|
|
Line 92: |
Line 92: |
| ==Characteristics== | | ==Characteristics== |
| ===Defense=== | | ===Defense=== |
| Defensively, the Poison type is considered one of the best in the game. Because of typing and movepool, it is adept in the infliction and management of [[status condition]]s, especially {{status|poison}} and {{status|bad poison}}. Its weakness to {{t|Ground}} can be mitigated by the variety of dual-type {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as Poison/{{t|Flying}} types and Pokémon with {{a|Levitate}}. Additionally, the Poison type resists itself, {{t|Bug}}, {{t|Fighting}}, {{t|Grass}}, and {{t|Fairy}} (as of [[Generation VI]]), giving it resistances to a substantial number of common moves. {{t|Psychic}} Pokémon can present problems, but many Poison-types can learn {{t|Dark}} or Bug moves to deal with them.
| | Poison-type Pokémon are immune to being {{status|poison}}ed, and a [[grounded]] Poison-type Pokémon automatically removes Toxic Spikes on its side when it switches in. Although the majority of non-Poison types are able to learn Toxic, as of [[Generation VI]], when a Poison-type uses the move, it cannot miss, bypassing accuracy checks and semi-invulnerable turns from moves such as {{m|Fly}} and {{m|Dig}}. |
| | |
| Similar to {{t|Ghost}}- and {{t|Bug}}-types, Poison-types tend to utilise potent status and support moves, such as {{m|Toxic Spikes}} and {{m|Toxic}}. A [[grounded]] Poison-type Pokémon automatically removes Toxic Spikes on its side when it switches in. Although the majority of non-Poison types are able to learn Toxic, as of [[Generation VI]], when a Poison-type uses the move, it gains perfect accuracy, bypassing accuracy checks and semi-invulnerable turns from moves such as {{m|Fly}} and {{m|Dig}}. Combined with solid defenses, this often means Poison-types "outlast" their opponents.
| |
|
| |
|
| ===Offense=== | | ===Offense=== |
| Poison-type moves, even when directly offensive, usually are capable of inflicting {{status|poison}} or {{status|bad poison}}, which plays a key role in their offensive strategies. | | Poison-type moves, including the damaging moves, usually are capable of inflicting {{status|poison}} or {{status|bad poison}}. Poison-type attacks pair well with {{t|Ground}}, which covers {{t|Rock}}, Poison and {{type|Steel}} Pokémon while Poison covers {{t|Grass}}. |
| | |
| In [[Generation I]], Poison was super effective against both Grass and Bug, although the former is largely offset by the common Grass/Poison typing, and {{t|Ice}}, {{t|Fire}}, {{t|Flying}}, and even {{t|Bug}} are much more useful in countering the Grass type. Starting in [[Generation II]], Poison is no longer [[super effective]] on Bug. Aside from itself, Poison is resisted by {{t|Rock}}, {{t|Ghost}}, and {{t|Ground}} and is completely ineffective against {{t|Steel}}. (Steel is also immune to the Poison status condition.) Additionally, Poison types typically have average {{stat|Attack}} and {{stat|Special Attack}}, hampering the offensive usefulness of Poison-types. Poison is not historically an especially useful offensive type, and was often most useful for its status moves.
| |
| | |
| However, as of [[Generation VI]], Poison is one of only two types super-effective against {{t|Fairy}}, along with {{t|Steel}}, giving Poison a key offensive role as of this generation. Because of the typically low {{stat|Defense}} most Fairy types have, moves such as {{m|Poison Jab}} and {{m|Gunk Shot}} can often take them down in one hit.
| |
| | |
| Poison works well alongside Dark and Ghost offensively, since these cover Ghost-types as well as Psychic-types (which Poison-types are weak against), and Poison-types commonly learn Dark moves. It also pairs well with Ground, which covers Rock, Poison and Steel-types, and Water, which covers Rock and Ground-types.
| |
|
| |
|
| ===Contest properties=== | | ===Contest properties=== |