Dungeon status: Difference between revisions

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'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}}. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable.
'''Dungeon status''', also referred to as '''floor status''', is a mechanic in the {{g|Mystery Dungeon series}} that changes the conditions of a [[Mystery Dungeon|dungeon floor]]. Although the mechanic existed since [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], it was further expanded upon in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Unlike [[Status conditions in the Mystery Dungeon series|status conditions]], these conditions affect the whole floor, if applicable.


==List of Dungeon statuses==
==List of Dungeon statuses==
==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects===
==={{DL|Weather|In the Pokémon Mystery Dungeon series|Weather}} effects===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| Clear
| Clear
| The default weather in dungeons. It allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity.
| Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity.
| -
| Default weather in dungeons
|- style="background:#FFF"
|- style="background:#FFF"
| Sunny
| Sunny
| {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half. Caused by {{m|Sunny Day}}, {{a|Drought}} and and {{DL|Wonder Orb|Sunny Orb}}.  
| {{type|Fire}} moves increase in power by 50%, while the power of {{type|Water}} moves is cut in half
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Sunny Day}}, {{a|Drought}} and {{DL|Wonder Orb|Sunny Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Rainy
| Rainy
| Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half. Caused by {{m|Rain Dance}}, {{a|Drizzle}} and {{DL|Wonder Orb|Rainy Orb}}.  
| Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Rain Dance}}, {{a|Drizzle}} and {{DL|Wonder Orb|Rainy Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Hail
| Hail
| Deals 1 point of damage to non-{{t|Ice}} types every 10 turns. Caused by {{m|Hail}}, {{a|Snow Warning}} and {{DL|Wonder Orb|Hail Orb}}.  
| Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Ice}} types every 10 turns.
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Hail}}, {{a|Snow Warning}} and {{DL|Wonder Orb|Hail Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Sandstorm
| Sandstorm
| Deals 1 point of damage to non-{{t|Rock}}, {{t|Ground}}, and {{t|Steel}} types every 10 turns. Caused by {{m|Sandstorm}}, {{a|Sand Stream}} and {{DL|Wonder Orb|Sandy Orb}}.  
| Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-{{t|Rock}}, {{t|Ground}}, and {{t|Steel}} types every 10 turns.  
| Whole floor{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}<br>Multiples of 66 turns{{sup/md|SMD}}
| {{m|Sandstorm}}, {{a|Sand Stream}} and {{DL|Wonder Orb|Sandy Orb}}.  
|- style="background:#FFF"
|- style="background:#FFF"
| Fog
| Fog
| The power of {{type|Electric}} moves is cut in half. This weather effect is only available in the Rescue Team and Explorers games.
| The power of {{type|Electric}} moves is cut in half.  
| -
| Naturally found in some dungeons in the Rescue Team and Explorers games
|- style="background:#FFF"
|- style="background:#FFF"
| Snow
| Snow
| {{type|Ice}} Pokémon have an increased [[movement speed]]. This weather effect is only available in the Rescue Team and Explorers games.
| {{type|Ice}} Pokémon have an increased [[movement speed]].  
| -
| Naturally found in some dungeons in the Rescue Team and Explorers games
|- style="background:#FFF"
|- style="background:#FFF"
| Cloudy
| Cloudy
| Reduces the damage of all non-{{type|Normal}} moves by 25%. This weather effect is only available in the Rescue Team and Explorers games.
| Reduces the damage of all non-{{type|Normal}} moves by 25%.  
| -
| Naturally found in some dungeons in the Rescue Team and Explorers games
|- style="background:#FFF"
|- style="background:#FFF"
| Harsh sunlight
| Harsh sunlight
| Fire-type moves increase in power by 50%, while Water-type moves are nullified. Caused by {{a|Desolate Land}}.
| Fire-type moves increase in power by 50%, while Water-type moves are nullified
|
| {{a|Desolate Land}}
|- style="background:#FFF"
|- style="background:#FFF"
| Heavy Rain
| Heavy Rain
| Water-type moves increase in power by 50%, while Fire-type moves are nullified. Caused by {{a|Primordial Sea}}.
| Water-type moves increase in power by 50%, while Fire-type moves are nullified.
|
| {{a|Primordial Sea}}
|- style="background:#FFF"
|- style="background:#FFF"
| Strong Winds
| Strong Winds
| Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective. Caused by {{a|Delta Stream}}.
| Moves that would be super effective against pure {{type|Flying}} Pokémon will only be normally effective
|
| {{a|Delta Stream}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Ineffective weather
| style="background:#FFF; {{roundybl|5px}}" | Ineffective weather
| style="background:#FFF; {{roundybr|5px}}" | Nullifies all weather conditions except the clear condition. Caused by {{a|Cloud Nine}} and {{a|Air Lock}}.
| Nullifies all weather conditions except the clear condition
| As long as the Pokémon with this Ability is present
| style="background:#FFF; {{roundybr|5px}}" | {{a|Cloud Nine}} and {{a|Air Lock}}
|}
|}


===Move effects===
===Move effects===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| Mud Sport
| Mud Sport
| Weakens {{type|Electric}} moves by 30%. Lasts 20 turns. Caused by {{m|Mud Sport}}.
| Weakens {{type|Electric}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}.
| 20 turns
| {{m|Mud Sport}}
|- style="background:#FFF"
|- style="background:#FFF"
| Water Sport
| Water Sport
| Weakens {{type|Fire}} moves by 30%. Lasts 20 turns. Caused by {{m|Water Sport}}.
| Weakens {{type|Fire}} moves by 50%{{sup/md|RB}}{{sup/md|TDS}} or 30%{{sup/md|GTI}}{{sup/md|SMD}}.
| 20 turns
| {{m|Water Sport}}
|- style="background:#FFF"
|- style="background:#FFF"
| Magic Room
| Magic Room
| Prevents the use, eating and throwing of items. Lasts 20 turns. The effect disappears if Magic Room is used while the status is already in effect. Caused by {{m|Magic Room}}
| Prevents the use, eating and throwing of items.  
| 20 turns<br>The effect disappears if Magic Room is used while the status is already in effect.
| {{m|Magic Room}}
|- style="background:#FFF"
|- style="background:#FFF"
| Wonder Room
| Wonder Room
| Reverses Defense and Sp. Def. Lasts 20 turns. The effect disappears if Wonder Room is used while the status is already in effect. Caused by {{m|Wonder Room}}.
| Reverses Defense and Sp. Def.  
| 20 turns<br>The effect disappears if Wonder Room is used while the status is already in effect.  
| {{m|Wonder Room}}
|- style="background:#FFF"
|- style="background:#FFF"
| Trick Room
| Trick Room
| Reverses any [[Movement speed|Travel Speed]] boosts and drops. The effects lasts for the entire floor and cannot be reversed by using {{m|Trick Room}}.
| Reverses any [[Movement speed|Travel Speed]] boosts and drops.{{tt|*|Only from GTI onward. Trick Room does not cause a Dungeon status in TDS}}
| Entire floor, cannot be reversed by using {{m|Trick Room}}
| {{m|Trick Room}}
|- style="background:#FFF"
|- style="background:#FFF"
| Electric Terrain
| Electric Terrain
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s. Lasts 10 turns. Caused by {{m|Electric Terrain}}.
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s.  
| 10 turns
| {{m|Electric Terrain}}
|- style="background:#FFF"
|- style="background:#FFF"
| Grassy Terrain
| Grassy Terrain
| Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. Lasts 10 turns. Caused by {{m|Grassy Terrain}}.
| Boosts the power of {{type|Grass}} moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s.
| 10 turns
| {{m|Grassy Terrain}}
|- style="background:#FFF"
|- style="background:#FFF"
| Misty Terrain
| Misty Terrain
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s. Lasts 10 turns. Caused by {{m|Misty Terrain}}.  
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s.  
| 10 turns
| {{m|Misty Terrain}}.
|- style="background:#FFF"
|- style="background:#FFF"
| Gravity
| Gravity
| Gravity causes the floor to undergo intense gravity which causes all Pokémon on the field to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}. Grounded Pokémon also become affected by [[terrain]]s. Pokémon lose mobility over terrains such as air, lava, and water, causing any Pokémon over these terrains to warp. A teammate will warp to the leader, while the leader and any enemies will warp to a random room. Gravity also increases the accuracy of moves and the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}},  {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}}, and {{m|Flying Press}} will be prevented from being used. Caused by {{m|Gravity}}.
| Causes all Pokémon to become [[grounded]]. Grounded Pokémon lose their immunity to {{type|Ground}} moves due to their {{t|Flying}} type, {{a|Levitate}} Ability, effects of {{m|Magnet Rise}} or {{m|Telekinesis}}. Grounded Pokémon also become affected by [[terrain]]s. Pokémon lose mobility over dungeon tiles such as air, lava, and water. It also increases the accuracy of moves and the moves {{m|Bounce}}, {{m|Fly}}, {{m|Splash}}, {{m|Jump Kick}}, {{m|High Jump Kick}},  {{m|Magnet Rise}}, {{m|Telekinesis}}, {{m|Sky Drop}}, and {{m|Flying Press}} will be prevented from being used.  
| 20 turns
| {{m|Gravity}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Ion Deluge
| style="background:#FFF; {{roundybl|5px}}" | Ion Deluge
| style="background:#FFF; {{roundybr|5px}}" | Changes {{type|Normal}} moves to Electric type. Lasts 10 turns. Caused by {{m|Ion Deluge}}.
| Changes {{type|Normal}} moves to Electric type.
| 10 turns
| style="background:#FFF; {{roundybr|5px}}" | {{m|Ion Deluge}}
|}
|}


===Wonder Orb effects===
===[[Wonder Orb]] effects===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| Apathetic
| Apathetic
| Enemy Pokémon cannot pick up items. The effect lasts for the entire floor. Caused by the {{DL|Wonder Orb|Apathy Orb}}.
| Enemy Pokémon cannot pick up items
| Entire floor
| {{DL|Wonder Orb|Apathy Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
| Enemy Discord  
| Enemy Discord  
| Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}}. The effect lasts for the entire floor. Caused by the {{DL|Wonder Orb|Enemy Discord Orb}}.
| Prevents enemy Pokémon from using an {{DL|Pokémon Super Mystery Dungeon|Alliances|Alliance}}
| Entire floor
| {{DL|Wonder Orb|Enemy Discord Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
| Luminous
| Luminous
| Locations of Pokémon, stairs and items will be shown on the map. The effect lasts for the entire floor. Caused by the {{DL|Wonder Orb|Luminous Orb}}.
| Locations of Pokémon, stairs and items will be shown on the map
| Entire floor
| {{DL|Wonder Orb|Luminous Orb}}
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Nullified
| style="background:#FFF; {{roundybl|5px}}" | Nullified
| style="background:#FFF; {{roundybr|5px}}" | Nullifies the Abilities of enemy Pokémon. Caused by the {{DL|Wonder Orb|Nullify Orb}}.  
| Nullifies the Abilities of enemy Pokémon.
|
| style="background:#FFF; {{roundybr|5px}}" | {{DL|Wonder Orb|Nullify Orb}}.  
|}
|}


===Other===
===Other===
{| class="roundy" style="margin: auto; width: 75%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
{| class="roundy" style="margin: auto; width: 90%; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center"
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name
! style="background:#{{MD color}}; width: 70%; {{roundytr|5px}}" | Description
! style="background:#{{MD color}}" | Description
! style="background:#{{MD color}}" | Duration
! style="background:#{{MD color}}; {{roundytr|5px}}" | Caused by
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | Defused
| style="background:#FFF; {{roundybl|5px}}" | Defused
| style="background:#FFF; {{roundybr|5px}}" | Prevents explosions from [[Dungeon tile|traps]] such as Blast Trap, and moves such as {{m|Explosion}}. Caused by {{a|Damp}}. This status also automatically comes into effect when the weather is rainy.  
| Prevents explosions from [[Dungeon tile|traps]] such as Blast Trap, and moves such as {{m|Explosion}}.  
| As long as Damp or rain is present
| style="background:#FFF; {{roundybr|5px}}" | {{a|Damp}}<br>This status also automatically comes into effect when the weather is rainy.  
|}
|}


==See also==
==See also==
*[[Status conditions in the Mystery Dungeon series]]
*[[Status conditions in the Mystery Dungeon series]]
*[[Mysterious distortion]]
 
{{Project Sidegames notice}}
 
[[Category:Pokémon Mystery Dungeon]]
[[Category:Game mechanics]]
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