
| 1.0 to 1.3×
|- style="background:#fff"
|- style="background:#fff"
| Great! || 1.3 to 1.7×
| Great! || 1.3 to 1.7×
|- style="background:#fff"
|- style="background:#fff"
| Excellent! || 1.to 2.0x
| Excellent! || 1.7 to 2.
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Curve Ball
| colspan=2 | Curve Ball
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|-
|-
! colspan=3 style="background:#{{gold color light}}" | Type medals
! colspan=3 style="background:#{{gold color light}}" | Type medals
|- style="background:#fff"
| [[File:No Medal Pokémon GO.png|40px]] || No type medal || 1.0×
|- style="background:#fff"
|- style="background:#fff"
| [[File:Bronze Medal Pokémon GO.png|40px]] || Bronze type medal || 1.1×
| [[File:Bronze Medal Pokémon GO.png|40px]] || Bronze type medal || 1.1×
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|}
|}


The [[Master Ball]] guarantees capture, but is currently unobtainable in Pokémon GO.
The [[Master Ball]] guarantees capture, but it is currently unobtainable in Pokémon GO.


Only one Berry can be used at a time. A Berry's effect wears off after the wild Pokémon has broken out of a thrown Poké Ball.  
Only one Berry can be used at a time. A Berry's effect wears off after the wild Pokémon has broken out of a thrown Poké Ball.  


Throw bonuses, other than Curve Ball, are based on how small the target ring is when the wild Pokémon is hit with a thrown ball. If the player successfully hits the Pokémon inside the target ring, a bonus multiplier will be calculated based on how small the radius was. If the player misses the ring or the ring was too big when it was hit, then only a ×1.0 multiplier will be applied.  
Throw bonuses, other than Curve Ball, are awarded for hitting the wild Pokémon inside the target ring with a Poké Ball. The smaller the target ring, the greater the bonus multiplier. If the player misses the ring or the ring was too big when it was hit, then no bonus multiplier will be applied.


Type medals, which are awarded based on how many Pokémon of a specific [[type]] was caught, affect the catch rate of a Pokémon of a specific type. If a Pokémon is dual-typed, the multiplier will be the average of the type medal bonuses, including ×1.0 if no medal for one type.
Type medals, which are awarded based on how many Pokémon of a specific [[type]] was caught, affect the catch rate of a Pokémon of a specific type. If a Pokémon is dual-typed, the multiplier will be the average of the type medal bonuses, including ×1.0 if no medal for one type.


==Target ring colors==
==Target ring colors==
Target ring colors allow the player to gauge the probability of successfully capturing a Pokémon. Feeding Berries or switching the Poké Ball used may change the color of the ring. However, the ring cannot take into account how well the player's throwing technique will be.  
Players can gauge the probability of a successful capture by the color of the target ring. The more green the target ring, the higher the probability. Feeding Berries or switching the Poké Ball used may change the color of the ring. However, the ring cannot take into account how well the player's throwing technique will be.  


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==Examples==
==Examples==
{{incomplete|section}}
;Poké Balls and Berries
Consider a wild {{p|Pikachu}} with 343 [[CP]], with an estimated [[Power Up]] level of 14. Pikachu has a base capture multiplier of 20%. Referring to [[Power Up#Costs|CP Multiplier table]], this Pikachu has a CP Multiplier of 0.49985844. Without any bonus multipliers, the catch rate will be <code> 20% / (0.49985844×2) = '''20.01%'''</code>
 
The following table shows what this Pikachu's catch rate would be if bonuses for Poké Balls and Berries were applied, assuming no bonuses from throws or medals:
 
{| class="roundy" style="margin:auto; text-align:left; background:#{{electric color}}; border:3px solid #{{electric color dark}}"
|-
! !! [[Image:GO Poké Ball.png|40px|Poké Ball]]
! [[Image:GO Great Ball.png|40px|Great Ball]]
! [[Image:GO Ultra Ball.png|40px|Ultra Ball]]
|- style="background:#fff"
| [[Image:None.png|40px|None]]
| style="background:#ff6600"| 20.01%
| style="background:#ff9900"| 30.01%
| style="background:#ffcc00"| 40.01%
|- style="background:#fff"
| [[Image:GO Razz Berry.png|40px|Razz Berry]]
| style="background:#ff9900"| 30.01%
| style="background:#ffe500"| 45.01%
| style="background:#cbff00"| 60.02%
|- style="background:#fff"
| [[Image:GO Silver Pinap Berry.png|40px|Silver Pinap Berry]]
| style="background:#ffad00"| 34.01%
| style="background:#f9ff00"| 51.01%
| style="background:#a3ff00"| 68.02%
|- style="background:#fff"
| [[Image:GO Golden Razz Berry.png|40px|Golden Razz Berry]]
| style="background:#feff00"| 50.01%
| style="background:#7fff00"| 75.02%
| style="background:#00ff00"| 100%
|-
|}
 
; Throw Technique
Consider a wild {{p|Tauros}} of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be <code>30% / (2 × 0.56675452) = '''26.47%'''</code>. The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus multipliers will be averaged between the highest and lowest possible values.
 
{| class="roundy" style="margin:auto; text-align:left; background:#{{normal color}}; border:3px solid #{{normal color dark}}"
|-
! !! None !! Curve Ball
|- style="background:#fff"
| '''None'''<br>(×1.0)
| style="background:#FF8600"| 26.47%
| style="background:#FFE500"| 44.99%
|- style="background:#fff"
|''' Nice!'''<br>(×1.15)
| style="background:#FF9B00"| 30.44%
| style="background:#F6FF00"| 51.74%
|- style="background:#fff"
| '''Great!'''<br>(×1.5)
| style="background:#FFCA00"| 39.70%
| style="background:#A5FF00"| 67.49%
|- style="background:#fff"
| '''Excellent!'''<br>(×1.85)
| style="background:#FFF900"| 48.96%
| style="background:#55FF00"| 83.24%
|-
|}


The highest possible multiplier that can be attained is 22.1×, which includes:
The highest possible multiplier that can be attained is 22.1×, which includes:
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* Making a perfect Excellent throw (×2.0)
* Making a perfect Excellent throw (×2.0)
* Having a gold type medal bonus (×1.3)
* Having a gold type medal bonus (×1.3)


==See also==
==See also==