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|basepp=10 | |basepp=10 | ||
|maxpp=16 | |maxpp=16 | ||
|power=120 | |power={{tt|200|120 prior to Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}} | ||
|accuracy=100 | |accuracy=100 | ||
|gen=I | |gen=I | ||
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|tm7=yes | |tm7=yes | ||
|tm#7=22 | |tm#7=22 | ||
|tmpe=yes | |||
|tm#pe=45 | |||
|na=no | |na=no | ||
|target=anyadjacent | |target=anyadjacent | ||
}} | }} | ||
'''Solar Beam''' (Japanese: '''ソーラービーム''' ''Solar Beam''), formatted as '''SolarBeam''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Grass}} [[move]] introduced in [[Generation I]]. It is [[ | '''Solar Beam''' (Japanese: '''ソーラービーム''' ''Solar Beam''), formatted as '''SolarBeam''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Grass}} [[move]] introduced in [[Generation I]]. It was [[TM22]] until {{g|Ultra Sun and Ultra Moon}} and is [[TM45]] in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. | ||
==Effect== | ==Effect== | ||
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Solar Beam can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Sunny Day}} was used in the prior turn. | Solar Beam can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Sunny Day}} was used in the prior turn. | ||
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Solar Beam's power was increased from 120 to 200. | |||
==Description== | ==Description== |
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