Wonder Guard (Ability): Difference between revisions

→‎In battle: Noting this explicitly, since they don't actually deal super-effective damage
(→‎In battle: Noting this explicitly, since they don't actually deal super-effective damage)
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==Effect==
==Effect==
===In battle===
===In battle===
Wonder Guard makes the user immune to damaging moves that are not [[super effective]].
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not [[super effective]].


It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}.
It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}.
It does affect {{cat|moves that deal direct damage}}, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}.


Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, Wonder Guard does not affect {{m|Fire Fang}}, due to {{DL|List of glitches in Generation IV|Fire Fang Wonder Guard glitch|a presumed glitch}}.
Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, Wonder Guard does not affect {{m|Fire Fang}}, due to {{DL|List of glitches in Generation IV|Fire Fang Wonder Guard glitch|a presumed glitch}}.