Normal (type): Difference between revisions

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==Characteristics==
==Characteristics==
===Defense===
===Defense===
The Normal type is a mixed bag defensively. It sports only one weakness to {{t|Fighting}}, but only one immunity ({{t|Ghost}}) and no resistances. Normal types have various attributes, although a fair amount of Normal-type Pokémon have high {{stat|HP}} and good defensive stats, such as {{p|Blissey}} and {{p|Snorlax}}. As Normal-type Pokémon are only weak to {{type|Fighting}} moves, notably with their typically high [[base power]], their roles are pretty flexible for benefiting any kind of teammates.
The Normal type is tied with {{t|Electric}} for the fewest defensive weaknesses but also tied with {{t|Ice}} for the fewest resistances of any type, at one each. Many Normal-type Pokémon with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.  


Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.
Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.  


===Offense===
===Offense===
The type performs similarly offensively. It is resisted by {{t|Rock}} and {{t|Steel}} and nullified by {{t|Ghost}}, but it is not [[super-effective]] against any type. Because of this, Normal-type moves are best used for [[same type attack bonus]] or when boosted by Abilities such as {{a|Aerilate}}. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of [[Pokémon battling]] to newcomers.
The Normal type is the only type that is not super effective against any other type. Consequently, it is completely unresisted during an [[Inverse Battle]].  


Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, {{t|Ground}} and {{t|Dark}}, which cover all three types that resist their moves. In particular, the combination of Normal-, as well {{t|Dark}}- or {{t|Ghost}}-type moves provides good neutral coverage since the latter two are no longer resisted by Steel as of [[Generation VI]]. Their inability to hit Ghost-type Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{t|Fighting}} moves (excluding those with {{a|Wonder Guard}}).
The combination of Normal and {{t|Ground}}-type attacks provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Ghost-type Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{t|Fighting}} moves (excluding Pokémon with {{a|Wonder Guard}}).  


Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an [[Inverse Battle]].
On average, fully evolved Pokémon with the Normal type have the lowest base {{stat|Special Attack}} of all types. <!--As of Gen VII-->


===Contest properties===
===Contest properties===
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