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'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}}. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable. | '''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}} that changes the conditions of a [[Mystery Dungeon|dungeon floor]]. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable. | ||
==List of Dungeon statuses== | ==List of Dungeon statuses== | ||
==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects=== | ==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Clear | | Clear | ||
| | | Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. | ||
| - | |||
| Default weather in dungeons | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Sunny | | Sunny | ||
| {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half | | {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Sunny Day}}, {{a|Drought}} and {{DL|Wonder Orb|Sunny Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Rainy | | Rainy | ||
| Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half | | Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Rain Dance}}, {{a|Drizzle}} and {{DL|Wonder Orb|Rainy Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Hail | | Hail | ||
| Deals 1 | | Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Ice}} types every 10 turns. | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Hail}}, {{a|Snow Warning}} and {{DL|Wonder Orb|Hail Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Sandstorm | | Sandstorm | ||
| Deals 1 | | Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Rock}}, {{t|Ground}}, and {{t|Steel}} types every 10 turns. | ||
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}} | |||
| {{m|Sandstorm}}, {{a|Sand Stream}} and {{DL|Wonder Orb|Sandy Orb}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Fog | | Fog | ||
| The power of {{type|Electric}} moves is cut in half. | | The power of {{type|Electric}} moves is cut in half. | ||
| - | |||
| Naturally found in some dungeons in the Rescue Team and Explorers games | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Snow | | Snow | ||
| {{type|Ice}} Pokémon have an increased [[movement speed]]. | | {{type|Ice}} Pokémon have an increased [[movement speed]]. | ||
| - | |||
| Naturally found in some dungeons in the Rescue Team and Explorers games | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Cloudy | | Cloudy | ||
| Reduces the damage of all non-{{type|Normal}} moves by 25%. | | Reduces the damage of all non-{{type|Normal}} moves by 25%. | ||
| - | |||
| Naturally found in some dungeons in the Rescue Team and Explorers games | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Harsh sunlight | | Harsh sunlight | ||
| Fire-type moves increase in power by 50%, while Water-type moves are nullified | | Fire-type moves increase in power by 50%, while Water-type moves are nullified | ||
| | |||
| {{a|Desolate Land}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Heavy Rain | | Heavy Rain | ||
| Water-type moves increase in power by 50%, while Fire-type moves are nullified. | | Water-type moves increase in power by 50%, while Fire-type moves are nullified. | ||
| | |||
| {{a|Primordial Sea}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Strong Winds | | Strong Winds | ||
| Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective | | Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective | ||
| | |||
| {{a|Delta Stream}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Ineffective weather | | style="background:#FFF; {{roundybl|5px}}" | Ineffective weather | ||
| style="background:#FFF; {{roundybr|5px}}" | | | Nullifies all weather conditions except the clear condition | ||
| As long as the Pokémon with this Ability is present | |||
| style="background:#FFF; {{roundybr|5px}}" | {{a|Cloud Nine}} and {{a|Air Lock}} | |||
|} | |} | ||
===Move effects=== | ===Move effects=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Mud Sport | | Mud Sport | ||
| Weakens {{type|Electric}} moves by 30%. | | Weakens {{type|Electric}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}. | ||
| 20 turns | |||
| {{m|Mud Sport}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Water Sport | | Water Sport | ||
| Weakens {{type|Fire}} moves by 30%. | | Weakens {{type|Fire}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}. | ||
| 20 turns | |||
| {{m|Water Sport}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Magic Room | | Magic Room | ||
| Prevents the use, eating and throwing of items. | | Prevents the use, eating and throwing of items. | ||
| 20 turns<br>The effect disappears if Magic Room is used while the status is already in effect. | |||
| {{m|Magic Room}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Wonder Room | | Wonder Room | ||
| Reverses Defense and Sp. Def. | | Reverses Defense and Sp. Def. | ||
| 20 turns<br>The effect disappears if Wonder Room is used while the status is already in effect. | |||
| {{m|Wonder Room}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Trick Room | | Trick Room | ||
| Reverses any [[Movement speed|Travel Speed]] boosts and drops. | | Reverses any [[Movement speed|Travel Speed]] boosts and drops.{{tt|*|Only from GTI onward. Trick Room does not cause a Dungeon status in TDS}} | ||
| Entire floor, cannot be reversed by using {{m|Trick Room}} | |||
| {{m|Trick Room}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Electric Terrain | | Electric Terrain | ||
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s. | | Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s. | ||
| 10 turns | |||
| {{m|Electric Terrain}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Grassy Terrain | | Grassy Terrain | ||
| Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | | Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | ||
| 10 turns | |||
| {{m|Grassy Terrain}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Misty Terrain | | Misty Terrain | ||
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | | Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. | ||
| 10 turns | |||
| {{m|Misty Terrain}}. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Gravity | | Gravity | ||
| | | Causes all Pokémon to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}. Grounded Pokémon also become affected by [[terrain]]s. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}}, {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}}, and {{m|Flying Press}} will be prevented from being used. | ||
| 20 turns | |||
| {{m|Gravity}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Ion Deluge | | style="background:#FFF; {{roundybl|5px}}" | Ion Deluge | ||
| style="background:#FFF; {{roundybr|5px}}" | | | Changes {{type|Normal}} moves to Electric type. | ||
| 10 turns | |||
| style="background:#FFF; {{roundybr|5px}}" | {{m|Ion Deluge}} | |||
|} | |} | ||
===Wonder Orb effects=== | ===[[Wonder Orb]] effects=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Apathetic | | Apathetic | ||
| Enemy Pokémon cannot pick up items | | Enemy Pokémon cannot pick up items | ||
| Entire floor | |||
| {{DL|Wonder Orb|Apathy Orb}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Enemy Discord | | Enemy Discord | ||
| Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}} | | Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}} | ||
| Entire floor | |||
| {{DL|Wonder Orb|Enemy Discord Orb}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Luminous | | Luminous | ||
| Locations of Pokémon, stairs and items will be shown on the map | | Locations of Pokémon, stairs and items will be shown on the map | ||
| Entire floor | |||
| {{DL|Wonder Orb|Luminous Orb}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Nullified | | style="background:#FFF; {{roundybl|5px}}" | Nullified | ||
| style="background:#FFF; {{roundybr|5px}}" | | | Nullifies the Abilities of enemy Pokémon. | ||
| | |||
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Wonder Orb|Nullify Orb}}. | |||
|} | |} | ||
===Other=== | ===Other=== | ||
{| class="roundy" style="margin: auto; width: | {| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | ||
! style="background:#{{MD color}} | ! style="background:#{{MD color}}" | Description | ||
! style="background:#{{MD color}}" | Duration | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| style="background:#FFF; {{roundybl|5px}}" | Defused | | style="background:#FFF; {{roundybl|5px}}" | Defused | ||
| Prevents explosions from [[Dungeon tile|traps]] such as Blast Trap, and moves such as {{m|Explosion}}. | |||
| As long as Damp or rain is present | |||
| style="background:#FFF; {{roundybr|5px}}" | {{a|Damp}}<br>This status also automatically comes into effect when the weather is rainy. | |||
|} | |} | ||
==See also== | ==See also== | ||
*[[Status conditions in the Mystery Dungeon series]] | *[[Status conditions in the Mystery Dungeon series]] | ||
{{Project Sidegames notice}} | |||
[[Category:Pokémon Mystery Dungeon]] | |||
[[Category:Game mechanics]] |