77,624
edits
(→Generation VII: added LGPE info) |
(→Generation I: Not sure where to put this, but the game only checks the quantity of the first stack. If you have Revive x99 and Revive x2 later in your Bag, you can't buy more Revives unless you have a free slot, even though they're put in Stack 2.) |
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===Generation I=== | ===Generation I=== | ||
In [[Generation I]], the Bag | In [[Generation I]], the Bag is a list of up to 20 different kinds of items, with no separation into different pockets. The player can store up to 50 items in their [[PC]], which the player can move to and from their Bag; the player cannot obtain new items if their Bag is full, even if there is room in their PC. The player can hold up to 99 of each item; if obtaining an item would result in the player having more than 99 of a single item, the excess items are placed in a new stack if the player has room for another item stack in their Bag (otherwise they cannot be obtained). (Some [[glitch]]es, such as [[MissingNo.]]'s [[item duplication glitch]], allow the player to hold up to 255 items in a single Bag slot.) | ||
Despite the lack of pockets, there is still a distinction between [[Key Item]]s and other items. Key Items have no quantity displayed next to them (since the player can only ever have one instance of each Key Item at a time) and cannot be sold or tossed. | |||
===Generation II=== | ===Generation II=== |