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(giving the actual translations for the terms for type effectiveness in Japanese) |
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Type effectiveness greatly influences how much [[damage]] moves deal: | Type effectiveness greatly influences how much [[damage]] moves deal: | ||
* If the type of a move is '''super effective''' (Japanese: '''{{tt|効果はバツグン|こうかはばつぐん}}''' '' | * If the type of a move is '''super effective''' (Japanese: '''{{tt|効果はバツグン|こうかはばつぐん}}''' ''outstanding effect'') against a type of its target, the damage done is double the normal amount; | ||
* If the type of a move is '''not very effective''' (Japanese: '''{{tt|効果は今一つ|こうかはいまひとつ}}''' '' | * If the type of a move is '''not very effective''' (Japanese: '''{{tt|効果は今一つ|こうかはいまひとつ}}''' ''another effect'') against a type of its target, the damage done is half the normal amount; | ||
* If the type of a move is '''not effective''' (Japanese: '''{{tt|効果がない|こうかがない}}''' '' | * If the type of a move is '''not effective''' (Japanese: '''{{tt|効果がない|こうかがない}}''' ''no effect'') against a type of its target, the target is completely immune to it, and the move will deal no damage. | ||
For targets that have two types, overall type effectiveness is the combined effectiveness against each of its types: | For targets that have two types, overall type effectiveness is the combined effectiveness against each of its types: |
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