Fake Out (move): Difference between revisions

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* This move is the first [[Generation III]] move in [[List of moves|index number]] order.
* This move is the first [[Generation III]] move in [[List of moves|index number]] order.
* Its Japanese name, ねこだまし ''Neko Damashi'' (Slap Hands), refers to {{wp|Nekodamashi|a sumo technique}} used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to ''cat deception''.
* Its Japanese name, ねこだまし ''Neko Damashi'' (Slap Hands), refers to {{wp|Nekodamashi|a sumo technique}} used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to ''cat deception''.
* Fake Out has the highest [[priority]] of all [[Damage|damage-dealing]] moves, excluding {{m|Pursuit}} used against a target being switched out.
* Fake Out is tied for the highest [[priority]] of all [[Damage|damage-dealing]] moves, excluding {{m|Pursuit}} used against a target being switched out, with a Pokemon using [[Triage]] using an [[HP-draining moves]].
* Excluding {{m|Fling}} with a [[King's Rock]] or [[Razor Fang]], Fake Out is the only move with a 100% chance of causing the target to flinch.
* Excluding {{m|Fling}} with a [[King's Rock]] or [[Razor Fang]], Fake Out is the only move with a 100% chance of causing the target to flinch.