Pokémon Trainer (Super Smash Bros.): Difference between revisions

→‎Pokémon: Links to their Ultimate pages now.
(→‎Palette swaps: Sorry, this image sucks and doesn't have the other 2 Pokemon. (Red linked due to an accidental capital P))
(→‎Pokémon: Links to their Ultimate pages now.)
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|vajp=Rikako Aikawa
|vajp=Rikako Aikawa
|vaen=Michele Knotz
|vaen=Michele Knotz
|desc={{main|sbw:Squirtle (SSBB)|Squirtle on SmashWiki}}
|desc={{main|sbw:Squirtle (SSBU)|Squirtle on SmashWiki}}
Squirtle is a fast, lightweight fighter and uses various attacks using its shell and jets of water. It can use {{m|Waterfall}} to dash upward on a wave of water to recover from falls, {{m|Withdraw}} to retreat into its shell and propel itself forward while shooting water out; which makes up for its below-average dash speed. It also uses {{m|Water Gun}} to push enemies backward with a chargeable stream of water, but does no damage at all (unless fired without charging it up, though it also shortens the range). Because of its lightweight build, it excels in aerial combat and is hard to combo, but is easy to knock around and KO. Squirtle is also the shortest-ranged of the 3 Pokémon and needs to be in close range to deal damage, due to its small size and poor reach. It uses {{m|Hydro Pump}} in the Pokémon Trainer's Final Smash, {{DL|Final Smash|Triple Finish}}.
Squirtle is a fast, lightweight fighter and uses various attacks using its shell and jets of water. It can use {{m|Waterfall}} to dash upward on a wave of water to recover from falls, {{m|Withdraw}} to retreat into its shell and propel itself forward while shooting water out; which makes up for its below-average dash speed. It also uses {{m|Water Gun}} to push enemies backward with a chargeable stream of water, but does no damage at all (unless fired without charging it up, though it also shortens the range). Because of its lightweight build, it excels in aerial combat and is hard to combo, but is easy to knock around and KO. Squirtle is also the shortest-ranged of the 3 Pokémon and needs to be in close range to deal damage, due to its small size and poor reach. It uses {{m|Hydro Pump}} in the Pokémon Trainer's Final Smash, {{DL|Final Smash|Triple Finish}}.


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<!--|vajpnote=[[Super Smash Bros. Brawl|SSBB]]-->
<!--|vajpnote=[[Super Smash Bros. Brawl|SSBB]]-->
|vaen=Craig Blair
|vaen=Craig Blair
|desc={{main|sbw:Ivysaur (SSBB)|Ivysaur on SmashWiki}}
|desc={{main|sbw:Ivysaur (SSBU)|Ivysaur on SmashWiki}}
In many ways, Ivysaur is the balance between the heavyweight, hard-hitting {{p|Charizard}} and the lightweight, agile {{p|Squirtle}}. Despite this, it lacks the heavy-hitting moves of Charizard and the fast attack rate of Squirtle. It is very good at racking up damage percentages with its attacks, but has a very hard time KOing its opponent since its strongest finishing moves are too slow to pose a threat. Ivysaur especially suffers in aerial combat and recovery. Despite these flaws, Ivysaur can be used to irritate its foes and rack up damage with its attacks (especially Bullet Seed). Its throws are decent, as its forward and down throws can leave the opponent vulnerable to combos. It uses mostly [[physical]] {{type|Grass}} attacks, such as {{m|Bullet Seed}}, a rapidly upward-hitting move, and {{m|Vine Whip}}, a tether recovery move that shoots vines out to latch onto edges of a stage and pull Ivysaur up. Like all tether recoveries, however, Vine Whip can be {{tt|edgehogged|when a player occupies the ledge, preventing a recovering player from using it}}, sending Ivysaur to its doom. It also uses the projectile attack {{m|Razor Leaf}}. It uses {{m|Solar Beam}} in the Pokémon Trainer's Final Smash, {{DL|Final Smash|Triple Finish}}.
In many ways, Ivysaur is the balance between the heavyweight, hard-hitting {{p|Charizard}} and the lightweight, agile {{p|Squirtle}}. Despite this, it lacks the heavy-hitting moves of Charizard and the fast attack rate of Squirtle. It is very good at racking up damage percentages with its attacks, but has a very hard time KOing its opponent since its strongest finishing moves are too slow to pose a threat. Ivysaur especially suffers in aerial combat and recovery. Despite these flaws, Ivysaur can be used to irritate its foes and rack up damage with its attacks (especially Bullet Seed). Its throws are decent, as its forward and down throws can leave the opponent vulnerable to combos. It uses mostly [[physical]] {{type|Grass}} attacks, such as {{m|Bullet Seed}}, a rapidly upward-hitting move, and {{m|Vine Whip}}, a tether recovery move that shoots vines out to latch onto edges of a stage and pull Ivysaur up. Like all tether recoveries, however, Vine Whip can be {{tt|edgehogged|when a player occupies the ledge, preventing a recovering player from using it}}, sending Ivysaur to its doom. It also uses the projectile attack {{m|Razor Leaf}}. It uses {{m|Solar Beam}} in the Pokémon Trainer's Final Smash, {{DL|Final Smash|Triple Finish}}.


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