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'''Awakening values''', abbreviated '''AVs''', are a mechanic introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], replacing [[effort values]]. Similar to EVs, AVs are used to increase a Pokémon's [[statistic|stats]], but are awarded through the use of [[candy]] and [[level]]ing up, rather than by defeating other Pokémon in [[battle]]s.  
'''Awakening values''', abbreviated '''AVs''', are a mechanic introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], replacing [[effort values]]. Similar to EVs, AVs are used to increase a Pokémon's [[statistic|stats]], but are awarded through the use of [[Candy]] and [[level]]ing up, rather than by defeating other Pokémon in [[battle]]s.  


==Measuring AVs==
==Measuring AVs==
Using certain [[candy]] and raising a Pokémon's [[level]] are the only ways to increase a Pokémon's AVs. A Pokémon can have a maximum of 200 AVs for every stat, meaning that it is possible to max out every stat rather than just two.
Using certain [[candy]] and raising a Pokémon's [[level]] are the only ways to increase a Pokémon's AVs. Every additional AV corresponds to one stat point added after all other calculations are made, with a limit of 200 AVs for each stat. Since AVs are added in after all other calculations have been made, Pokémon with maxed out AVs will have an additional 200 stat points regardless of [[level]], [[nature]], [[IV]] or [[friendship]].  


Every additional AV corresponds to one stat point added after all other calculations are made, meaning that a Pokémon with maxed out AVs will have an additional 200 stat points regardless of [[level]], [[nature]], [[IV]] or [[friendship]].  
Each stat requires a specific [[Candy]] to raise its IV. The more AVs a Pokémon has on a stat, the more Candy is required to raise that stat by an additional AV. Larger Candy help Pokémon gain AVs faster, but require the Pokémon to be at a certain minimum level first. Once a stat has reached a certain AV limit, larger Candy will be required to boost the AVs any further.
 
{| class="roundy" style="float:left; text-align:center; border: 1px solid #{{Let's Go Pikachu color}}; background: #{{Let's Go Pikachu color}}; margin-right: 5px; margin-bottom: 5px;"
! style="{{roundytl|5px}} background: #{{Let's Go Eevee color light}}" | Stat
! colspan="6" style="{{roundytr|5px}}; background: #{{Let's Go Eevee color light}}" | Candy
|-
! style="background:#{{HP color}}" | HP
| style="background:#FFF" | {{bag|Health Candy}}
| style="background:#FFF" | [[Health Candy]]
| style="background:#FFF" | {{bag|Health Candy L}}
| style="background:#FFF" | [[Health Candy L]]
| style="background:#FFF" | {{bag|Health Candy XL}}
| style="background:#FFF" | [[Health Candy XL]]
|-
! style="background:#{{Attack color}}" | Attack
| style="background:#FFF" | {{bag|Mighty Candy}}
| style="background:#FFF" | [[Mighty Candy]]
| style="background:#FFF" | {{bag|Mighty Candy L}}
| style="background:#FFF" | [[Mighty Candy L]]
| style="background:#FFF" | {{bag|Mighty Candy XL}}
| style="background:#FFF" | [[Mighty Candy XL]]
|-
! style="background:#{{Defense color}}" | Defense
| style="background:#FFF" | {{bag|Tough Candy}}
| style="background:#FFF" | [[Tough Candy]]
| style="background:#FFF" | {{bag|Tough Candy L}}
| style="background:#FFF" | [[Tough Candy L]]
| style="background:#FFF" | {{bag|Tough Candy XL}}
| style="background:#FFF" | [[Tough Candy XL]]
|-
! style="background:#{{Special Attack color}}" | Special Attack
| style="background:#FFF" | {{bag|Smart Candy}}
| style="background:#FFF" | [[Smart Candy]]
| style="background:#FFF" | {{bag|Smart Candy L}}
| style="background:#FFF" | [[Smart Candy L]]
| style="background:#FFF" | {{bag|Smart Candy XL}}
| style="background:#FFF" | [[Smart Candy XL]]
|-
! style="background:#{{Special Defense color}}" | Special Defense
| style="background:#FFF" | {{bag|Courage Candy}}
| style="background:#FFF" | [[Courage Candy]]
| style="background:#FFF" | {{bag|Courage Candy L}}
| style="background:#FFF" | [[Courage Candy L]]
| style="background:#FFF" | {{bag|Courage Candy XL}}
| style="background:#FFF" | [[Courage Candy XL]]
|-
! style="background:#{{Speed color}}" | Speed
| style="background:#FFF" | {{bag|Quick Candy}}
| style="background:#FFF" | [[Quick Candy]]
| style="background:#FFF" | {{bag|Quick Candy L}}
| style="background:#FFF" | [[Quick Candy L]]
| style="background:#FFF" | {{bag|Quick Candy XL}}
| style="background:#FFF" | [[Quick Candy XL]]
|-
! style="background:#{{Let's Go Pikachu color light}}" | Min Level
! style="background:#{{Let's Go Pikachu color light}}" colspan=2 | —
! style="background:#{{Let's Go Pikachu color light}}" colspan=2 | Lv 30+
! style="background:#{{Let's Go Pikachu color light}}" colspan=2 | Lv 60+
|-
! style="{{roundybl|5px}} background:#{{Let's Go Pikachu color light}}" | Max AVs
! style="background:#{{Let's Go Pikachu color light}}" colspan=2 | 50
! style="background:#{{Let's Go Pikachu color light}}" colspan=2 | 100
! style="{{roundybr|5px}} background:#{{Let's Go Pikachu color light}}" colspan=2 | 200
|}<br clear="all">
 
In addition, species-specific Candy can also be used to boost all of a Pokémon's AVs by one, regardless of current level or AVs, up until 200 AVs. Species-specific Candy are generally harder to find, but can boost a Pokémon's AV much faster.
 
==In battle==
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], players can choose between two sets of rules in link battles: '''Normal rules''' and '''No restrictions'''. If normal rules are chosen, then all participating Pokémon will have their levels set to 50 and all AVs set to 0. If no restrictions, participating Pokémon will retain their current AVs and levels.
 
==Compare to effort values==
Like [[effort values|EVs]], AVs are a mechanic that allow Pokémon to further grow their stats outside of leveling up. However, there are major differences between the two values that allow Pokémon under the AV system to exceed stat ceilings that previously existed using EVs.
 
[[File:HPStatCalcGen34.png]]
 
[[File:OtherStatCalcGen34.png]]
 
Under the EV system, 4 EVs are required for a one-point increase to a stat at level 100, assuming a neutral [[nature]]. With a beneficial nature, 4 EVs may boost a stat by more than a point, while a hindering nature would boost it less. And since the effect of EVs scale directly with level, boosts in stats by EVs are less realized at lower levels.
 
With an EV limit of 252 for a given stat, a level 100 Pokémon can have its stat boosted by up to 63 points through EVs (69 points with a beneficial nature).
 
[[File:HPStatCalcLGPE.png|x55px]]
 
[[File:OtherStatCalcLGPE.png|x55px]]
 
Under the AV system, only one AV is required for a one-point increase to a stat. Since AVs are added in last, after all other calculations are made, the one-point increase is realized regardless of a Pokémon's current level or nature. This would allow for a low-level Pokémon with high AVs to overpower a much higher-level Pokémon without much AVs already invested.
 
At a limit of 200 AVs, a Pokémon's stat can far exceed previous ceilings under the EV system (on average equivalent to a 63 AV limit), in addition to being allowed to have all six stats maxed out rather than just two.


==In other languages==
==In other languages==