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Poké Flute

624 bytes added, 14:05, 23 November 2018
Manual activation
====Manual activation====
=====In the field=====
A Poké Flute's single purpose in the field is to wake up {{status|Sleep|sleeping}} {{OBP|Pokémon|species}}. In [[Generation I]], specifically[[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed, LeafGreen]], [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!, and Let's Go, Eevee!]], it is used to wake the two {{p|Snorlax}} sleeping on {{rt|12|Kanto}} and {{rt|16|Kanto}}. Doing this is the only way to progress southward in the game, since these Pokémon are blocking the routes, as well as the only way to battle a wild Snorlax. In {{game|Yellow}}, it can also wake up {{ga|Red's Pikachu|the player's Pikachu}}. If used outside of battle, it will play a "catchy tune".
In the [[Generation II]] Pokémon games as well as their remakes {{game|HeartGold and SoulSilver|s}}, this purpose is fulfilled by the radio function of the [[Pokégear]]. An {{DL|Pokégear|Radio|EXPN Card}} is required for this, and the Poké Flute is on channel 20 in Kanto.
! {{game|FireRed and LeafGreen|s}}
! {{g|X and Y}}
! [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Pokémon: Let's Go, Pikachu!<br>and Let's Go, Eevee!]]
! colspan=2 | {{rt|12|Kanto}}/{{rt|16|Kanto}}
! {{rt|7|Kalos}}
! {{rt|12|Kanto}}/{{rt|16|Kanto}}
| valign=top |{{Pokémon/1
| valign=top |{{Pokémon/7