Nuzlocke Challenge: Difference between revisions

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===Optional rules===
===Optional rules===
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:
* [[Starter Pokémon]] is based on the player's [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.
* [[Starter Pokémon]] is based on the player's [[Trainer ID number]]. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. Alternatively, use the Trainer ID {{wp|Modulo operation|modulo}} 3 for the same purposes.
* Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}{{sup/6|ORAS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save [[Professor Birch]] from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the "any that faint must be released" rule is often not enforced at that time.
* Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
* Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
** As an extension, setting a limit on how much Dupes Clause can trigger in an area. If that limit is reached, no Pokémon can be caught in that area (alternatively; the trainer has to settle for the last allowed duplicate to trigger the clause).
** As an extension, setting a limit on how much Dupes Clause can trigger in an area. If that limit is reached, no Pokémon can be caught in that area (alternatively, the player has to settle for the last allowed duplicate to trigger the clause).
* Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the "any that faint must be released" rule is not enforced at that time.
* Adjusting the first encounter rule to allow or disallow certain types of encounters.
* Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.
* Use the same amount of Pokémon as the opponent during a [[Gym]] battle or [[rival]] battle.
* Going to options and making the battle style "set", leaving the player unable to switch out after an opponent's Pokémon faints.
* Going to options and making the battle style "set", leaving the player unable to switch out after an opponent's Pokémon faints.
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* The player may not evolve captured Pokémon, but evolved Pokémon may be caught.
* The player may not evolve captured Pokémon, but evolved Pokémon may be caught.
* Turning the difficulty on to [[Key System|Challenge Mode]] if playing {{2v2|Black|White|2}}, which increases the levels of opposing Trainers.
* Turning the difficulty on to [[Key System|Challenge Mode]] if playing {{2v2|Black|White|2}}, which increases the levels of opposing Trainers.
* No catching/using [[Legendary Pokémon]].
* Banning the use of [[Legendary Pokémon]].
* As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members.
* As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members.
* As another mercy rule, if the player runs into a [[Shiny Pokémon]], the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints. This is often called the Shiny Clause.
* As another mercy rule, if the player runs into a [[Shiny Pokémon]], the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints. This is often called the Shiny Clause.
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* Modifying the "first encounter only" rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.
* Modifying the "first encounter only" rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.
* Banning the use of Poké Marts to only allow use of items found in the overworld or given to the player.
* Banning the use of Poké Marts to only allow use of items found in the overworld or given to the player.
* Disallow [[Escape|fleeing]].
* Disallowing [[Escape|fleeing]].
* Setting a [[level]] limit based on the next [[Gym Leader]]'s/{{pkmn|Champion}}'s highest leveled Pokémon. What must happen to any team members that surpass that limit before taking on the Gym Leader or [[Elite Four]] is up to the player.
* Setting a [[level]] limit based on the next [[Gym Leader]]'s/{{pkmn|Champion}}'s highest leveled Pokémon. What must happen to any team members that surpass that limit before taking on the Gym Leader or [[Elite Four]] is up to the player.
* Banning Poké Balls entirely, any Pokémon obtained must be either given to the player or hatched from an {{pkmn|Egg}}.
* Banning Poké Balls entirely, any Pokémon obtained must be either given to the player or hatched from an {{pkmn|Egg}}.
* Banning use of the day care to breed or level up Pokémon.
* Banning use of the {{pkmn|Day Care}} to breed or level up Pokémon.
* Turning off the [[Exp. Share]].
* Turning off the [[Exp. Share]] in Generation VI onward, or giving it to a "dead" Pokémon in previous generations.
* Banning use of certain features that make the game easier, such as [[Pokémon-Amie]], the [[DexNav]], or [[Super Training]].
* Banning use of certain features that make the game easier, such as [[Pokémon-Amie]], the [[DexNav]], or [[Super Training]].
* Banning the use of online resources.
* Banning the use of online resources.
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==Trivia==
==Trivia==
* So far in the original Nuzlocke Series one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.
* So far in the original Nuzlocke Series, one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.
* The original Nuzlocke run through [[Hoenn]] can be considered a failure because of the wipeout of the entire team and the loss during the Champion battle.
* The original Nuzlocke run through [[Hoenn]] can be considered a failure because of the wipeout of the entire team and the loss during the Champion battle.


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*[http://www.nuzlocke.com/ Nuzlocke Comics]
*[http://www.nuzlocke.com/ Nuzlocke Comics]
*[http://s7.zetaboards.com/Nuzlocke_Forum/index/ The Nuzlocke Forum]
*[http://s7.zetaboards.com/Nuzlocke_Forum/index/ The Nuzlocke Forum]
*[http://nuzlockechallenge.wikia.com/wiki/The_Nuzlocke_Challenge_Wiki The Nuzlocke Challenge Wiki]
*[https://pokemon.wikia.com/wiki/Nuzlocke_Challenge The Nuzlocke Challenge Wiki]
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