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Pokémon battle

465 bytes added, 03:50, 16 October 2018
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:''Single Battle redirects here. For the battle mode found in the Pokémon Cable Club for Generations I, II and III, or the Pokémon Communication Club Colosseum for Generation IV, see [[Single Battle (Battle Mode)]].''
{{redirect|Battle|the location in [[Orre]]|Mt. Battle}}
{{incomplete|needs=Missing information about player-versus-player battles, the methods by which players can enter one, and the variations in their rulesets}}
[[File:Ash Alain battle.png|thumb|250px|A battle between {{Ash}} and [[Alain]] in the anime]]
A '''Pokémon battle''' (Japanese: '''ポケモンバトル''' ''Pokémon battle''), often known as a '''Pokémon fight''' (Japanese: '''ポケモンしょうぶ''' ''Pokémon fight'') in the [[Generation I]] games, is a form of competition between {{OBP|Pokémon|species}}. In these battles, one or more of the Pokémon is typically owned and [[Pokémon training|trained]] by a person, its [[Pokémon Trainer]], in order to win.
[[File:SM Wild battle.png|thumb|200px|A battle between {{p|Vulpix}} and a {{pkmn2|wild}} {{p|Meowth}} in {{pkmn|Sun and Moon}}]]
In the games, the main battle screen will have four options: Fight, Bag, Pokémon, and Run. Depending on which of these is selected, a different menu will appear, or the battle may end. These same four options will appear no matter what kind of battle the player is in, be it with a wild Pokémon, an NPC, or another player via link battle. Battles are conducted in a turn-based manner. The Pokémon to take action first is determined by the [[priority]] of their action, then the {{status|Speed}} of the Pokémon.
[[Wild Pokémon]] encounters are usually followed by battles between the wild Pokémon and the trainer who encountered it. A battle between two trainers starts when they make eye contact, which players can do by interacting with the other trainer.
When a Pokémon [[Fainting|faints]] in battle, it may cause its opponent to gain [[experience]] or [[effort values]]. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and [[Trainer class|type of Trainer]] defeated. In the core series games, if the player's Pokémon have all been defeated, he or she will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to his or her home, if a Pokémon Center has not yet been visited.
Some battles, most notably battles fought between two players or in certain {{cat|battle areas}}, will not affect the participating Pokémon's experience, EVs, or [[friendship]]. The battle's outcome will not cause money to be awarded to or deducted from participating trainers. Pokémon seen during these battles will not be registered in the [[Pokédex]]. Usually, [[bag]] [[item]]s are not allowed in these battles, and all Pokémon and [[held item]]s are restored after each battle.
[[File:Pokémon battle Moves SM.png|thumb|200px|The moves of a Pokémon displayed in the Fight menu]]
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining {{PP}}, a move may or may not be able to be selected; at least 1 PP is required to select the move. If all moves have 0 PP or are not usable for another reason, the Pokémon will use {{m|Struggle}}.
Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémonmove with the highest {{stat|Speed}} [[statistic|statpriority]] going first, and the one with the lowest Speed statpriority going last. If multiple Pokémon move within the same priority bracket, then they will move in order of decreasing {{stat|Speed}}, unless {{m|Trick Room}} has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status condition]]s, this progression may be altered. Moves like {{m|Quick Attack}} have an increased [[priority]] and items like [[Iron Ball]] slow down the Pokémon that holds it. A Pokémon may losebe aunable turnto move if it's immobilized by a {{status|flinch}}es orcondition sufferssuch fromas {{status|paralysisflinch}} or {{status|sleepparalysis}}; if, the opposingmove Pokemonit {{status|protection|protect}}sselected itselfwas orprevented isby {{status|semi-invulnerable|offan theeffect field}};such or if a moveas {{stat|accuracym|missesTaunt}}, or isit otherwise[[obedience|disobeys]] affectedits bytrainer. a status condition.
As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|III}}, but after the end of the turn in [[Generation IV]] and on, resulting in a slightly different strategy for Double Battles between Generation III and Generation IV.