Dungeon tile: Difference between revisions

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====Water====
====Water====
{{DL|Status ailments in Mystery Dungeon|Burned}} Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned.
{{DL|Status conditions in the Mystery Dungeon series|Burned}} Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned.


====Lava====
====Lava====
Lava tiles can only be traversed safely by {{type|Fire}} Pokémon, {{p|Rhydon}}{{sup/md|TDS}}<sup> and later</sup>, {{p|Rhyperior}}, and {{p|Groudon}}; any other Pokémon will be inflicted with a {{DL|Status ailments in Mystery Dungeon|burned|burn}} if they end their turn over lava.
Lava tiles can only be traversed safely by {{type|Fire}} Pokémon, {{p|Rhydon}}{{sup/md|TDS}}<sup> and later</sup>, {{p|Rhyperior}}, and {{p|Groudon}}; any other Pokémon will be inflicted with a {{DL|Status conditions in the Mystery Dungeon series|burned|burn}} if they end their turn over lava.


====Mobility====
====Mobility====
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{{samename|the traps in [[The Underground]] in {{game2|Diamond|Pearl|Platinum}}|Trap}}
{{samename|the traps in [[The Underground]] in {{game2|Diamond|Pearl|Platinum}}|Trap}}
{{incomplete|section|What happens if a Trawl Orb or Explosion is used where a Ditto tile is located? Also, what happens in the 5% chance it fails?}}
{{incomplete|section|What happens if a Trawl Orb or Explosion is used where a Ditto tile is located? Also, what happens in the 5% chance it fails?}}
'''Effect tiles''' are floor tiles within rooms that can do various effects, such as resetting the Pokémon's [[statistic]]s, damaging a Pokémon or even causing a [[Status ailments in Mystery Dungeon|status ailment]]. These tiles are completely separate objects in Red and Blue Rescue Team through to the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games, but in Pokémon Mystery Dungeon: Gates to Infinity and later, these tiles are in the same location as items and are considered as "items" in which cannot be picked up, but are triggered upon stepping on it. Some effect tiles may break after being stepped on (such as the Training Switch and most traps).
'''Effect tiles''' are floor tiles within rooms that can do various effects, such as resetting the Pokémon's [[statistic]]s, damaging a Pokémon or even causing a [[Status conditions in the Mystery Dungeon series|status ailment]]. These tiles are completely separate objects in Red and Blue Rescue Team through to the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games, but in Pokémon Mystery Dungeon: Gates to Infinity and later, these tiles are in the same location as items and are considered as "items" in which cannot be picked up, but are triggered upon stepping on it. Some effect tiles may break after being stepped on (such as the Training Switch and most traps).


The effect tiles that cause negative effects to the player and their teammates are known as '''Traps''' (Japanese: '''スイッチ''' ''Switch''{{sup/md|RB}}{{sup/md|TDS}}/'''ワナ''' ''Trap''{{sup/md|GTI}}{{sup/md|SMD}}). Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}} or having the leader hold the [[Looplet|Grass Looplet]]{{sup/md|SMD}} will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. In every Pokémon Mystery Dungeon game except for [[Pokémon Mystery Dungeon: Gates to Infinity]], traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.
The effect tiles that cause negative effects to the player and their teammates are known as '''Traps''' (Japanese: '''スイッチ''' ''Switch''{{sup/md|RB}}{{sup/md|TDS}}/'''ワナ''' ''Trap''{{sup/md|GTI}}{{sup/md|SMD}}). Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}} or having the leader hold the [[Looplet|Grass Looplet]]{{sup/md|SMD}} will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. In every Pokémon Mystery Dungeon game except for [[Pokémon Mystery Dungeon: Gates to Infinity]], traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | Causes the party to be inflicted with {{DL|Status ailments in Mystery Dungeon|Discord}}. It will always break after use.
| class="l" | Causes the party to be inflicted with {{DL|Status conditions in the Mystery Dungeon series|Discord}}. It will always break after use.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | In some dungeons in Super Mystery Dungeon (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), it can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party step on it, the item will disappear and reappear next to the Pokémon that stepped on it. But if the Pokémon has a {{DL|Emera|Trap Proof}} emera, or fails to work, then nothing will happpen. When on it, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after when one of the party stepped on it while disguised as an item, while [[Status ailments in Mystery Dungeon#Slow|slow]] or at normal speed), it will immediately use the move {{m|Transform}} to transform into the party member that was targeted. And since the move targets one of the party members, it will make all party members (except for the one it targeted) [[Status ailments in Mystery Dungeon#Confused|confused]]. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
| class="l" | In some dungeons in Super Mystery Dungeon (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), it can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party step on it, the item will disappear and reappear next to the Pokémon that stepped on it. But if the Pokémon has a {{DL|Emera|Trap Proof}} emera, or fails to work, then nothing will happpen. When on it, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after when one of the party stepped on it while disguised as an item, while [[Status conditions in the Mystery Dungeon series#Slow|slow]] or at normal speed), it will immediately use the move {{m|Transform}} to transform into the party member that was targeted. And since the move targets one of the party members, it will make all party members (except for the one it targeted) [[Status conditions in the Mystery Dungeon series#Confused|confused]]. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | All wild Pokémon are warped near the trap and given the {{DL|Status ailments in Mystery Dungeon|Grudge}} status. It will disappear/break after being triggered in every game
| class="l" | All wild Pokémon are warped near the trap and given the {{DL|Status conditions in the Mystery Dungeon series|Grudge}} status. It will disappear/break after being triggered in every game
|- style="background:#FFF"
|- style="background:#FFF"
| 12
| 12
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | Inflicts {{DL|Status ailments in Mystery Dungeon|Poison}}. Doesn't affect {{type|Steel}} and {{type|Poison}} Pokémon, or Pokémon with {{a|Immunity}}. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Inflicts {{DL|Status conditions in the Mystery Dungeon series|Poison}}. Doesn't affect {{type|Steel}} and {{type|Poison}} Pokémon, or Pokémon with {{a|Immunity}}. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
|- style="background:#FFF"
|- style="background:#FFF"
| 14
| 14
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | Causes one move to be {{DL|Status ailments in Mystery Dungeon|Sealed}}. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes one move to be {{DL|Status conditions in the Mystery Dungeon series|Sealed}}. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
|- style="background:#FFF"
|- style="background:#FFF"
| 17
| 17
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | Causes the {{DL|Status ailments in Mystery Dungeon|sleep}} status. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes the {{DL|Status conditions in the Mystery Dungeon series|sleep}} status. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | Inflicts the {{DL|Status ailments in Mystery Dungeon|Confused}} status. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Inflicts the {{DL|Status conditions in the Mystery Dungeon series|Confused}} status. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | In some dungeons, sometimes where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, it can be completely hidden as a floor tile, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on it, it will immediately appear and make the player {{DL|Status ailments in Mystery Dungeon|Paralyzed}}. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
| class="l" | In some dungeons, sometimes where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, it can be completely hidden as a floor tile, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on it, it will immediately appear and make the player {{DL|Status conditions in the Mystery Dungeon series|Paralyzed}}. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
|- style="background:#FFF"
|- style="background:#FFF"
| 06
| 06
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | Inflicts {{DL|Status ailments in Mystery Dungeon|Poison}} and after Explorers, deals damage. Using {{m|Toxic Spikes}} creates the trap and is completely visible. Party doesn't trigger its own traps unless activated through the menu. In {{pkmn|Super Mystery Dungeon}}, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move. And these ones are invisible until stepped on. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
| class="l" | Inflicts {{DL|Status conditions in the Mystery Dungeon series|Poison}} and after Explorers, deals damage. Using {{m|Toxic Spikes}} creates the trap and is completely visible. Party doesn't trigger its own traps unless activated through the menu. In {{pkmn|Super Mystery Dungeon}}, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move. And these ones are invisible until stepped on. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| class="l" | A tile in which will appear in certain dungeons in Gates to Infinity and Super Mystery Dungeon. When stepped on, the party will gain the {{DL|Status ailments in Mystery Dungeon|Trained}} status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on.
| class="l" | A tile in which will appear in certain dungeons in Gates to Infinity and Super Mystery Dungeon. When stepped on, the party will gain the {{DL|Status conditions in the Mystery Dungeon series|Trained}} status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on.


Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches will be more common and will randomly appear on floors.
Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches will be more common and will randomly appear on floors.
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| rowspan="2" | Training Switch
| rowspan="2" | Training Switch
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l" | Stepping on this trap gives your party<br>the [[Status ailments in Mystery Dungeon#Trained| <span style="color: green">Trained</span>]] status.
| class="l" | Stepping on this trap gives your party<br>the [[Status conditions in the Mystery Dungeon series#Trained| <span style="color: green">Trained</span>]] status.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it causes your party<br>to be [[Status ailments in Mystery Dungeon#Trained|<span style="color: green">trained</span>]].
| class="l" | Stepping on it causes your party<br>to be [[Status conditions in the Mystery Dungeon series#Trained|<span style="color: green">trained</span>]].
|- style="background:#FFF"
|- style="background:#FFF"
| {{tt|Progress Point|The Progress Point tile created from a Progress Device.}}
| {{tt|Progress Point|The Progress Point tile created from a Progress Device.}}
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| Discord Trap
| Discord Trap
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it creates a [[Status ailments in Mystery Dungeon#Discord|<span style="color: green">discord</span>]]<br>among your party.
| class="l" | Stepping on it creates a [[Status conditions in the Mystery Dungeon series#Discord|<span style="color: green">discord</span>]]<br>among your party.
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="4"| Seal Trap
| rowspan="4"| Seal Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l" | Stepping on this trap causes the [[Status ailments in Mystery Dungeon#Sealed| <span style="color: green">Sealed</span>]]<br>status condition to one of your moves.<br>The effect wears off when you leave<br>the floor.
| class="l" | Stepping on this trap causes the [[Status conditions in the Mystery Dungeon series#Sealed| <span style="color: green">Sealed</span>]]<br>status condition to one of your moves.<br>The effect wears off when you leave<br>the floor.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l" | Stepping on this trap releases a gas<br>that causes the [[Status ailments in Mystery Dungeon#Sleep| <span style="color: green">Sleep</span>]] status.
| class="l" | Stepping on this trap releases a gas<br>that causes the [[Status conditions in the Mystery Dungeon series#Sleep| <span style="color: green">Sleep</span>]] status.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it makes you [[Status ailments in Mystery Dungeon#Sleep|<span style="color: green">sleep</span>]].
| class="l" | Stepping on it makes you [[Status conditions in the Mystery Dungeon series#Sleep|<span style="color: green">sleep</span>]].
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="4" | Poison Trap
| rowspan="4" | Poison Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l" | Stepping on this trap releases spikes<br>that cause the [[Status ailments in Mystery Dungeon#Poisoned| <span style="color: green">Poisoned</span>]] status condition.
| class="l" | Stepping on this trap releases spikes<br>that cause the [[Status conditions in the Mystery Dungeon series#Poisoned| <span style="color: green">Poisoned</span>]] status condition.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it makes you [[Status ailments in Mystery Dungeon#Poisoned|<span style="color: green">poisoned</span>]].
| class="l" | Stepping on it makes you [[Status conditions in the Mystery Dungeon series#Poisoned|<span style="color: green">poisoned</span>]].
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="4"| Spin Trap
| rowspan="4"| Spin Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l"| Stepping on this trap spins you around<br>and makes you dizzy, causing the<br>[[Status ailments in Mystery Dungeon#Confused|<span style="color: green">confused</span>]] status.
| class="l"| Stepping on this trap spins you around<br>and makes you dizzy, causing the<br>[[Status conditions in the Mystery Dungeon series#Confused|<span style="color: green">confused</span>]] status.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it makes you [[Status ailments in Mystery Dungeon#Confused|<span style="color: green">confused</span>]].
| class="l" | Stepping on it makes you [[Status conditions in the Mystery Dungeon series#Confused|<span style="color: green">confused</span>]].
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2"| Selfdestruct Trap
| rowspan="2"| Selfdestruct Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l" | Stepping on this trap causes enemy<br>Pokémon to appear near you.<br>Also, enemy Pokémon on the floor will get<br>the [[Status ailments in Mystery Dungeon#Grudge| <span style="color: green">Grudge</span>]] status condition.
| class="l" | Stepping on this trap causes enemy<br>Pokémon to appear near you.<br>Also, enemy Pokémon on the floor will get<br>the [[Status conditions in the Mystery Dungeon series#Grudge| <span style="color: green">Grudge</span>]] status condition.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it causes enemy Pokémon to<br>hold a [[Status ailments in Mystery Dungeon#Grudge|<span style="color: green">grudge</span>]] and come for you.<br>Also, the <span style="color: skyblue">PP</span> of the move you used on an enemy<br>with a [[Status ailments in Mystery Dungeon#Grudge|<span style="color: green">grudge</span>]] will be <span style="color: skyblue">0</span>!
| class="l" | Stepping on it causes enemy Pokémon to<br>hold a [[Status conditions in the Mystery Dungeon series#Grudge|<span style="color: green">grudge</span>]] and come for you.<br>Also, the <span style="color: skyblue">PP</span> of the move you used on an enemy<br>with a [[Status conditions in the Mystery Dungeon series#Grudge|<span style="color: green">grudge</span>]] will be <span style="color: skyblue">0</span>!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="4" | Pokémon Trap
| rowspan="4" | Pokémon Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|GTI}}
| {{gameabbrevmd|GTI}}
| class="l" | Stepping on this trap damages you and<br>causes the [[Status ailments in Mystery Dungeon#Poisoned| <span style="color: green">Poisoned</span>]] status.<br>This trap is made by using the<br>[[Toxic Spikes (move)| <span style="color: green">Toxic Spikes</span>]] move.
| class="l" | Stepping on this trap damages you and<br>causes the [[Status conditions in the Mystery Dungeon series#Poisoned| <span style="color: green">Poisoned</span>]] status.<br>This trap is made by using the<br>[[Toxic Spikes (move)| <span style="color: green">Toxic Spikes</span>]] move.
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| class="l" | Stepping on it damages you and<br>makes you [[Status ailments in Mystery Dungeon#Poisoned|<span style="color: green">poisoned</span>]].
| class="l" | Stepping on it damages you and<br>makes you [[Status conditions in the Mystery Dungeon series#Poisoned|<span style="color: green">poisoned</span>]].
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="3" | Stealth Rock
| rowspan="3" | Stealth Rock
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Slow Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status ailments in_Mystery_Dungeon#Slow|<span style="color: green">slow</span>]], and it's<br>[[Movement Speed|<span style="color: green">Travel Speed</span>]] will go down temporarily!
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Slow Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status conditions in the Mystery Dungeon series#Slow|<span style="color: green">slow</span>]], and it's<br>[[Movement Speed|<span style="color: green">Travel Speed</span>]] will go down temporarily!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | Slumber Trap
| rowspan="2" | Slumber Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Slumber Trap</span>!<br>The Pokémon that steps on this trap<br>will get the [[Status ailments in Mystery Dungeon#Sleep|<span style="color: green">sleep</span>]] status<br>and fall asleep!
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Slumber Trap</span>!<br>The Pokémon that steps on this trap<br>will get the [[Status conditions in the Mystery Dungeon series#Sleep|<span style="color: green">sleep</span>]] status<br>and fall asleep!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | Poison Trap
| rowspan="2" | Poison Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Poison Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status ailments in Mystery Dungeon#Poisoned|<span style="color: green">poisoned</span>]]!
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Poison Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status conditions in the Mystery Dungeon series#Poisoned|<span style="color: green">poisoned</span>]]!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2"| Spin Trap
| rowspan="2"| Spin Trap
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|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Spin Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status ailments in Mystery Dungeon#Confused|<span style="color: green">confused</span>]]!
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Spin Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status conditions in the Mystery Dungeon series#Confused|<span style="color: green">confused</span>]]!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | Blast Trap
| rowspan="2" | Blast Trap
Line 1,108: Line 1,108:
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| Enemies on the entire floor will hold a<br>[[Status ailments in Mystery Dungeon#Grudge|<span style="color: green">grudge</span>]] and come for you!<br>The <span style="color: skyblue">PP</span> of the move you used on an enemy<br>with a [[Status ailments in Mystery Dungeon#Grudge|<span style="color: green">grudge</span>]] will be <span style="color: skyblue">0</span>!
| Enemies on the entire floor will hold a<br>[[Status conditions in the Mystery Dungeon series#Grudge|<span style="color: green">grudge</span>]] and come for you!<br>The <span style="color: skyblue">PP</span> of the move you used on an enemy<br>with a [[Status conditions in the Mystery Dungeon series#Grudge|<span style="color: green">grudge</span>]] will be <span style="color: skyblue">0</span>!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | Pokémon Trap
| rowspan="2" | Pokémon Trap
Line 1,170: Line 1,170:
|- style="background:#FFF"
|- style="background:#FFF"
| {{gameabbrevmd|SMD}}
| {{gameabbrevmd|SMD}}
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Toxic Spikes</span> trap!<br>The Pokémon that steps on this trap will<br>take damage and also become<br>[[Status ailments in Mystery Dungeon#Poisoned|<span style="color: green">poisoned</span>]]!
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Toxic Spikes</span> trap!<br>The Pokémon that steps on this trap will<br>take damage and also become<br>[[Status conditions in the Mystery Dungeon series#Poisoned|<span style="color: green">poisoned</span>]]!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | Stealth Rock
| rowspan="2" | Stealth Rock
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