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Category talk:Game mechanics

5 bytes added, 05:05, 24 September 2018
The main information I would like to see and think I would be able to contribute is which game mechanics were introduced in each generation, such as:
* [[Generation I]] - [[Base stats]], [[individual values]], [[effort values]], [[evolution]], move [[priority]], [[accuracy]]...
* [[Generation II]] - [[Time]], [[breeding]], [[Dark]] type, [[Steel]] type...
* [[Generation III]] - [[Nature]]s, overworld [[weather]] that affects battle conditions ...
I originally thought the best place for such a list would be on the [[generation]] page, which has a table that lists the changes between each generation, but it is already very wide, and there are many so it would also make it very tall.
Maybe there's a way to organize the category page by generation? Or tags for "Game mechanics introduced in Generation III" etc?